Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a dialog for showing the input connections of an entity
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "GlobalFunctions.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapWorld.h"
#include "ObjectProperties.h"
#include "OP_Input.h"
#include "MainFrm.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//
// Column indices for the list control.
//
const int ICON_COLUMN = 0;
const int SOURCE_NAME_COLUMN = 1;
const int OUTPUT_NAME_COLUMN = 2;
const int INPUT_NAME_COLUMN = 3;
const int PARAMETER_COLUMN = 4;
const int DELAY_COLUMN = 5;
const int ONLY_ONCE_COLUMN = 6;
#define ICON_CONN_BAD 0
#define ICON_CONN_GOOD 1
#define ICON_CONN_BAD_GREY 2
#define ICON_CONN_GOOD_GREY 3
IMPLEMENT_DYNCREATE(COP_Input, CObjectPage)
BEGIN_MESSAGE_MAP(COP_Input, CObjectPage)
//{{AFX_MSG_MAP(COP_Input)
ON_BN_CLICKED(IDC_MARK, OnMark)
ON_WM_SIZE()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Static vars
//-----------------------------------------------------------------------------
CImageList* COP_Input::m_pImageList = NULL;
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
COP_Input::COP_Input(void)
: CObjectPage(COP_Input::IDD)
{
m_pObjectList = NULL;
m_pEntityList = new CMapEntityList;
m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCMapClass);
m_nSortColumn = OUTPUT_NAME_COLUMN;
//
// All columns initially sort in ascending order.
//
for (int i = 0; i < OUTPUT_LIST_NUM_COLUMNS; i++)
{
m_eSortDirection[i] = Sort_Ascending;
}
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
COP_Input::~COP_Input(void)
{
// Delete my list
delete m_pEntityList;
}
//-----------------------------------------------------------------------------
// Purpose: Compares by delays. Used as a secondary sort by all other columns.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareDelaysSecondary(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareDelaysSecondary(pConn1,pConn2,eDirection));
}
//-----------------------------------------------------------------------------
// Purpose: Compares by delays, does a secondary compare by output name.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareDelays(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareDelays(pConn1, pConn2,eDirection));
}
//-----------------------------------------------------------------------------
// Purpose: Compares by output name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareOutputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareOutputNames(pConn1,pConn2,eDirection));
}
//-----------------------------------------------------------------------------
// Purpose: Compares by input name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareInputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareInputNames(pConn1,pConn2,eDirection));
}
//-----------------------------------------------------------------------------
// Purpose: Compares by source name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareSourceNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareSourceNames(pConn1,pConn2,eDirection));
}
//-----------------------------------------------------------------------------
// Purpose: Compares by target name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareTargetNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
{
CEntityConnection *pConn1 = pInputConn1->m_pConnection;
CEntityConnection *pConn2 = pInputConn2->m_pConnection;
return(CEntityConnection::CompareTargetNames(pConn1,pConn2,eDirection));
}
//------------------------------------------------------------------------------
// Purpose : Returns true if given item number from list control is a valid
// connection type
// Input :
// Output :
//------------------------------------------------------------------------------
bool COP_Input::ValidateConnections(int nItem)
{
CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
// Early out
if (!pInputConn)
{
return false;
}
CEntityConnection *pConnection = pInputConn->m_pConnection;
if (pConnection != NULL)
{
// Validate input
if (!MapEntityList_HasInput(m_pEntityList, pConnection->GetInputName()))
{
return false;
}
// Validate output
CMapEntity *pEntity = pInputConn->m_pEntity;
if (!CEntityConnection::ValidateOutput(pEntity,pConnection->GetOutputName()))
{
return false;
}
}
return true;
}
//------------------------------------------------------------------------------
// Purpose : Updates the validity flag on the given item in the list control
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::UpdateItemValidity(int nItem)
{
int nIcon;
if (ValidateConnections(nItem))
{
nIcon = (m_bMultipleTargetNames ? ICON_CONN_GOOD_GREY : ICON_CONN_GOOD);
}
else
{
nIcon = (m_bMultipleTargetNames ? ICON_CONN_BAD_GREY : ICON_CONN_BAD);
}
m_ListCtrl.SetItem(nItem,0,LVIF_IMAGE, 0, nIcon, 0, 0, 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
// bFirst -
//-----------------------------------------------------------------------------
void COP_Input::AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity)
{
int nConnCount = pTestEntity->Connections_GetCount();
if (nConnCount != 0)
{
int nItemCount = m_ListCtrl.GetItemCount();
m_ListCtrl.SetItemCount(nItemCount + nConnCount);
for (int i = 0; i < nConnCount; i++)
{
CEntityConnection *pConnection = pTestEntity->Connections_Get(i);
if (pConnection != NULL && !CompareEntityNames(pConnection->GetTargetName(), pTargetName))
{
// Update source name for correct sorting
const char *pszTestName = pTestEntity->GetKeyValue("targetname");
if (pszTestName == NULL)
{
pszTestName = pTestEntity->GetClassName();
}
pConnection->SetSourceName(pszTestName);
m_ListCtrl.InsertItem(LVIF_IMAGE, nItemCount, "", 0, 0, ICON_CONN_GOOD, 0);
m_ListCtrl.SetItemText(nItemCount, OUTPUT_NAME_COLUMN, pConnection->GetOutputName());
m_ListCtrl.SetItemText(nItemCount, SOURCE_NAME_COLUMN, pConnection->GetSourceName());
m_ListCtrl.SetItemText(nItemCount, INPUT_NAME_COLUMN, pConnection->GetInputName());
// Build the string for the delay.
