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926 lines
20 KiB
926 lines
20 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include <io.h>
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#include "hammer.h"
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#include "MapEntity.h"
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#include "MapFace.h"
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#include "MapSolid.h"
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#include "MapStudioModel.h"
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#include "MapWorld.h"
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#include "GlobalFunctions.h"
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#include "VisGroup.h"
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#include "MapDoc.h"
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#include "MapDisp.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static CMapWorld *pLoadingWorld;
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static float fThisVersion;
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static BOOL bCorrupt;
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class COldVisGroup
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{
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public:
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char m_szName[128];
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color32 m_rgbColor;
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DWORD m_dwID;
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bool m_bVisible;
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};
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float GetFileVersion() { return fThisVersion; }
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static void WriteString(std::fstream& file, LPCTSTR pszString)
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{
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BYTE cLen = strlen(pszString)+1;
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file.write((char*)&cLen, 1);
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file.write(pszString, cLen);
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}
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static void ReadString(std::fstream& file, char * pszString)
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{
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BYTE cLen;
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file.read((char *)&cLen, 1);
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file.read(pszString, cLen);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads a solid face from RMF.
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//-----------------------------------------------------------------------------
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int CMapFace::SerializeRMF(std::fstream& file, BOOL fIsStoring)
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{
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int iSize;
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if (fIsStoring)
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{
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//
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// After 3.3 the alignment of vec4_t's changed. We never save the new format,
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// since RMF is no longer being revved.
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//
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TEXTURE_33 OldTex33;
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memset(&OldTex33, 0, sizeof(OldTex33));
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memcpy(OldTex33.texture, texture.texture, sizeof(OldTex33.texture));
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OldTex33.UAxis[0] = texture.UAxis[0];
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OldTex33.UAxis[1] = texture.UAxis[1];
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OldTex33.UAxis[2] = texture.UAxis[2];
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OldTex33.UAxis[3] = texture.UAxis[3];
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OldTex33.VAxis[0] = texture.VAxis[0];
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OldTex33.VAxis[1] = texture.VAxis[1];
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OldTex33.VAxis[2] = texture.VAxis[2];
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OldTex33.VAxis[3] = texture.VAxis[3];
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OldTex33.rotate = texture.rotate;
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OldTex33.scale[0] = texture.scale[0];
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OldTex33.scale[1] = texture.scale[1];
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OldTex33.smooth = texture.smooth;
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OldTex33.material = texture.material;
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OldTex33.q2surface = texture.q2surface;
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OldTex33.q2contents = texture.q2contents;
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OldTex33.nLightmapScale = texture.nLightmapScale;
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file.write((char *)&OldTex33, sizeof(OldTex33));
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iSize = nPoints;
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file.write((char *)&iSize, sizeof(int));
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//
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// Save face points. We don't serialize the Vectors directly because the memory
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// layout changed with SSE optimizations.
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//
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float SavePoints[256][3];
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for (int i = 0; i < iSize; i++)
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{
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SavePoints[i][0] = Points[i].x;
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SavePoints[i][1] = Points[i].y;
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SavePoints[i][2] = Points[i].z;
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}
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file.write((char *)SavePoints, nPoints * 3 * sizeof(float));
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//
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// Save plane points. We don't serialize the Vectors directly because the memory
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// layout changed with SSE optimizations.
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//
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for (int i = 0; i < 3; i++)
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{
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SavePoints[i][0] = plane.planepts[i].x;
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SavePoints[i][1] = plane.planepts[i].y;
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SavePoints[i][2] = plane.planepts[i].z;
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}
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file.write((char *)SavePoints, 3 * 3 * sizeof(float));
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}
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else
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{
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// Pre-2.2 used a different texture structure format.
