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1987 lines
53 KiB
1987 lines
53 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "stdafx.h"
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#include "Gizmo.h"
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#include "GlobalFunctions.h" // FIXME: For NotifyDuplicates
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#include "History.h"
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#include "MainFrm.h"
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#include "MapDoc.h"
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#include "MapDefs.h"
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#include "MapEntity.h"
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#include "MapPointHandle.h"
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#include "MapSolid.h"
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#include "MapView2D.h"
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#include "MapViewLogical.h"
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#include "MapView3D.h"
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#include "ObjectProperties.h"
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#include "Options.h"
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#include "Render2D.h"
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#include "ToolSelection.h"
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#include "StatusBarIDs.h"
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#include "ToolManager.h"
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#include "hammer.h"
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#include "vgui/Cursor.h"
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#include "mapdecal.h"
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#include "RenderUtils.h"
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#include "tier0/icommandline.h"
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#include "Manifest.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#pragma warning(disable:4244)
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// For debugging mouse messages
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//static int _nMouseMove = 0;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Selection3D::Selection3D(void)
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{
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// The block tool uses our bounds as the default size when starting a new
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// box. Set to reasonable defaults to begin with.
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m_bIsLogicalTranslating = false;
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m_bInLogicalBoxSelection = false;
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m_bBoxSelection = false;
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m_bEyedropper = false;
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m_b3DEditMode = false;
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m_bSelected = false;
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m_bLButtonDown = false;
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m_bLeftDragged = false;
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m_bDrawAsSolidBox = false;
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SetDrawFlags(Box3D::expandbox | Box3D::boundstext);
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SetDrawColors(Options.colors.clrToolHandle, Options.colors.clrToolSelection);
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m_clrLogicalBox = Options.colors.clrToolSelection;
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m_vLDownLogicalClient.Init();
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m_pSelection = NULL;
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}
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void Selection3D::Init( CMapDoc *pDocument )
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{
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Box3D::Init( pDocument );
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m_pSelection = pDocument->GetSelection();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Selection3D::~Selection3D(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the tool is activated.
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// Input : eOldTool - The ID of the previously active tool.
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//-----------------------------------------------------------------------------
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void Selection3D::OnActivate()
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{
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EnableHandles(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the tool is deactivated.
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// Input : eNewTool - The ID of the tool that is being activated.
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//-----------------------------------------------------------------------------
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void Selection3D::OnDeactivate()
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{
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EnableHandles(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Enables or disables the selection handles based on the current
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// state of the tool.
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//-----------------------------------------------------------------------------
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void Selection3D::UpdateHandleState(void)
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{
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if ( !IsActiveTool() || m_pSelection->IsEditable() == false )
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{
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EnableHandles(false);
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}
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else
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{
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EnableHandles(true);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView - The view that invoked the eyedropper.
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// VarList -
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// Output :
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//-----------------------------------------------------------------------------
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GDinputvariable *Selection3D::ChooseEyedropperVar(CMapView *pView, CUtlVector<GDinputvariable *> &VarList)
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{
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//
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// Build a popup menu containing all the variable names.
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//
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CMenu menu;
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menu.CreatePopupMenu();
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int nVarCount = VarList.Count();
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for (int nVar = 0; nVar < nVarCount; nVar++)
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{
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GDinputvariable *pVar = VarList.Element(nVar);
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menu.AppendMenu(MF_STRING, nVar + 1, pVar->GetLongName());
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}
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//
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// Invoke the popup menu.
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//
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CPoint point;
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GetCursorPos(&point);
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int nID = menu.TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_NONOTIFY | TPM_RETURNCMD, point.x, point.y, NULL, NULL);
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if (nID == 0)
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{
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return NULL;
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}
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return VarList.Element(nID - 1);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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// bValidOnly -
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// Output : Returns the handle under the given point, -1 if there is none.
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//-----------------------------------------------------------------------------
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int Selection3D::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles)
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{
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if (!IsEmpty())
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{
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return Box3D::HitTest(pView, ptClient, bTestHandles);
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}
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return FALSE;
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}
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bool Selection3D::HitTestLogical( CMapView *pView, const Vector2D &ptClient )
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{
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Vector2D vecLogicalMins, vecLogicalMaxs;
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if ( !m_pSelection->GetLogicalBounds(vecLogicalMins, vecLogicalMaxs) )
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return false;
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// Build a rect from our bounds to hit test against.
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Vector2D vecMinClient, vecMaxClient;
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Vector vecMins( vecLogicalMins.x, vecLogicalMins.y, 0.0f );
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Vector vecMaxs( vecLogicalMaxs.x, vecLogicalMaxs.y, 0.0f );
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pView->WorldToClient( vecMinClient, vecMins );
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pView->WorldToClient( vecMaxClient, vecMaxs );
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CRect rect(vecMinClient.x, vecMinClient.y, vecMaxClient.x, vecMaxClient.y);
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rect.NormalizeRect();
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// See if the point lies within the main rect.
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return rect.PtInRect( CPoint( ptClient.x, ptClient.y ) ) ? true : false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Selection3D::SetEmpty(void)
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{
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m_vTranslation.Init();
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m_bIsTranslating = false;
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m_pSelection->SelectObject(NULL,scClear);
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UpdateSelectionBounds();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool Selection3D::IsEmpty(void)
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{
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return (m_bBoxSelection || m_pSelection->GetCount()) ? false : true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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//-----------------------------------------------------------------------------
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void Selection3D::UpdateSelectionBounds( void )
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{
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if ( !m_pSelection->GetBounds( bmins, bmaxs ) )
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{
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ResetBounds();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt3 -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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bool Selection3D::StartBoxSelection( CMapView *pView, const Vector2D &vPoint, const Vector &vStart)
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{
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m_bBoxSelection = true;
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Box3D::StartNew( pView, vPoint, vStart, Vector(0,0,0) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Selection3D::EndBoxSelection()
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{
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL | MAPVIEW_UPDATE_SELECTION );
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m_bBoxSelection = false;
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}
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//-----------------------------------------------------------------------------
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// Start, end logical selection
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//-----------------------------------------------------------------------------
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void Selection3D::StartLogicalBoxSelection( CMapViewLogical *pView, const Vector &vStart )
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{
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m_bInLogicalBoxSelection = true;
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m_clrLogicalBox = RGB( 50, 255, 255 );
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m_vecLogicalSelBoxMins = m_vecLogicalSelBoxMaxs = vStart.AsVector2D();
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}
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void Selection3D::EndLogicalBoxSelection( )
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{
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m_clrLogicalBox = Options.colors.clrToolSelection;
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL | MAPVIEW_UPDATE_SELECTION );
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m_bInLogicalBoxSelection = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Selection3D::TransformSelection(void)
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{
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// Transform the selected objects.
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CUtlReference< CMapClass > ref = pSelList->Element(i);
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CMapClass *pobj = ref;
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pobj->Transform( GetTransformMatrix() );
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}
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m_pDocument->SetModifiedFlag();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Selection3D::TransformLogicalSelection( const Vector2D &vecTranslation )
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{
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// Transform the selected objects.
