Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "Box3D.h"
#include "GlobalFunctions.h"
#include "fgdlib/HelperInfo.h"
#include "materialsystem/IMaterialSystem.h"
#include "MainFrm.h" // For refreshing the object properties dialog
#include "MapDoc.h"
#include "MapPlayerHullHandle.h"
#include "MapSweptPlayerHull.h"
#include "MapView2D.h"
#include "Material.h"
#include "Options.h"
#include "ObjectProperties.h" // For refreshing the object properties dialog
#include "Render2D.h"
#include "Render3D.h"
#include "StatusBarIDs.h" // For updating status bar text
#include "ToolManager.h"
#include "vgui/Cursor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapPlayerHullHandle);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapPlayerHullHandle from a set
// of string parameters from the FGD file.
// Input : pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
{
static char *pszDefaultKeyName = "origin";
bool bDrawLineToParent = !stricmp(pHelperInfo->GetName(), "vecline");
const char *pszKey = pHelperInfo->GetParameter(0);
if (pszKey == NULL)
{
pszKey = pszDefaultKeyName;
}
CMapPlayerHullHandle *pBox = new CMapPlayerHullHandle(pszKey, bDrawLineToParent);
pBox->SetRenderColor(255, 255, 255);
return(pBox);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pfMins -
// pfMaxs -
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::CMapPlayerHullHandle(void)
{
Initialize();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszKey -
// bDrawLineToParent -
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent)
{
Initialize();
strcpy(m_szKeyName, pszKey);
m_bDrawLineToParent = bDrawLineToParent;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Initialize(void)
{
m_szKeyName[0] = '\0';
m_bDrawLineToParent = 0;
r = 255;
g = 255;
b = 255;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::~CMapPlayerHullHandle(void)
{
}
//-----------------------------------------------------------------------------
// Purpose: Sets a backlink to our owner so we can call them in PrepareSelection.
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Attach( CMapSweptPlayerHull *pOwner )
{
m_pOwner = pOwner;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bFullUpdate -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::CalcBounds(BOOL bFullUpdate)
{
// We don't affect our parent's 2D render bounds.
m_Render2DBox.ResetBounds();
// Calculate 3D culling box.
Vector Mins = m_Origin + Vector(-16, -16, -36);
Vector Maxs = m_Origin + Vector(16, 16, 36);
m_Render2DBox.UpdateBounds(Mins, Maxs);
m_CullBox = m_Render2DBox;
m_BoundingBox = m_CullBox;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output :
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::Copy(bool bUpdateDependencies)
{
CMapPlayerHullHandle *pCopy = new CMapPlayerHullHandle;
if (pCopy != NULL)
{
pCopy->CopyFrom(this, bUpdateDependencies);
}
return(pCopy);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// Output :
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
{
Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapPlayerHullHandle)));
CMapPlayerHullHandle *pFrom = (CMapPlayerHullHandle *)pObject;
CMapClass::CopyFrom(pObject, bUpdateDependencies);
strcpy(m_szKeyName, pFrom->m_szKeyName);
return(this);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pView -
// point -
// nData -
// Output :
//-----------------------------------------------------------------------------
bool CMapPlayerHullHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
{
if ( IsVisible() )
{
Vector2D vecClient;
pView->WorldToClient(vecClient, m_Origin);
if (pView->CheckDistance(point, vecClient, HANDLE_RADIUS))
{
HitData.pObject = this;
HitData.uData = 0;
HitData.nDepth = 0; // // handles have no depth
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Render2D(CRender2D *pRender)
{
SelectionState_t eState = GetSelectionState();
if (eState == SELECT_MODIFY)
{
pRender->PushRenderMode( RENDER_MODE_DOTTED );
pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
}
else
{
pRender->PushRenderMode( RENDER_MODE_FLAT );
pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
}
Vector vecMins, vecMaxs;
GetRender2DBox(vecMins, vecMaxs);
pRender->DrawBox( vecMins, vecMaxs );
pRender->PopRenderMode();
// Draw center handle.
color32 rgbColor = GetRenderColor();
pRender->SetDrawColor( rgbColor.r, rgbColor.g, rgbColor.b );
if (eState == SELECT_NONE)
{
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS );
}
else
{
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
}
pRender->DrawHandle( (vecMins+vecMaxs)/2 );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Render3D(CRender3D *pRender)
{
if (GetSelectionState() == SELECT_NONE)
{
pRender->SetDrawColor( 200,180,0 );
}
else
{
pRender->SetDrawColor( 255,0,0 );
}
Vector Mins, Maxs;
m_Render2DBox.GetBounds( Mins, Maxs );
pRender->BeginRenderHitTarget(this);
pRender->RenderBox( Mins, Maxs, 200, 180, 0, SELECT_NONE );
pRender->EndRenderHitTarget();
if ((m_pParent != NULL) && (m_bDrawLineToParent))
{
Vector vecOrigin;
GetParent()->GetOrigin(vecOrigin);
pRender->DrawLine( m_Origin, vecOrigin );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapPlayerHullHandle::SerializeRMF(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapPlayerHullHandle::SerializeMAP(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
{
}
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::SetRenderColor(color32 rgbColor)
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : szKey -
// szValue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnParentKeyChanged(const char *szKey, const char *szValue)
{
if (stricmp(szKey, m_szKeyName) == 0)
{
sscanf(szValue, "%f %f %f", &m_Origin.x, &m_Origin.y, &m_Origin.z);
CalcBounds();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : vecOrigin -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::UpdateOrigin(const Vector &vecOrigin)
{
m_Origin = vecOrigin;
CalcBounds();
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::UpdateParentKey(void)
{
// Snap to prevent error creep.
for (int i = 0; i < 3; i++)
{
m_Origin[i] = rint(m_Origin[i] / 0.01f) * 0.01f;
}
if (m_szKeyName[0])
{
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
if (pEntity != NULL)
{
char szValue[KEYVALUE_MAX_VALUE_LENGTH];
sprintf(szValue, "%g %g %g", (double)m_Origin.x, (double)m_Origin.y, (double)m_Origin.z);
pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pTransBox -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::DoTransform(const VMatrix &matrix)
{
BaseClass::DoTransform(matrix);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent when we are added to the world.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnAddToWorld(CMapWorld *pWorld)
{
BaseClass::OnAddToWorld(pWorld);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Called when we change because of an Undo or Redo.
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnUndoRedo(void)
{
// We've changed but our parent entity may not have. Update our parent.
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent after the map is loaded.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::PostloadWorld(CMapWorld *pWorld)
{
BaseClass::PostloadWorld(pWorld);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Returns the appropriate object to the selection code.
// Input : dwFlags - selectPicky or selectNormal
// Output : Returns a pointer to the object that should be selected, based on
// the selection mode.
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::PrepareSelection(SelectMode_t eSelectMode)
{
Assert(m_pOwner);
return m_pOwner->PrepareSelection(eSelectMode);
}