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TEXTURE_21 OldTex;
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memset(&OldTex, 0, sizeof(OldTex));
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if (fThisVersion < 0.9f)
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{
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// Read the name
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file.read(OldTex.texture, 16);
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// Ensure name is ASCIIZ
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OldTex.texture[16] = 0;
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// Read the rest - skip the name
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file.read((char *)&OldTex.rotate, sizeof(OldTex.rotate) + sizeof(OldTex.shift) + sizeof(OldTex.scale));
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}
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else if (fThisVersion < 1.2f)
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{
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// Didn't have smooth/material groups:
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file.read((char *)&OldTex, 40);
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file.read((char *)&OldTex, sizeof(OldTex.texture) - (MAX_PATH) + sizeof(OldTex.rotate) + sizeof(OldTex.shift) + sizeof(OldTex.scale));
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}
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else if (fThisVersion < 1.7f)
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{
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// No quake2 fields yet and smaller texture size.
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file.read((char *)&OldTex, 40);
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file.read((char *)&OldTex.rotate, sizeof(OldTex) - (sizeof(int) * 3) - MAX_PATH);
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}
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else if (fThisVersion < 1.8f)
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{
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// Texture name field changed from 40 to MAX_PATH in size.
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file.read((char *)&OldTex, 40);
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file.read((char *)&OldTex.rotate, sizeof(OldTex) - MAX_PATH);
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}
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else if (fThisVersion < 2.2f)
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{
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file.read((char *)&OldTex, sizeof(OldTex));
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}
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else
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{
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//
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// After 3.3 the alignment of vec4_t's changed. We never save the new format,
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// since RMF is no longer being revved.
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//
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TEXTURE_33 OldTex33;
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memset(&OldTex33, 0, sizeof(OldTex33));
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file.read((char *)&OldTex33, sizeof(OldTex33));
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memcpy(texture.texture, OldTex33.texture, sizeof(texture.texture));
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texture.UAxis[0] = OldTex33.UAxis[0];
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texture.UAxis[1] = OldTex33.UAxis[1];
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texture.UAxis[2] = OldTex33.UAxis[2];
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texture.UAxis[3] = OldTex33.UAxis[3];
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texture.VAxis[0] = OldTex33.VAxis[0];
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texture.VAxis[1] = OldTex33.VAxis[1];
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texture.VAxis[2] = OldTex33.VAxis[2];
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texture.VAxis[3] = OldTex33.VAxis[3];
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texture.rotate = OldTex33.rotate;
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texture.scale[0] = OldTex33.scale[0];
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texture.scale[1] = OldTex33.scale[1];
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texture.smooth = OldTex33.smooth;
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texture.material = OldTex33.material;
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texture.q2surface = OldTex33.q2surface;
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texture.q2contents = OldTex33.q2contents;
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texture.nLightmapScale = OldTex33.nLightmapScale;
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if (texture.nLightmapScale == 0)
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{
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texture.nLightmapScale = g_pGameConfig->GetDefaultLightmapScale();
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}
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}
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// If reading from a pre-2.2 RMF file, copy the texture info from the old format.
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if (fThisVersion < 2.2f)
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{
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memcpy(texture.texture, OldTex.texture, sizeof(texture.texture));
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memcpy(texture.scale, OldTex.scale, sizeof(texture.scale));
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texture.rotate = OldTex.rotate;
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texture.smooth = OldTex.smooth;
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texture.material = OldTex.material;
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texture.q2surface = OldTex.q2surface;
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texture.q2contents = OldTex.q2contents;
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texture.UAxis[3] = OldTex.shift[0];
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texture.VAxis[3] = OldTex.shift[1];
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}
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if (fThisVersion < 1.8f)
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{
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texture.texture[40] = 0;
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}
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//
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// Reverse forward slashes if we are not using materials.