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CUtlReference< CMapClass > ref = pSelList->Element(i);
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CMapClass *pObj = ref;
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Vector2D vecNewPosition;
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Vector2DAdd( pObj->GetLogicalPosition(), vecTranslation, vecNewPosition );
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pObj->SetLogicalPosition( vecNewPosition );
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}
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// The transformation may have changed some entity properties (such as the "angles" key),
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// so we must refresh the Object Properties dialog.
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GetMainWnd()->pObjectProperties->MarkDataDirty();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draws objects when they are selected. Odd, how this code is stuck
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// in this obscure place, away from all the other 2D rendering code.
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// Input : pobj - Object to draw.
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// pSel -
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// Output : Returns TRUE to keep enumerating.
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//-----------------------------------------------------------------------------
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static BOOL DrawObject(CMapClass *pobj, CRender *pRender)
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{
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if ( !pobj->IsVisible() )
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return true;
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// switch selection mode so transformed object is drawn normal
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pobj->SetSelectionState( SELECT_NONE );
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CRender2D *pRender2D = dynamic_cast<CRender2D*>(pRender);
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if ( pRender2D )
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pobj->Render2D(pRender2D);
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CRender3D *pRender3D = dynamic_cast<CRender3D*>(pRender);
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if ( pRender3D )
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pobj->Render3D(pRender3D);
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pobj->SetSelectionState( SELECT_MODIFY );
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return TRUE;
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}
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static BOOL DrawObjectLogical( CMapClass *pObj, CRender2D *pRender2D )
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{
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if ( !pObj->IsVisibleLogical() )
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return true;
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// switch selection mode so transformed object is drawn normal
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pObj->SetSelectionState( SELECT_NONE );
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if ( pRender2D )
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{
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pObj->RenderLogical( pRender2D );
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}
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pObj->SetSelectionState( SELECT_MODIFY );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pRender -
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//-----------------------------------------------------------------------------
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void Selection3D::RenderTool2D(CRender2D *pRender)
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{
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if ( !m_pSelection->IsEmpty() && IsTranslating() && !IsBoxSelecting() )
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{
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//
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// Even if this is not the active tool, selected objects should be rendered
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// with the selection color.
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//
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COLORREF clr = Options.colors.clrSelection;
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pRender->SetDrawColor( GetRValue(clr), GetGValue(clr), GetBValue(clr) );
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VMatrix matrix = GetTransformMatrix();
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pRender->BeginLocalTransfrom( matrix );
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pobj = (CUtlReference< CMapClass >)pSelList->Element(i);
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DrawObject(pobj, pRender);
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pobj->EnumChildren((ENUMMAPCHILDRENPROC)DrawObject, (DWORD)pRender);
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}
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pRender->EndLocalTransfrom();
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}
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else if ( !IsBoxSelecting() )
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{
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UpdateSelectionBounds();
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}
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Box3D::RenderTool2D(pRender);
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}
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//-----------------------------------------------------------------------------
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// Render tool in visio view
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//-----------------------------------------------------------------------------
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void Selection3D::RenderToolLogical( CRender2D *pRender )
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{
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if ( !m_pSelection->IsEmpty() && m_bIsLogicalTranslating && !IsLogicalBoxSelecting() )
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{
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// Even if this is not the active tool, selected objects should be rendered
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// with the selection color.
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COLORREF clr = Options.colors.clrSelection;
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pRender->SetDrawColor( GetRValue(clr), GetGValue(clr), GetBValue(clr) );
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VMatrix matrix = GetTransformMatrix();
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MatrixBuildTranslation( matrix, m_vLogicalTranslation.x, m_vLogicalTranslation.y, 0.0f );
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pRender->BeginLocalTransfrom( matrix );
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pobj = (CUtlReference< CMapClass>)pSelList->Element(i);
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DrawObjectLogical(pobj, pRender);
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pobj->EnumChildren((ENUMMAPCHILDRENPROC)DrawObjectLogical, (DWORD)pRender);
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}
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pRender->EndLocalTransfrom();
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}
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Vector2D vecLogicalMins, vecLogicalMaxs;
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if ( IsLogicalBoxSelecting() )
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{
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vecLogicalMins = m_vecLogicalSelBoxMins;
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vecLogicalMaxs = m_vecLogicalSelBoxMaxs;
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}
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else if ( !m_pSelection->GetLogicalBounds( vecLogicalMins, vecLogicalMaxs ) )
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return;
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Vector mins( vecLogicalMins.x, vecLogicalMins.y, 0.0f );
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Vector maxs( vecLogicalMaxs.x, vecLogicalMaxs.y, 0.0f );
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Assert( pRender );
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pRender->PushRenderMode( RENDER_MODE_DOTTED );
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pRender->SetDrawColor( GetRValue(Options.colors.clrToolDrag), GetGValue(Options.colors.clrToolDrag), GetBValue(Options.colors.clrToolDrag) );
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pRender->DrawRectangle( mins, maxs, false, 2 );
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pRender->PopRenderMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders a selection gizmo at our bounds center.
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void Selection3D::RenderTool3D(CRender3D *pRender)
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{
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const CMapObjectList *pSelList = m_pSelection->GetList();
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if ( m_bDrawAsSolidBox )
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{
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// while picking draw Selection tool as solid box
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// so we cant pick stuff behind it
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if ( pSelList->Count() )
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{
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pRender->PushRenderMode( RENDER_MODE_FLAT );
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pRender->BeginRenderHitTarget( (CUtlReference< CMapClass>)pSelList->Element(0) );
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pRender->RenderBox( bmins, bmaxs, 255,255,255, SELECT_NONE );
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pRender->EndRenderHitTarget();
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pRender->PopRenderMode();
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}
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return;
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}
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else if ( !m_pSelection->IsEmpty() && IsTranslating() && !IsBoxSelecting() )
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{
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//
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// Even if this is not the active tool, selected objects should be rendered
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// with the selection color.
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//
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COLORREF clr = Options.colors.clrSelection;
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pRender->SetDrawColor( GetRValue(clr), GetGValue(clr), GetBValue(clr) );
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VMatrix matrix = GetTransformMatrix();
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pRender->BeginLocalTransfrom( matrix );
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pobj = (CUtlReference< CMapClass>)pSelList->Element(i);
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DrawObject(pobj, pRender);
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pobj->EnumChildren((ENUMMAPCHILDRENPROC)DrawObject, (DWORD)pRender);
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}
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pRender->EndLocalTransfrom();
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if ( m_pDocument->m_bShowGrid && m_b3DEditMode )
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RenderTranslationPlane( pRender );
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}
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else if ( !IsBoxSelecting() )
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{
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UpdateSelectionBounds();
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}
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if ( m_b3DEditMode )
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{
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Box3D::RenderTool3D(pRender);
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}
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}
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CBaseTool *Selection3D::GetToolObject( CMapView2D *pView, const Vector2D &vPoint, bool bAttach )
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{
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pObject = (CUtlReference< CMapClass>)pSelList->Element(i);
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//
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// Hit test against the object. nHitData will return with object-specific
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// information about what was clicked on.
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//
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HitInfo_t HitData;
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if ( pObject->HitTest2D(pView, vPoint, HitData) )
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{
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//
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// They clicked on some part of the object. See if there is a
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// tool associated with what we clicked on.