float fDelay = pConnection->GetDelay();
char szTemp[MAX_PATH];
sprintf(szTemp, "%.2f", fDelay);
m_ListCtrl.SetItemText(nItemCount, DELAY_COLUMN, szTemp);
m_ListCtrl.SetItemText(nItemCount, ONLY_ONCE_COLUMN, (pConnection->GetTimesToFire() == EVENT_FIRE_ALWAYS) ? "No" : "Yes");
m_ListCtrl.SetItemText(nItemCount, PARAMETER_COLUMN, pConnection->GetParam());
// Set list ctrl data
CInputConnection *pInputConn = new CInputConnection;
pInputConn->m_pConnection = pConnection;
pInputConn->m_pEntity = pTestEntity;
m_ListCtrl.SetItemData(nItemCount, (DWORD)pInputConn);
nItemCount++;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void COP_Input::DoDataExchange(CDataExchange *pDX)
{
CObjectPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COP_Input)
DDX_Control(pDX, IDC_LIST, m_ListCtrl);
//}}AFX_DATA_MAP
}
//------------------------------------------------------------------------------
// Purpose : Take the user to the output page of the selected entity that
// targets me.
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::OnMark(void)
{
// This should always be 1 as dialog is set up to be single select
if (m_ListCtrl.GetSelectedCount() == 1)
{
int nCount = m_ListCtrl.GetItemCount();
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (nCount > 0 && pDoc)
{
for (int nItem = nCount - 1; nItem >= 0; nItem--)
{
if (m_ListCtrl.GetItemState(nItem, LVIS_SELECTED) & LVIS_SELECTED)
{
CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
CMapEntity *pEntity = pInputConn->m_pEntity;
CEntityConnection *pConnection = pInputConn->m_pConnection;
// Shouldn't happen but just in case
if (!pEntity || !pConnection)
{
return;
}
// Switch to object selection mode so we only select the entity.
pDoc->GetSelection()->SetMode(selectObjects);
// Now switch to the output page with the selected connection
CMapObjectList Select;
Select.AddToTail(pEntity);
pDoc->SelectObjectList(&Select);
// (a bit squirly way of doing this)
GetMainWnd()->pObjectProperties->SetPageToOutput(pConnection);
pDoc->Center2DViewsOnSelection();
return;
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the list view columns, initial sort column.
//-----------------------------------------------------------------------------
BOOL COP_Input::OnInitDialog(void)
{
CObjectPage::OnInitDialog();
m_ListCtrl.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_HEADERDRAGDROP);
m_ListCtrl.InsertColumn(ICON_COLUMN, "", LVCFMT_CENTER, 20);
m_ListCtrl.InsertColumn(SOURCE_NAME_COLUMN, "Source", LVCFMT_LEFT, 70);
m_ListCtrl.InsertColumn(OUTPUT_NAME_COLUMN, "Output", LVCFMT_LEFT, 70);
m_ListCtrl.InsertColumn(INPUT_NAME_COLUMN, "My Input", LVCFMT_LEFT, 70);
m_ListCtrl.InsertColumn(DELAY_COLUMN, "Delay", LVCFMT_LEFT, 70);
m_ListCtrl.InsertColumn(ONLY_ONCE_COLUMN, "Once", LVCFMT_LEFT, 70);
m_ListCtrl.InsertColumn(PARAMETER_COLUMN, "Parameter", LVCFMT_LEFT, 70);
UpdateConnectionList();
SetSortColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
// Force an update of the column header text so that the sort indicator is shown.