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//
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if (g_pGameConfig->GetTextureFormat() != tfVMT)
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{
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for (int i = strlen(texture.texture) - 1; i >= 0; i--)
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{
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if (texture.texture[i] == '/')
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{
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texture.texture[i] = '\\';
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}
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}
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}
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if (texture.texture[1] == ':')
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{
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char szBuf[MAX_PATH];
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char *psz;
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strcpy(szBuf, texture.texture);
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psz = strstr(szBuf, "textures\\");
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if (psz)
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{
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memset(texture.texture, 0, sizeof(texture.texture));
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psz += strlen("textures\\");
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strcpy(texture.texture, psz);
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}
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}
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if (fThisVersion < 0.6f)
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{
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float light;
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file.read((char*) &light, sizeof(light));
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}
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//
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// Load the points into an array of float[3]'s and transfer them into
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// an array of Vectors which will be used for face creation. We can't
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// load directly into the Vectors because the memory layout changed
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// when SSE optimizations were added.
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//
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float LoadPoints[256][3];
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file.read((char *)&iSize, sizeof(int));
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file.read((char *)&LoadPoints, iSize * 3 * sizeof(float));
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Vector CreatePoints[256];
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for (int i = 0; i < iSize; i++)
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{
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CreatePoints[i].x = LoadPoints[i][0];
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CreatePoints[i].y = LoadPoints[i][1];
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CreatePoints[i].z = LoadPoints[i][2];
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//
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// Negate Z for older RMF files.
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//
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if (fThisVersion < 0.5f)
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{
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CreatePoints[i].z = -CreatePoints[i].z;
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}
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}
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if (fThisVersion < 2.2f)
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{
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CreateFace(CreatePoints, iSize);
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}
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//
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// Load the plane points. We don't really need them, but they can fix the face if, somehow, it
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// was saved without any points. RMF could have been smaller if we only saved these plane points.
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//
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if (fThisVersion >= 0.7f)
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{
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//
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// Load the points into an array of float[3]'s and transfer them into
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// the array of Vectors. We can't load directly into the Vectors because the memory
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// layout changed when SSE optimizations were added.
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//
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float LoadPlanePoints[3][3];
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file.read((char *)LoadPlanePoints, sizeof(LoadPlanePoints));
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for (int i = 0; i < 3; i++)
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{
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plane.planepts[i].x = LoadPlanePoints[i][0];
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plane.planepts[i].y = LoadPlanePoints[i][1];
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plane.planepts[i].z = LoadPlanePoints[i][2];
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}
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CalcPlane();
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// If reading from an older RMF file, set up the texture axes Quake-style.
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if (fThisVersion < 2.2f)
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{
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InitializeTextureAxes(TEXTURE_ALIGN_QUAKE, INIT_TEXTURE_AXES | INIT_TEXTURE_FORCE);
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}
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}
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if( fThisVersion < 2.2f )
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{
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SetTexture(texture.texture);
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}
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//
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// version 3.4 -- added displacement info to faces
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//
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if( ( fThisVersion >= 3.4f ) && ( fThisVersion <= 3.6f ) )
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{
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bool bHasMapDisp;
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if( fThisVersion >= 3.5f )
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{
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int nLoadHasMapDisp;
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// check displacement mapping flag
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file.read( ( char* )&nLoadHasMapDisp, sizeof( int ) );
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bHasMapDisp = nLoadHasMapDisp != 0;
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}
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else
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{
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// check displacement mapping flag
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file.read( ( char* )&bHasMapDisp, sizeof( bool ) );
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}
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if( bHasMapDisp )
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{
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EditDispHandle_t handle = EditDispMgr()->Create();
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SetDisp( handle );
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CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
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pDisp->SetParent( this );
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pDisp->SerializedLoadRMF( file, this, fThisVersion );
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}
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}
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if (fThisVersion >= 2.2f)
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{
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CreateFace(CreatePoints, iSize);
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SetTexture(texture.texture);
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}
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}
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if (file.bad())
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{
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return(-1);
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}
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return(0);
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}
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int MDkeyvalue::SerializeRMF(std::fstream& file, BOOL fIsStoring)
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{
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// load/save a keyvalue
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if( fIsStoring )
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{
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WriteString(file, szKey);
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WriteString(file, szValue);
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}
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else
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{
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ReadString(file, szKey);
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ReadString(file, szValue);
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}
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if( file.bad() )
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return -1;
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return 0;
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}
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int CMapSolid::SerializeRMF(std::fstream& file, BOOL fIsStoring)
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{
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int iRvl, iSize;
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// load/save children
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CMapClass::SerializeRMF(file, fIsStoring);
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// load/save a brush
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if(fIsStoring)
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{
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// serialize the Faces
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iSize = Faces.GetCount();
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file.write((char*) &iSize, sizeof(int));
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for(int i = 0; i < iSize; i++)
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{
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iRvl = Faces[i].SerializeRMF(file, fIsStoring);
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if(iRvl < 0)
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return iRvl;
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}
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}
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else
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{
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// There once was a bug that caused black solids. Fix it here.