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//
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CBaseTool *pToolHit = HitData.pObject->GetToolObject(HitData.uData, bAttach );
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if ( pToolHit != NULL )
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{
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return pToolHit;
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}
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}
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}
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return NULL;
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}
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CBaseTool *Selection3D::GetToolObjectLogical( CMapViewLogical *pView, const Vector2D &vPoint, bool bAttach )
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{
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const CMapObjectList *pSelList = m_pSelection->GetList();
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pObject = (CUtlReference< CMapClass>)pSelList->Element(i);
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//
|
|
// Hit test against the object. nHitData will return with object-specific
|
|
// information about what was clicked on.
|
|
//
|
|
HitInfo_t HitData;
|
|
if ( pObject->HitTestLogical(pView, vPoint, HitData) )
|
|
{
|
|
//
|
|
// They clicked on some part of the object. See if there is a
|
|
// tool associated with what we clicked on.
|
|
//
|
|
CBaseTool *pToolHit = HitData.pObject->GetToolObject(HitData.uData, bAttach );
|
|
if ( pToolHit != NULL )
|
|
{
|
|
return pToolHit;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pView -
|
|
// point -
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
// First give any selected tool helpers a chance to handle the message.
|
|
// Don't hit test against tool helpers when shift is held down
|
|
// (beginning a Clone operation).
|
|
|
|
CBaseTool *pToolHit = GetToolObject( pView, vPoint, true );
|
|
|
|
if ( pToolHit )
|
|
{
|
|
return pToolHit->OnContextMenu2D(pView, nFlags, vPoint);
|
|
}
|
|
|
|
static CMenu menu, menuSelection;
|
|
static bool bInit = false;
|
|
|
|
if (!bInit)
|
|
{
|
|
bInit = true;
|
|
menu.LoadMenu(IDR_POPUPS);
|
|
menuSelection.Attach(::GetSubMenu(menu.m_hMenu, 0));
|
|
}
|
|
|
|
if ( !pView->PointInClientRect( vPoint ) )
|
|
return false;
|
|
|
|
if (!IsEmpty() && !IsBoxSelecting())
|
|
{
|
|
if ( HitTest(pView, vPoint, false) )
|
|
{
|
|
CPoint ptScreen( vPoint.x,vPoint.y);
|
|
pView->ClientToScreen(&ptScreen);
|
|
menuSelection.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, pView);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pView -
|
|
// point -
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnContextMenuLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
// First give any selected tool helpers a chance to handle the message.
|
|
// Don't hit test against tool helpers when shift is held down
|
|
// (beginning a Clone operation).
|
|
CBaseTool *pToolHit = GetToolObjectLogical( pView, vPoint, true );
|
|
if ( pToolHit )
|
|
return pToolHit->OnContextMenuLogical(pView, nFlags, vPoint);
|
|
|
|
static CMenu menu, menuSelection;
|
|
static bool bInit = false;
|
|
|
|
if (!bInit)
|
|
{
|
|
bInit = true;
|
|
menu.LoadMenu(IDR_POPUPS);
|
|
menuSelection.Attach(::GetSubMenu(menu.m_hMenu, 8));
|
|
}
|
|
|
|
if ( !pView->PointInClientRect( vPoint ) )
|
|
return false;
|
|
|
|
if (!IsEmpty() && !IsLogicalBoxSelecting())
|
|
{
|
|
if ( HitTestLogical( pView, vPoint ) )
|
|
{
|
|
CPoint ptScreen( vPoint.x, vPoint.y );
|
|
pView->ClientToScreen(&ptScreen);
|
|
menuSelection.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, pView);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::SelectInBox(CMapDoc *pDoc, bool bInsideOnly)
|
|
{
|
|
BoundBox box(*this);
|
|
EndBoxSelection();
|
|
|
|
//
|
|
// Make selection box "infinite" in 0-depth axes, of which there
|
|
// should not be more than 1.
|
|
//
|
|
int countzero = 0;
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
if (box.bmaxs[i] == box.bmins[i])
|
|
{
|
|
box.bmins[i] = -COORD_NOTINIT;
|
|
box.bmaxs[i] = COORD_NOTINIT;
|
|
++countzero;
|
|
}
|
|
}
|
|
|
|
if (countzero <= 1)
|
|
{
|
|
pDoc->SelectRegion(&box, bInsideOnly);
|
|
}
|
|
|
|
UpdateSelectionBounds();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::SelectInLogicalBox(CMapDoc *pDoc, bool bInsideOnly)
|
|
{
|
|
Vector2D mins = m_vecLogicalSelBoxMins;
|
|
Vector2D maxs = m_vecLogicalSelBoxMaxs;
|
|
|
|
// Make selection box "infinite" in 0-depth axes, of which there
|
|
// should not be more than 1.
|
|
int countzero = 0;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (maxs[i] == mins[i])
|
|
{
|
|
mins[i] = -COORD_NOTINIT;
|
|
maxs[i] = COORD_NOTINIT;
|
|
++countzero;
|
|
}
|
|
}
|
|
|
|
if (countzero <= 1)
|
|
{
|
|
pDoc->SelectLogicalRegion( mins, maxs, bInsideOnly );
|
|
}
|
|
|
|
UpdateSelectionBounds();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::NudgeObjects(CMapView *pView, int nChar, bool bSnap, bool bClone)
|
|
{
|
|
Vector vecDelta, vVert, vHorz, vThrd;
|
|
|
|
pView->GetBestTransformPlane( vHorz, vVert, vThrd );
|
|
|
|
m_pDocument->GetNudgeVector( vHorz, vVert, nChar, bSnap, vecDelta);
|
|
m_pDocument->NudgeObjects(vecDelta, bClone);
|
|
|
|
CMapView2DBase *pView2D = dynamic_cast<CMapView2DBase*>(pView);
|
|
|
|
if ( !pView2D )
|
|
return;
|
|
|
|
// Try to keep the selection fully in the view if it started that way.
|
|
bool bFullyVisible = pView2D->IsBoxFullyVisible(bmins, bmaxs);
|
|
|
|
// Make sure it can still fit entirely in the view after nudging and don't scroll the
|
|
// view if it can't. This second check is probably unnecessary, but it can't hurt,
|
|
// and there might be cases where the selection changes size after a nudge operation.
|
|
if (bFullyVisible && pView2D->CanBoxFitInView(bmins, bmaxs))
|
|
{
|
|
pView2D->LockWindowUpdate();
|
|
pView2D->EnsureVisible(bmins, 25);
|
|
pView2D->EnsureVisible(bmaxs, 25);
|
|
pView2D->UnlockWindowUpdate();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key down events in the 2D view.
|
|
// Input : Per CWnd::OnKeyDown.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
bool bShift = ((GetKeyState(VK_SHIFT) & 0x8000) != 0);
|
|
bool bCtrl = ((GetKeyState(VK_CONTROL) & 0x8000) != 0);
|
|
|
|
if (Options.view2d.bNudge && (nChar == VK_UP || nChar == VK_DOWN || nChar == VK_LEFT || nChar == VK_RIGHT))
|
|
{
|
|
if (!IsEmpty())
|
|
{
|
|
bool bSnap = m_pDocument->IsSnapEnabled() && !bCtrl;
|
|
NudgeObjects(pView, nChar, bSnap, bShift);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
switch (nChar)
|
|
{
|
|
// TODO: do we want this here or in the view?
|
|
case VK_DELETE:
|
|
{
|
|
m_pDocument->OnCmdMsg(ID_EDIT_DELETE, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
}
|
|
|
|
case VK_NEXT:
|
|
{
|
|
m_pDocument->OnCmdMsg(ID_EDIT_SELNEXT, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
}
|
|
|
|
case VK_PRIOR:
|
|
{
|
|
m_pDocument->OnCmdMsg(ID_EDIT_SELPREV, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
}
|
|
|
|
case VK_ESCAPE:
|
|
{
|
|
OnEscape(m_pDocument);
|
|
break;
|
|
}
|
|
|
|
case VK_RETURN:
|
|
{
|
|
if (IsBoxSelecting())
|
|
{
|
|
SelectInBox(m_pDocument, bShift);
|
|
UpdateHandleState();
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key down events in the logical view.
|
|
// Input : Per CWnd::OnKeyDown.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnKeyDownLogical(CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
bool bShift = ((GetKeyState(VK_SHIFT) & 0x8000) != 0);
|
|
bool bAlt = GetKeyState(VK_MENU) < 0;
|
|
|
|
/* FIXME
|
|
if ( Options.view2d.bNudge && ( nChar == VK_UP || nChar == VK_DOWN || nChar == VK_LEFT || nChar == VK_RIGHT ) )
|
|
{
|
|
if (!IsEmpty())
|
|
{
|
|
NudgeObjects2D(pView, nChar, !bCtrl, bShift);
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
switch (nChar)
|
|
{
|
|
// TODO: do we want this here or in the view?
|
|
case VK_DELETE:
|
|
m_pDocument->OnCmdMsg(ID_EDIT_DELETE, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
|
|
case VK_NEXT:
|
|
m_pDocument->OnCmdMsg( bAlt ? ID_EDIT_SELNEXT_CASCADING : ID_EDIT_SELNEXT, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
|
|
case VK_PRIOR:
|
|
m_pDocument->OnCmdMsg( bAlt ? ID_EDIT_SELPREV_CASCADING : ID_EDIT_SELPREV, CN_COMMAND, NULL, NULL);
|
|
break;
|
|
|
|
case VK_ESCAPE:
|
|
OnEscape( m_pDocument );
|
|
break;
|
|
|
|
case VK_RETURN:
|
|
if ( m_bInLogicalBoxSelection )
|
|
{
|
|
EndLogicalBoxSelection( );
|
|
SelectInLogicalBox( m_pDocument, bShift );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button down events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
// First give any selected tool helpers a chance to handle the message.
|
|
// Don't hit test against tool helpers when shift is held down
|
|
// (beginning a Clone operation).
|
|
|
|
if (!(nFlags & MK_SHIFT))
|
|
{
|
|
CBaseTool *pToolHit = GetToolObject( pView, vPoint, true );
|
|
|
|
if (pToolHit)
|
|
{
|
|
// There is a tool. Attach the object to the tool and forward
|
|
// the message to the tool.
|
|
return pToolHit->OnLMouseDown2D(pView, nFlags, vPoint);
|
|
}
|
|
}
|
|
|
|
Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
|
|
|
|
m_bSelected = false;
|
|
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
// if we click outside of the current selection box, remove old box
|
|
if ( !HitTest(pView, vPoint, true) )
|
|
{
|
|
EndBoxSelection();
|
|
}
|
|
}
|
|
|
|
if (nFlags & MK_CONTROL)
|
|
{
|
|
// add object under cursor to selection
|
|
m_bSelected = pView->SelectAt(vPoint, false, false);
|
|
UpdateHandleState();
|
|
}
|
|
else if ( IsEmpty() || !HitTest(pView,vPoint, true) )
|
|
{
|
|
// start new selection
|
|
m_TranslateMode = modeScale;
|
|
m_bSelected = pView->SelectAt(vPoint, true, false);
|
|
UpdateHandleState();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the constraints flags for the translation.
|
|
// Input : bDisableSnap -
|
|
// nKeyFlags -
|
|
//-----------------------------------------------------------------------------
|
|
unsigned int Selection3D::GetConstraints(unsigned int nKeyFlags)
|
|
{
|
|
unsigned int uConstraints = Tool3D::GetConstraints( nKeyFlags );
|
|
|
|
if ( m_TranslateMode==modeRotate )
|
|
{
|
|
// backwards capability, SHIFT turns snapping off during rotation
|
|
if ( (nKeyFlags & MK_SHIFT) || !Options.view2d.bRotateConstrain )
|
|
{
|
|
uConstraints = 0;
|
|
}
|
|
}
|
|
|
|
if ( uConstraints & constrainSnap )
|
|
{
|
|
if ( m_pSelection->GetCount() == 1)
|
|
{
|
|
CMapClass *pObject = (CUtlReference< CMapClass>)m_pSelection->GetList()->Element(0);
|
|
|
|
if (pObject->ShouldSnapToHalfGrid())
|
|
{
|
|
uConstraints |= constrainHalfSnap;
|
|
}
|
|
}
|
|
}
|
|
|
|
return uConstraints;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles mouse move events in the 2D view.
|
|
// Input : Per CWnd::OnMouseMove.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnMouseMove2D(pView, nFlags, vPoint);
|
|
|
|
bool IsEditable = m_pSelection->IsEditable();
|
|
|
|
vgui::HCursor hCursor = vgui::dc_arrow;
|
|
|
|
bool bCtrl = (GetAsyncKeyState(VK_CONTROL) & 0x8000) ? true : false;
|
|
unsigned int uConstraints = GetConstraints( nFlags);
|
|
|
|
// Convert to world coords.
|
|
|
|
Vector vecWorld;
|
|
pView->ClientToWorld(vecWorld, vPoint);
|
|
|
|
//
|
|
// Update status bar position display.
|
|
//
|
|
char szBuf[128];
|
|
sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert]);
|
|
SetStatusText(SBI_COORDS, szBuf);
|
|
|
|
//
|
|
// If we are currently dragging the selection (moving, scaling, rotating, or shearing)
|
|
// update that operation based on the current cursor position and keyboard state.
|
|
//
|
|
if ( IsTranslating() )
|
|
{
|
|
Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
|
|
|
|
hCursor = vgui::dc_none;
|
|
}
|
|
//
|
|
// Else if we have just started dragging the selection, begin a new translation
|
|
//
|
|
else if ( m_bMouseDragged[MOUSE_LEFT] )
|
|
{
|
|
pView->SetCapture();
|
|
|
|
if ( IsEditable && !bCtrl && HitTest( pView, m_vMouseStart[MOUSE_LEFT], true) )
|
|
{
|
|
// we selected a handle - start translation the selection
|
|
StartTranslation( pView, m_vMouseStart[MOUSE_LEFT], m_LastHitTestHandle );
|
|
|
|
hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
}
|
|
else if ( !m_bSelected )
|
|
{
|
|
// start new box selection if we didnt select an addition object
|
|
Vector ptOrg;
|
|
pView->ClientToWorld(ptOrg, m_vMouseStart[MOUSE_LEFT] );
|
|
|
|
// set best third axis value
|
|
ptOrg[pView->axThird] = COORD_NOTINIT;
|
|
m_pDocument->GetBestVisiblePoint(ptOrg);
|
|
|
|
if ( uConstraints & constrainSnap )
|
|
m_pDocument->Snap(ptOrg,uConstraints);
|
|
|
|
StartBoxSelection( pView, m_vMouseStart[MOUSE_LEFT], ptOrg );
|
|
EnableHandles(true);
|
|
}
|
|
}
|
|
else if (!IsEmpty())
|
|
{
|
|
//DBG("(%d) OnMouseMove2D: Selection NOT empty, update cursor\n", _nMouseMove);
|
|
|
|
//
|
|
// Just in case the selection set is not empty and "selection" hasn't received a left mouse click.