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if ((r == 0) && (g == 0) || (b == 0))
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{
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PickRandomColor();
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}
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// read Faces
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file.read((char*) &iSize, sizeof(int));
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Faces.SetCount(iSize);
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for(int i = 0; i < iSize; i++)
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{
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// extract face
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iRvl = Faces[i].SerializeRMF(file, fIsStoring);
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if (iRvl < 0)
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{
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return(iRvl);
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}
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Faces[i].SetRenderColor(r, g, b);
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Faces[i].SetParent(this);
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}
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CalcBounds();
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//
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// Set solid type based on texture name.
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//
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m_eSolidType = HL1SolidTypeFromTextureName(Faces[0].texture.texture);
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}
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if (file.bad())
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{
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return -1;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : file -
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// fIsStoring -
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// Output : int
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//-----------------------------------------------------------------------------
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int CEditGameClass::SerializeRMF(std::fstream& file, BOOL fIsStoring)
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{
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int iSize, iRvl;
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int iAngle = 0;
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if (fIsStoring)
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{
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// save data
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WriteString(file, GetClassName());
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file.write((char*) &iAngle, sizeof(iAngle));
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int nSpawnFlags = GetSpawnFlags();
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file.write((char *)&nSpawnFlags, sizeof(nSpawnFlags));
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//
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// Write the number of keyvalues.
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//
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iSize = 0;
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for ( int z=m_KeyValues.GetFirst(); z != m_KeyValues.GetInvalidIndex(); z=m_KeyValues.GetNext( z ) )
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{
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iSize++;
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}
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file.write((char*) &iSize, sizeof(int));
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//
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// Write the keyvalues.
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//
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for ( int z=m_KeyValues.GetFirst(); z != m_KeyValues.GetInvalidIndex(); z=m_KeyValues.GetNext( z ) )
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{
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MDkeyvalue KeyValue = m_KeyValues.GetKeyValue(z);
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iRvl = KeyValue.SerializeRMF(file, fIsStoring);
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if (iRvl < 0)
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{
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return iRvl;
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}
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}
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//
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// Save dummy timeline info.
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//
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BOOL bTimeline = FALSE;
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int nTime = 0;
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file.write((char*) &bTimeline, sizeof bTimeline);
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file.write((char*) &nTime, sizeof nTime);
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file.write((char*) &nTime, sizeof nTime);
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}
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else
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{
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char buf[128];
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ReadString(file, buf);
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file.read((char*) &iAngle, sizeof(iAngle));
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int nSpawnFlags;
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file.read((char *)&nSpawnFlags, sizeof(nSpawnFlags));
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Assert(buf[0]);
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CEditGameClass::SetClass(buf, true);
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//
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// Read the keyvalues.
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//
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file.read((char *) &iSize, sizeof(int));
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for (int i = 0; i < iSize; i++ )
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{
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MDkeyvalue KeyValue;
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iRvl = KeyValue.SerializeRMF(file, fIsStoring);
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if (iRvl < 0)
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{
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return iRvl;
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}
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m_KeyValues.SetValue(KeyValue.szKey, KeyValue.szValue);
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}
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SetSpawnFlags(nSpawnFlags);
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m_KeyValues.SetValue("classname", buf);
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// backwards compatibility for old iAngle
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if (iAngle)
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{
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ImportAngle(iAngle);
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}
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//
|
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// Dummy timeline information - unused.