|
|
// (NOTE: this is gross, but unfortunately necessary (cab))
|
|
//
|
|
UpdateHandleState();
|
|
|
|
//
|
|
// If the cursor is on a handle, the cursor will be set by the HitTest code.
|
|
//
|
|
bool bFoundTool = false;
|
|
|
|
if ( GetToolObject( pView, vPoint, false ) )
|
|
{
|
|
// If they moused over an interactive handle, it should have set the cursor.
|
|
hCursor = vgui::dc_crosshair;
|
|
bFoundTool = true;
|
|
}
|
|
|
|
// If we haven't moused over any interactive handles contained in the object, see if the
|
|
// mouse is over one of the selection handles.
|
|
if ( IsEditable && !bFoundTool && HitTest(pView, vPoint, true) )
|
|
{
|
|
hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
}
|
|
}
|
|
|
|
if ( hCursor != vgui::dc_none )
|
|
{
|
|
pView->SetCursor( hCursor );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Selection3D::FinishTranslation(bool bSave, bool bClone )
|
|
{
|
|
const CMapObjectList *pSelList = m_pSelection->GetList();
|
|
|
|
// keep copy of current objects?
|
|
if ( bClone && (GetTranslateMode() == modeMove))
|
|
{
|
|
GetHistory()->MarkUndoPosition(pSelList, "Clone Objects");
|
|
m_pDocument->CloneObjects(*pSelList);
|
|
GetHistory()->KeepNew(pSelList);
|
|
}
|
|
else
|
|
{
|
|
GetHistory()->MarkUndoPosition(pSelList, "Translation");
|
|
GetHistory()->Keep(pSelList);
|
|
}
|
|
|
|
if ( bSave )
|
|
{
|
|
// transform selected objects
|
|
TransformSelection();
|
|
}
|
|
|
|
// finish the tool translation
|
|
Box3D::FinishTranslation( bSave );
|
|
|
|
if ( bSave )
|
|
{
|
|
// update selection bounds
|
|
UpdateSelectionBounds();
|
|
NotifyDuplicates(pSelList);
|
|
}
|
|
|
|
m_pSelection->SetSelectionState( SELECT_NORMAL );
|
|
}
|
|
|
|
void Selection3D::StartTranslation(CMapView *pView, const Vector2D &vPoint, const Vector &vHandleOrigin )
|
|
{
|
|
Vector refPoint;
|
|
Vector *pRefPoint = NULL;
|
|
|
|
// use single object origin as translation origin
|
|
if (m_pSelection->GetCount() == 1)
|
|
{
|
|
if ( vHandleOrigin.IsZero() || m_TranslateMode == modeRotate )
|
|
{
|
|
CMapClass *pMapClassObj = (CUtlReference< CMapClass>)m_pSelection->GetList()->Element(0);
|
|
CMapEntity *pObject = (CMapEntity *)pMapClassObj;
|
|
|
|
if ( pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)) && pObject->IsPlaceholder() )
|
|
{
|
|
// set entity origin as translation center
|
|
pObject->GetOrigin( refPoint );
|
|
pRefPoint = &refPoint;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we selected a handle - start translation the selection
|
|
|
|
// If translating, redo our bounds temporarily to use the entity origins rather than their bounds
|
|
// so things will stay on the grid correctly.
|
|
Vector vCustomHandleBox[2];
|
|
Vector *pCustomHandleBox = NULL;
|
|
if ( vHandleOrigin.IsZero() )
|
|
{
|
|
pCustomHandleBox = vCustomHandleBox;
|
|
m_pSelection->GetBoundsForTranslation( vCustomHandleBox[0], vCustomHandleBox[1] );
|
|
}
|
|
Box3D::StartTranslation( pView, vPoint, vHandleOrigin, pRefPoint, pCustomHandleBox );
|
|
if ( !m_pSelection->IsEmpty() )
|
|
UpdateSelectionBounds();
|
|
|
|
m_pSelection->SetSelectionState( SELECT_MODIFY );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button up events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonUp.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
bool bShift = ( nFlags & MK_SHIFT ) ? true : false;
|
|
|
|
Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
|
|
|
|
bool IsEditable = m_pSelection->IsEditable();
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
// selecting stuff in box
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
Box3D::FinishTranslation(true);
|
|
|
|
if (Options.view2d.bAutoSelect)
|
|
{
|
|
SelectInBox(m_pDocument, bShift);
|
|
UpdateHandleState();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FinishTranslation( true, bShift );
|
|
}
|
|
|
|
}
|
|
else if ( !m_bSelected && !m_pSelection->IsEmpty() )
|
|
{
|
|
if ( IsEditable && HitTest(pView, vPoint, false) )
|
|
{
|
|
ToggleTranslateMode();
|
|
|
|
UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
}
|
|
}
|
|
|
|
// we might have removed some stuff that was relevant:
|
|
m_pDocument->UpdateStatusbar();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button down events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
// First give any selected tool helpers a chance to handle the message.
|
|
// Don't hit test against tool helpers when shift is held down
|
|
// (beginning a Clone operation).
|
|
|
|
if (!(nFlags & MK_SHIFT))
|
|
{
|
|
CBaseTool *pToolHit = GetToolObjectLogical( pView, vPoint, true );
|
|
|
|
if (pToolHit)
|
|
{
|
|
// There is a tool. Attach the object to the tool and forward
|
|
// the message to the tool.
|
|
return pToolHit->OnLMouseDownLogical(pView, nFlags, vPoint);
|
|
}
|
|
}
|
|
|
|
m_bLButtonDown = true;
|
|
m_vLDownLogicalClient = vPoint;
|
|
|
|
pView->SetCapture();
|
|
|
|
m_bLeftDragged = false;
|
|
m_bSelected = false;
|
|
|
|
if ( m_bInLogicalBoxSelection )
|
|
{
|
|
EndLogicalBoxSelection( );
|
|
}
|
|
|
|
// If they weren't alt- or ctrl-clicking and we have a selection, if they clicked
|
|
// in the selection rectangle, maintain what we got.
|
|
bool bCtrlClick = (nFlags & MK_CONTROL) != 0;
|
|
bool bAltClick = GetKeyState(VK_MENU) < 0;
|
|
if ( !bAltClick && !bCtrlClick && !IsEmpty() )
|
|
{
|
|
if ( HitTestLogical( pView, vPoint ) )
|
|
return true;
|
|
}
|
|
|
|
if ( bAltClick )
|
|
{
|
|
m_bSelected = ( pView->SelectAtCascading( vPoint, !bCtrlClick ) == true );
|
|
return true;
|
|
}
|
|
|
|
m_bSelected = ( pView->SelectAt( vPoint, !bCtrlClick, false ) == true );
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles mouse move events in the 2D visio view.