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//
|
|
if (fThisVersion >= 1.5f)
|
|
{
|
|
BOOL bTimeline;
|
|
int nTime;
|
|
|
|
file.read((char*) &bTimeline, sizeof bTimeline);
|
|
file.read((char*) &nTime, sizeof nTime);
|
|
file.read((char*) &nTime, sizeof nTime);
|
|
}
|
|
}
|
|
|
|
return file.bad() ? -1 : 0;
|
|
}
|
|
|
|
|
|
int CMapClass::SerializeRMF(std::fstream& file, BOOL fIsStoring)
|
|
{
|
|
int iSize, iRvl;
|
|
|
|
if(fIsStoring)
|
|
{
|
|
// write type
|
|
WriteString(file, GetType());
|
|
|
|
//
|
|
// Write the visgroup ID (zero if none).
|
|
//
|
|
DWORD dwID = 0;
|
|
|
|
/*if (m_pVisGroup)
|
|
{
|
|
// visgroupfixme: how to handle saving RMF? save the first group??
|
|
dwID = m_pVisGroup->GetID();
|
|
}*/
|
|
|
|
file.write((char *)&dwID, sizeof(dwID));
|
|
|
|
//
|
|
// Write the object color.
|
|
//
|
|
file.write((char *)&r, sizeof(BYTE));
|
|
file.write((char *)&g, sizeof(BYTE));
|
|
file.write((char *)&b, sizeof(BYTE));
|
|
|
|
//
|
|
// Save children.
|
|
//
|
|
int nChildCount = 0;
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if (pChild->ShouldSerialize())
|
|
{
|
|
nChildCount++;
|
|
}
|
|
}
|
|
|
|
file.write((char *)&nChildCount, sizeof(int));
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if (pChild->ShouldSerialize())
|
|
{
|
|
iRvl = pChild->SerializeRMF(file, fIsStoring);
|
|
if (iRvl < 0)
|
|
{
|
|
return iRvl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// read our stuff
|
|
if(fThisVersion < 1.0f)
|
|
{
|
|
// kill group information .. unfortunate
|
|
file.read((char*) &iSize, sizeof(int));
|
|
file.seekg(iSize, std::ios::cur);
|
|
}
|
|
else
|
|
{
|
|
// just read the visgroup ID but ignore it
|
|
DWORD dwGroupID;
|
|
file.read((char*) &dwGroupID, sizeof(DWORD));
|
|
}
|
|
|
|
//
|
|
// Read the object color.
|
|
//
|
|
file.read((char *)&r, sizeof(BYTE));
|
|
file.read((char *)&g, sizeof(BYTE));
|
|
file.read((char *)&b, sizeof(BYTE));
|
|
|
|
// load children
|
|
file.read((char*) &iSize, sizeof(int));
|
|
for(int i = 0; i < iSize; i++)
|
|
{
|
|
char buf[128];
|
|
ReadString(file, buf);
|
|
CMapClass *pChild = CMapClassManager::CreateObject(buf);
|
|
if(!pChild)
|
|
{
|
|
bCorrupt = TRUE;
|
|
return -1;
|
|
}
|
|
iRvl = pChild->SerializeRMF(file, fIsStoring);
|
|
if(iRvl < 0)
|
|
return iRvl;
|
|
AddChild(pChild);
|
|
}
|
|
}
|
|
|
|
return file.bad() ? -1 : 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : file -
|
|
// fIsStoring -
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
int CMapEntity::SerializeRMF(std::fstream &file, BOOL fIsStoring)
|
|
{
|
|
int iSize;
|
|
Vector Origin;
|
|
|
|
//
|
|
// Read/write base class.
|
|
//
|
|
CMapClass::SerializeRMF(file, fIsStoring);
|
|
CEditGameClass::SerializeRMF(file, fIsStoring);
|
|
|
|
if (fIsStoring)
|
|
{
|
|
// Write flags
|
|
file.write((char*) &flags, sizeof(flags));
|
|
|
|
// Write origin
|
|
GetOrigin(Origin);
|
|
file.write((char *)Origin.Base(), 3 * sizeof(float));
|
|
|
|
// Save padding for unused "complex" field
|
|
iSize = 0;
|
|
file.write((char*) &iSize, sizeof(int));
|
|
}
|
|
else
|
|
{
|
|
// Read flags
|
|
file.read((char *)&flags, sizeof(flags));
|
|
|
|
// Read origin
|
|
file.read((char *)Origin.Base(), 3 * sizeof(float));
|
|
SetOrigin(Origin);
|
|
|
|
if (IsClass())
|
|
{
|
|
// Known class. Determine flags based on the class.
|
|
flags = IsSolidClass() ? (flags & ~flagPlaceholder) : (flags | flagPlaceholder);
|
|
}
|
|
else
|
|
{
|
|
// Unknown class. Determine flags by looking for children (only solid ents have children at this point).
|
|
flags = (m_Children.Count() > 0) ? (flags & ~flagPlaceholder) : (flags | flagPlaceholder);
|
|
}
|
|
|
|
if (!(IsPlaceholder()))
|
|
{
|
|
CMapPoint::SetOrigin(Vector(0, 0, 0));
|
|
}
|
|
|
|
GetOrigin(Origin);
|
|
|
|
// import for previous to 0.5
|
|
if (fThisVersion < 0.5f)
|
|
{
|
|
Origin.z = -Origin.z;
|
|
}
|
|
|
|
// load unused "complex" field
|
|
file.read((char *)&iSize, sizeof(int));
|
|
|
|
SetOrigin(Origin);
|
|
|
|
//
|
|
// HACK: Set our class to NULL so that it is properly set from our "classname"
|
|
// key in PostloadWorld.
|
|
//
|
|
m_szClass[0] = '\0';
|
|
|
|
CalcBounds(TRUE);
|
|
}
|
|
|
|
if (file.bad())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CMapWorld::SerializeRMF(std::fstream &file, BOOL fIsStoring)
|
|
{
|
|
float fVersion = 3.7f;
|
|
float fLastCompat = 0.3f;
|
|
|
|
int nSolids = 0, i;
|
|
int iSize;
|
|
|
|
pLoadingWorld = this;
|
|
bCorrupt = FALSE;
|
|
|
|
// load/save a world
|
|
if(fIsStoring)
|
|
{
|
|
// write version
|
|
file.write((char*) &fVersion, sizeof(fVersion));
|
|
|
|
file.write("RMF", 3);
|
|
|
|
// we don't save vis groups
|
|
iSize = 0;
|
|
file.write((char*) &iSize, sizeof(int));
|
|
|
|
// save children & local data
|
|
if(CMapClass::SerializeRMF(file, fIsStoring) == -1)
|
|
goto FatalError;
|
|
|
|
// save ceditgameclass
|
|
if(CEditGameClass::SerializeRMF(file, fIsStoring) == -1)
|
|
goto FatalError;
|
|
|
|
// save paths
|
|
iSize = m_Paths.Count();
|
|
file.write((char*) &iSize, sizeof(iSize));
|
|
|
|
FOR_EACH_OBJ( m_Paths, pos )
|
|
{
|
|
CMapPath *pPath = m_Paths.Element(pos);
|
|
pPath->SerializeRMF(file, TRUE);
|
|
}
|
|
|
|
if(file.bad())
|
|
goto FatalError;
|
|
}
|
|
else
|
|
{
|
|
// read & check version
|
|
file.read((char*) &fThisVersion, sizeof(fThisVersion));
|
|
if(fThisVersion < fLastCompat || fThisVersion > fVersion)
|
|
{
|
|
CString str;