|
|
// Input : Per CWnd::OnMouseMove.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
if ( m_bLButtonDown )
|
|
{
|
|
if ( !m_bLeftDragged )
|
|
{
|
|
// check if mouse was dragged if button is pressed down
|
|
Vector2D sizeDragged = vPoint - m_vLDownLogicalClient;
|
|
|
|
if ((abs(sizeDragged.x) > DRAG_THRESHHOLD) || (abs(sizeDragged.y) > DRAG_THRESHHOLD))
|
|
{
|
|
// If here, means we've dragged the mouse
|
|
m_bLeftDragged = true;
|
|
}
|
|
}
|
|
|
|
// Make sure the point is visible.
|
|
pView->ToolScrollToPoint( vPoint );
|
|
}
|
|
|
|
// Convert to world coords.
|
|
Vector2D vecWorld;
|
|
pView->ClientToWorld( vecWorld, vPoint );
|
|
|
|
// Update status bar position display.
|
|
char szBuf[128];
|
|
sprintf(szBuf, " @%.0f, %.0f ", vecWorld.x, vecWorld.y);
|
|
SetStatusText( SBI_COORDS, szBuf );
|
|
|
|
// If we are currently dragging the selection (moving)
|
|
// update that operation based on the current cursor position and keyboard state.
|
|
if ( m_bIsLogicalTranslating )
|
|
{
|
|
Vector2D vecTranslation;
|
|
Vector2DSubtract( vecWorld, m_vLastLogicalDragPoint, vecTranslation );
|
|
m_vLastLogicalDragPoint = vecWorld;
|
|
m_vLogicalTranslation += vecTranslation;
|
|
pView->UpdateView( MAPVIEW_UPDATE_TOOL );
|
|
return true;
|
|
}
|
|
|
|
if ( m_bInLogicalBoxSelection && (nFlags & MK_LBUTTON) )
|
|
{
|
|
Vector vecStartWorld;
|
|
pView->ClientToWorld( vecStartWorld, m_vLDownLogicalClient );
|
|
if ( vecWorld.x < vecStartWorld.x )
|
|
{
|
|
m_vecLogicalSelBoxMins.x = vecWorld.x;
|
|
m_vecLogicalSelBoxMaxs.x = vecStartWorld.x;
|
|
}
|
|
else
|
|
{
|
|
m_vecLogicalSelBoxMins.x = vecStartWorld.x;
|
|
m_vecLogicalSelBoxMaxs.x = vecWorld.x;
|
|
}
|
|
if ( vecWorld.y < vecStartWorld.y )
|
|
{
|
|
m_vecLogicalSelBoxMins.y = vecWorld.y;
|
|
m_vecLogicalSelBoxMaxs.y = vecStartWorld.y;
|
|
}
|
|
else
|
|
{
|
|
m_vecLogicalSelBoxMins.y = vecStartWorld.y;
|
|
m_vecLogicalSelBoxMaxs.y = vecWorld.y;
|
|
}
|
|
pView->UpdateView( MAPVIEW_UPDATE_TOOL );
|
|
return true;
|
|
}
|
|
|
|
// If we have just started dragging the selection, begin a new translation
|
|
if ( m_bLButtonDown && (nFlags & MK_LBUTTON) && m_bLeftDragged )
|
|
{
|
|
pView->SetCapture();
|
|
|
|
// Check to see if the point at which we started clicking lies within the selection region
|
|
if ( HitTestLogical( pView, m_vLDownLogicalClient ) )
|
|
{
|
|
pView->ClientToWorld( m_vLastLogicalDragPoint, m_vLDownLogicalClient );
|
|
m_vLogicalTranslation.Init();
|
|
m_bIsLogicalTranslating = true;
|
|
pView->SetCursor( vgui::dc_sizeall );
|
|
m_pSelection->SetSelectionState( SELECT_MODIFY );
|
|
}
|
|
else if ( !m_bSelected )
|
|
{
|
|
// We're doing a drag with the mouse down, and nothing is selected.
|
|
// Start a logical box selection
|
|
Vector ptOrg;
|
|
pView->ClientToWorld( ptOrg, m_vLDownLogicalClient );
|
|
StartLogicalBoxSelection( pView, ptOrg );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// If we are simply hovering over an object but the mouse isn't down, update the cursor.
|
|
vgui::HCursor hCursor = vgui::dc_arrow;
|
|
if ( !IsEmpty() )
|
|
{
|
|
// If the cursor is on a handle, the cursor will be set by the HitTest code.
|
|
bool bFoundTool = false;
|
|
if ( GetToolObjectLogical( pView, vPoint, false ) )
|
|
{
|
|
// If they moused over an interactive handle, it should have set the cursor.
|
|
hCursor = vgui::dc_crosshair;
|
|
bFoundTool = true;
|
|
}
|
|
|
|
// If we haven't moused over any interactive handles contained in the object, see if the
|
|
// mouse is over one of the selection handles.
|
|
if ( !bFoundTool && HitTestLogical(pView, vPoint) )
|
|
{
|
|
hCursor = vgui::dc_sizeall;
|
|
}
|
|
}
|
|
|
|
if ( hCursor != vgui::dc_none )
|
|
{
|
|
pView->SetCursor( hCursor );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button up events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonUp.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
bool bShift = ((GetKeyState(VK_SHIFT) & 0x8000) != 0);
|
|
|
|
ReleaseCapture();
|
|
m_bLButtonDown = false;
|
|
|
|
const CMapObjectList *pSelList = m_pSelection->GetList();
|
|
|
|
// selecting stuff in box
|
|
if ( m_bInLogicalBoxSelection )
|
|
{
|
|
if ( Options.view2d.bAutoSelect )
|
|
{
|
|
EndLogicalBoxSelection( );
|
|
SelectInLogicalBox( m_pDocument, bShift );
|
|
}
|
|
|
|
m_pSelection->SetSelectionState( SELECT_NORMAL );
|
|
goto updateStatusBar;
|
|
}
|
|
|
|
if ( m_bIsLogicalTranslating )
|
|
{
|
|
// keep copy of current objects?
|
|
if ( nFlags & MK_SHIFT )
|
|
{
|
|
GetHistory()->MarkUndoPosition(pSelList, "Clone Objects");
|
|
m_pDocument->CloneObjects(*pSelList);
|
|
GetHistory()->KeepNew(pSelList);
|
|
}
|
|
else
|
|
{
|
|
GetHistory()->MarkUndoPosition(pSelList, "Logical Translation");
|
|
GetHistory()->Keep( pSelList );
|
|
}
|
|
|
|
TransformLogicalSelection( m_vLogicalTranslation );
|
|
|
|
// finish the tool translation
|
|
m_bIsLogicalTranslating = false;
|
|
|
|
// update selection bounds
|
|
UpdateSelectionBounds();
|
|
|
|
m_pDocument->SetModifiedFlag();
|
|
|
|
NotifyDuplicates( pSelList );
|
|
|
|
m_pSelection->SetSelectionState( SELECT_NORMAL );
|
|
goto updateStatusBar;
|
|
}
|
|
|
|
updateStatusBar:
|
|
// we might have removed some stuff that was relevant:
|
|
m_pDocument->UpdateStatusbar();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key down events in the 3D view.