|
|
str.Format("Oops! SerializeRMF() v%1.1f tried to load a file v%1.1f. Aborting.",
|
|
fVersion, fThisVersion);
|
|
AfxMessageBox(str);
|
|
return -1;
|
|
}
|
|
|
|
char buf[128];
|
|
|
|
if(fThisVersion >= 0.8f)
|
|
{
|
|
file.read(buf, 3);
|
|
if(strncmp(buf, "RMF", 3))
|
|
{
|
|
AfxMessageBox("Invalid file type.");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// load groups
|
|
if (fThisVersion >= 1.0f)
|
|
{
|
|
file.read((char*) &iSize, sizeof(int));
|
|
|
|
for (i = 0; i < iSize; i++)
|
|
{
|
|
// just skip vis groups
|
|
COldVisGroup oldVisGroup;
|
|
file.read((char*) &oldVisGroup, sizeof(COldVisGroup));
|
|
}
|
|
}
|
|
|
|
m_Render2DBox.ResetBounds();
|
|
|
|
// make sure it's a CMapWorld
|
|
ReadString(file, buf);
|
|
if(strcmp(buf, GetType()))
|
|
{
|
|
AfxMessageBox("Invalid file type.");
|
|
return -1;
|
|
}
|
|
|
|
// load children & local data
|
|
if(CMapClass::SerializeRMF(file, fIsStoring) == -1)
|
|
goto FatalError;
|
|
|
|
// load ceditgameclass & CMapClass
|
|
if(CEditGameClass::SerializeRMF(file, fIsStoring) == -1)
|
|
goto FatalError;
|
|
|
|
if(fThisVersion < 1.0f)
|
|
{
|
|
const int old_group_bytes = 134;
|
|
file.read((char*) &iSize, sizeof(int));
|
|
file.seekg(old_group_bytes * iSize, std::ios::cur);
|
|
}
|
|
|
|
// load paths
|
|
if(fThisVersion >= 1.1f)
|
|
{
|
|
file.read((char*) &iSize, sizeof iSize);
|
|
for(int i = 0; i < iSize; i++)
|
|
{
|
|
CMapPath *pPath = new CMapPath;
|
|
pPath->SerializeRMF(file, FALSE);
|
|
if(pPath->GetNodeCount() == 0)
|
|
{
|
|
delete pPath;
|
|
continue; // no add dead paths
|
|
}
|
|
m_Paths.AddToTail(pPath);
|
|
}
|
|
}
|
|
|
|
// read camera
|
|
if(fThisVersion < 1.4f)
|
|
{
|
|
float unused[3];
|
|
file.read((char*) unused, sizeof(float)*3);
|
|
file.read((char*) unused, sizeof(float)*3);
|
|
}
|
|
|
|
if(file.bad())
|
|
goto FatalError;
|
|
|
|
PostloadWorld();
|
|
|
|
if (g_pGameConfig->GetTextureFormat() == tfVMT)
|
|
{
|
|
// do batch search and replace of textures from trans.txt if it exists.
|
|
char translationFilename[MAX_PATH];
|
|
Q_snprintf( translationFilename, sizeof( translationFilename ), "materials/trans.txt" );
|
|
FileHandle_t searchReplaceFP = fopen( translationFilename, "r" );
|
|
if( searchReplaceFP )
|
|
{
|
|
CMapDoc::GetActiveMapDoc()->BatchReplaceTextures( searchReplaceFP );
|
|
g_pFileSystem->Close( searchReplaceFP );
|
|
}
|
|
}
|
|
}
|
|
|
|
return nSolids;
|
|
|
|
FatalError:
|
|
CString str;
|
|
if(bCorrupt)
|
|
{
|
|
// file-is-corrupt error
|
|
str.Format("The file is corrupt.");
|
|
AfxMessageBox(str);
|
|
|
|
return -1;
|
|
}
|
|
|
|
// OS error.
|
|
str.Format("The OS reported an error %s the file: %s",
|
|
fIsStoring ? "saving" : "loading", strerror(errno));
|
|
AfxMessageBox(str);
|
|
|
|
return -1;
|
|
}
|