|
|
// Input : Per CWnd::OnKeyDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
bool bShift = ((GetKeyState(VK_SHIFT) & 0x8000) != 0);
|
|
bool bCtrl = ((GetKeyState(VK_CONTROL) & 0x8000) != 0);
|
|
|
|
switch (nChar)
|
|
{
|
|
/*
|
|
dvs: The eyedropper is a somewhat failed experiment, an attempt to create a way to
|
|
quickly hook entities together. I think a dedicated connection tool with a more
|
|
rubber-band style UI might be more successful. Either that or relegate that work
|
|
to a Logical-style view.
|
|
case 'e':
|
|
case 'E':
|
|
{
|
|
m_bEyedropper = !m_bEyedropper;
|
|
if (m_bEyedropper)
|
|
{
|
|
SetEyedropperCursor();
|
|
}
|
|
else
|
|
{
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW));
|
|
}
|
|
return true;
|
|
}
|
|
*/
|
|
#ifndef SDK_BUILD
|
|
case 'x':
|
|
case 'X':
|
|
{
|
|
m_b3DEditMode = !m_b3DEditMode;
|
|
pView->UpdateView( MAPVIEW_UPDATE_TOOL );
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
case VK_DELETE:
|
|
{
|
|
m_pDocument->OnCmdMsg(ID_EDIT_DELETE, CN_COMMAND, NULL, NULL);
|
|
return true;
|
|
}
|
|
|
|
case VK_ESCAPE:
|
|
{
|
|
OnEscape(m_pDocument);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Options.view2d.bNudge && (nChar == VK_UP || nChar == VK_DOWN || nChar == VK_LEFT || nChar == VK_RIGHT))
|
|
{
|
|
if (!IsEmpty())
|
|
{
|
|
bool bSnap = m_pDocument->IsSnapEnabled() && !bCtrl;
|
|
NudgeObjects(pView, nChar, bSnap, bShift);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles double click events in the 3D view.
|
|
// Input : Per CWnd::OnLButtonDblClk.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
if ( !m_pSelection->IsEmpty() )
|
|
{
|
|
if ( m_pSelection->GetCount() == 1 )
|
|
{
|
|
CMapClass *pObject = (CUtlReference< CMapClass>)m_pSelection->GetList()->Element( 0 );
|
|
CManifestInstance *pManifestInstance = dynamic_cast< CManifestInstance * >( pObject );
|
|
if ( pManifestInstance )
|
|
{
|
|
CManifest *pManifest = CMapDoc::GetManifest();
|
|
|
|
if ( pManifest )
|
|
{
|
|
pManifest->SetPrimaryMap( pManifestInstance->GetManifestMap() );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
GetMainWnd()->pObjectProperties->ShowWindow(SW_SHOW);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Selection3D::OnLMouseDblClkLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
if ( !m_pSelection->IsEmpty() )
|
|
{
|
|
GetMainWnd()->pObjectProperties->ShowWindow(SW_SHOW);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pView -
|
|
// point -
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::EyedropperPick2D(CMapView2D *pView, const Vector2D &vPoint)
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pView -
|
|
// point -
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::EyedropperPick3D(CMapView3D *pView, const Vector2D &vPoint)
|
|
{
|
|
//
|
|
// We only want to do this if we have at least one entity selected.
|
|
//
|
|
if ( !m_pSelection->IsAnEntitySelected() )
|
|
{
|
|
MessageBox( NULL, "No entities are selected, so the eyedropper has nothing to assign to.", "No selected entities", MB_OK);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// If they clicked on an entity, get the name of the entity they clicked on.
|
|
//
|
|
ULONG ulFace;
|
|
CMapClass *pClickObject = pView->NearestObjectAt( vPoint, ulFace);
|
|
if (pClickObject != NULL)
|
|
{
|
|
EyedropperPick(pView, pClickObject);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pObject -
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::EyedropperPick(CMapView *pView, CMapClass *pObject)
|
|
{
|
|
//
|
|
// The eyedropper currently only supports clicking on entities.
|
|
// TODO: consider using this to fill out face lists if they click on a solid
|
|
//
|
|
CMapEntity *pEntity = FindEntityInTree(pObject);
|
|
if (pEntity == NULL)
|
|
{
|
|
// They clicked on something that is not an entity.
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Get the name of the clicked on entity.
|
|
//
|
|
const char *pszClickName = NULL;
|
|
pszClickName = pEntity->GetKeyValue("targetname");
|
|
if (pszClickName == NULL)
|
|
{
|
|
//
|
|
// They clicked on an entity with no name.
|
|
//
|
|
MessageBox( NULL, "The chosen entity has no name.", "No name to pick", MB_OK );
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Build a list of all the keyvalues in the selected entities that support the eyedropper.
|
|
//
|
|
CUtlVector<GDinputvariable *> VarList;
|
|
|
|
int nEntityCount = 0;
|
|
|
|
const CMapObjectList *pSelList = m_pSelection->GetList();
|
|
|
|
for (int i = 0; i < pSelList->Count(); i++)
|
|
{
|
|
CMapClass *pObject = (CUtlReference< CMapClass>)pSelList->Element(i);
|
|
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (pObject);
|
|
if (pEntity != NULL)
|
|
{
|
|
nEntityCount++;
|
|
GDclass *pClass = pEntity->GetClass();
|
|
|
|
int nVarCount = pClass->GetVariableCount();
|
|
for (int nVar = 0; nVar < nVarCount; nVar++)
|
|
{
|
|
GDinputvariable *pVar = pClass->GetVariableAt(nVar);
|
|
if (pVar && ((pVar->GetType() == ivTargetDest) || (pVar->GetType() == ivTargetNameOrClass)))
|
|
{
|
|
VarList.AddToTail(pVar);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Prompt for what keyvalue in the selected entities we are filling out.
|
|
//
|
|
int nCount = VarList.Count();
|
|
if (nCount <= 0)
|
|
{
|
|
//
|
|
// No selected entities have keys of the appropriate type, so there's nothing we can do.
|
|
//
|
|
MessageBox( NULL, "No selected entities have keyvalues that accept an entity name, so the eyedropper has nothing to assign to.", "No eligible keyvalues", MB_OK );
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Determine the name of the key that we are filling out.
|
|
//
|
|
GDinputvariable *pVar = ChooseEyedropperVar(pView, VarList);
|
|
if (!pVar)
|
|
{
|
|
return;
|
|
}
|
|
const char *pszVarName = pVar->GetName();
|
|
if (!pszVarName)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetHistory()->MarkUndoPosition( pSelList, "Set Keyvalue");
|
|
|
|
//
|
|
// Apply the key to all selected entities with the chosen keyvalue.
|
|
//
|
|
for (int i = 0; i < pSelList->Count(); i++)
|
|
{
|
|
CMapClass *pObject = (CUtlReference< CMapClass>)pSelList->Element(i);
|
|
|
|
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (pObject);
|
|
if (pEntity != NULL)
|
|
{
|
|
GDclass *pClass = pEntity->GetClass();
|
|
GDinputvariable *pVar = pClass->VarForName(pszVarName);
|
|
if (pVar && ((pVar->GetType() == ivTargetDest) || (pVar->GetType() == ivTargetNameOrClass)))
|
|
{
|
|
GetHistory()->Keep(pEntity);
|
|
pEntity->SetKeyValue(pszVarName, pszClickName);
|
|
}
|
|
}
|
|
}
|
|
|
|
CMapDoc *pDoc = pView->GetMapDoc();
|
|
if (pDoc != NULL)
|
|
{
|
|
pDoc->SetModifiedFlag();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the nearest CMapEntity object up the hierarchy from the
|
|
// given object.
|
|
// Input : pObject - Object to start from.
|
|
//-----------------------------------------------------------------------------
|
|
CMapEntity *Selection3D::FindEntityInTree(CMapClass *pObject)
|
|
{
|
|
do
|
|
{
|
|
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (pObject);
|
|
if (pEntity != NULL)
|
|
{
|
|
return pEntity;
|
|
}
|
|
|
|
pObject = pObject->GetParent();
|
|
|
|
} while (pObject != NULL);
|
|
|
|
// No entity in this branch of the object tree.
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button down events in the 3D view.
|
|
// Input : Per CWnd::OnLButtonDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnLMouseDown3D(pView, nFlags, vPoint);
|
|
|
|
m_bSelected = false;
|
|
|
|
//
|
|
// If they are holding down the eyedropper hotkey, do an eyedropper pick. The eyedropper fills out
|
|
// keyvalues in selected entities based on the object they clicked on.
|
|
//
|
|
if (m_bEyedropper)
|
|
{
|
|
EyedropperPick3D(pView, vPoint);
|
|
m_bEyedropper = false;
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW));
|
|
return true;
|
|
}
|
|
|
|
if (nFlags & MK_CONTROL)
|
|
{
|
|
m_bSelected = pView->SelectAt(vPoint, false, false);;
|
|
UpdateHandleState();
|
|
}
|
|
else if ( m_b3DEditMode && HitTest(pView,vPoint, true) )
|
|
{
|
|
// if clicked on handles, never change selection
|
|
if ( !IsBoxSelecting() && m_LastHitTestHandle == vec3_origin )
|
|
{
|
|
// clicked somewhere on our selection tool but maybe something else is inbetween
|
|
|
|
HitInfo_t HitData;
|
|
|
|
m_bDrawAsSolidBox = true;
|
|
|
|
pView->ObjectsAt( vPoint, &HitData, 1 );
|
|
|
|
if ( HitData.pObject && !HitData.pObject->IsSelected() )
|
|
{
|
|
m_bSelected = pView->SelectAt(vPoint, true, false);
|
|
UpdateHandleState();
|
|
}
|
|
|
|
m_bDrawAsSolidBox = false;
|
|
|
|
pView->SetCursor( UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_TranslateMode = modeScale;
|
|
m_bSelected = pView->SelectAt(vPoint, true, false);
|
|
UpdateHandleState();
|
|
}
|
|
|
|
if ( m_bSelected && !m_b3DEditMode )
|
|
{
|
|
pView->BeginPick();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left button up events in the 3D view.
|
|
// Input : Per CWnd::OnLButtonUp.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
bool bShift = ( nFlags & MK_SHIFT ) ? true : false;
|
|
|
|
Tool3D::OnLMouseUp3D(pView, nFlags, vPoint) ;
|
|
|
|
bool IsEditable = m_pSelection->IsEditable();
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
// selecting stuff in box
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
Box3D::FinishTranslation(true);
|
|
|
|
if (Options.view2d.bAutoSelect)
|
|
{
|
|
SelectInBox(m_pDocument, bShift);
|
|
UpdateHandleState();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FinishTranslation( true, bShift );
|
|
}
|
|
}
|
|
else if ( m_b3DEditMode && !m_bSelected && !m_pSelection->IsEmpty() )
|
|
{
|
|
if ( IsEditable && HitTest(pView, vPoint, false) )
|
|
{
|
|
ToggleTranslateMode();
|
|
|
|
UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
}
|
|
}
|
|
|
|
pView->EndPick();
|
|
|
|
// we might have removed some stuff that was relevant:
|
|
m_pDocument->UpdateStatusbar();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles mouse move events in the 3D view.
|
|
// Input : Per CWnd::OnMouseMove.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Selection3D::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnMouseMove3D(pView, nFlags, vPoint);
|
|
|
|
bool IsEditable = m_pSelection->IsEditable();
|
|
|
|
vgui::HCursor hCursor = vgui::dc_arrow;
|
|
|
|
if ( m_bEyedropper )
|
|
{
|
|
SetEyedropperCursor();
|
|
}
|
|
//
|
|
// If we are currently dragging the selection (moving, scaling, rotating, or shearing)
|
|
// update that operation based on the current cursor position and keyboard state.
|
|
//
|
|
|
|
else if ( IsTranslating() )
|
|
{
|
|
unsigned int uConstraints = GetConstraints(nFlags);
|
|
|
|
//
|
|
// If they are dragging with a valid handle, update the views.
|
|
//
|
|
|
|
Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
|
|
|
|
hCursor = vgui::dc_none;
|
|
}
|
|
//
|
|
// Else if we have just started dragging the selection, begin a new translation
|
|
//
|
|
else if ( m_b3DEditMode && m_bMouseDragged[MOUSE_LEFT] )
|
|
{
|
|
if ( IsEditable && HitTest( pView, m_vMouseStart[MOUSE_LEFT], true) )
|
|
{
|
|
// we selected a handle - start translation the selection
|
|
StartTranslation( pView, vPoint, m_LastHitTestHandle );
|
|
|
|
hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
}
|
|
}
|
|
else if ( IsEditable && m_b3DEditMode && !IsEmpty() )
|
|
{
|
|
UpdateHandleState();
|
|
|
|
if ( HitTest(pView, vPoint, true) )
|
|
{
|
|
hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
}
|
|
}
|
|
|
|
if ( hCursor != vgui::dc_none )
|
|
{
|
|
pView->SetCursor( hCursor );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the cursor to the eyedropper cursor.
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::SetEyedropperCursor(void)
|
|
{
|
|
static HCURSOR hcurEyedropper = NULL;
|
|
|
|
if (!hcurEyedropper)
|
|
{
|
|
hcurEyedropper = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_EYEDROPPER));
|
|
}
|
|
|
|
SetCursor(hcurEyedropper);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the escape key in the 2D or 3D views.
|
|
//-----------------------------------------------------------------------------
|
|
void Selection3D::OnEscape(CMapDoc *pDoc)
|
|
{
|
|
//
|
|
// If we're in eyedropper mode, go back to selection mode.
|
|
//
|
|
if (m_bEyedropper)
|
|
{
|
|
m_bEyedropper = false;
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW));
|
|
}
|
|
//
|
|
// If we're box selecting, clear the box.
|
|
//
|
|
else if (IsBoxSelecting())
|
|
{
|
|
EndBoxSelection();
|
|
UpdateSelectionBounds();
|
|
}
|
|
//
|
|
// If we're logical box selecting, clear the box.
|
|
//
|
|
else if ( m_bInLogicalBoxSelection )
|
|
{
|
|
EndLogicalBoxSelection();
|
|
}
|
|
//
|
|
// If we're moving a brush, put it back.
|
|
//
|
|
else if (IsTranslating())
|
|
{
|
|
FinishTranslation(false,false);
|
|
}
|
|
//
|
|
// If we have a selection, deselect it.
|
|
//
|
|
else if (!IsEmpty())
|
|
{
|
|
SetEmpty();
|
|
}
|
|
}
|
|
|