UpdateColumnHeaderText(m_nSortColumn, true, m_eSortDirection[m_nSortColumn]);
if (m_ListCtrl.GetItemCount() > 0)
{
m_ListCtrl.SetColumnWidth(OUTPUT_NAME_COLUMN, LVSCW_AUTOSIZE);
m_ListCtrl.SetColumnWidth(SOURCE_NAME_COLUMN, LVSCW_AUTOSIZE);
m_ListCtrl.SetColumnWidth(INPUT_NAME_COLUMN, LVSCW_AUTOSIZE);
m_ListCtrl.SetColumnWidth(DELAY_COLUMN, LVSCW_AUTOSIZE_USEHEADER);
m_ListCtrl.SetColumnWidth(ONLY_ONCE_COLUMN, LVSCW_AUTOSIZE_USEHEADER);
m_ListCtrl.SetColumnWidth(PARAMETER_COLUMN, LVSCW_AUTOSIZE);
}
// Create image list. Is deleted automatically when listctrl is deleted
if (!m_pImageList)
{
CWinApp *pApp = AfxGetApp();
m_pImageList = new CImageList();
Assert(m_pImageList != NULL); // serious allocation failure checking
m_pImageList->Create(16, 16, TRUE, 1, 0);
m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD ));
m_pImageList->Add(pApp->LoadIcon( IDI_INPUT ));
m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD_GREY ));
m_pImageList->Add(pApp->LoadIcon( IDI_INPUT_GREY ));
}
m_ListCtrl.SetImageList(m_pImageList, LVSIL_SMALL );
CAnchorDef anchorDefs[] =
{
CAnchorDef( IDC_LIST, k_eSimpleAnchorAllSides ),
CAnchorDef( IDC_MARK, k_eSimpleAnchorBottomSide ),
CAnchorDef( IDC_INFO_TEXT, k_eSimpleAnchorBottomSide )
};
m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) );
return(TRUE);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : wParam -
// lParam -
// pResult -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COP_Input::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult)
{
NMHDR *pnmh = (NMHDR *)lParam;
if (pnmh->idFrom == IDC_LIST)
{
switch (pnmh->code)
{
case LVN_COLUMNCLICK:
{
NMLISTVIEW *pnmv = (NMLISTVIEW *)lParam;
if (pnmv->iSubItem < OUTPUT_LIST_NUM_COLUMNS)
{
SortDirection_t eSortDirection = m_eSortDirection[pnmv->iSubItem];
//
// If they clicked on the current sort column, reverse the sort direction.
//
if (pnmv->iSubItem == m_nSortColumn)
{
if (m_eSortDirection[m_nSortColumn] == Sort_Ascending)
{
eSortDirection = Sort_Descending;
}
else
{
eSortDirection = Sort_Ascending;
}
}
//
// Update the sort column and sort the list.
//
SetSortColumn(pnmv->iSubItem, eSortDirection);
}
return(TRUE);
}
case NM_DBLCLK:
{
OnMark();
return(TRUE);
}
}
}
return(CObjectPage::OnNotify(wParam, lParam, pResult));
}
//-----------------------------------------------------------------------------
// Purpose: Empties the contents of the connections list control, freeing the
// connection list hanging off of each row.
//-----------------------------------------------------------------------------
void COP_Input::RemoveAllEntityConnections(void)
{
int nCount = m_ListCtrl.GetItemCount();
if (nCount > 0)
{
for (int nItem = nCount - 1; nItem >= 0; nItem--)
{
CInputConnection *pInputConnection = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
m_ListCtrl.DeleteItem(nItem);
delete pInputConnection;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : Mode -
// pData -
//-----------------------------------------------------------------------------
void COP_Input::UpdateData( int Mode, PVOID pData, bool bCanEdit )
{
__super::UpdateData( Mode, pData, bCanEdit );
if (!IsWindow(m_hWnd))
{
return;
}
switch (Mode)
{
case LoadFirstData:
{
// m_ListCtrl.DeleteAllItems();
// UpdateConnectionList();
break;
}
case LoadData:
{
// m_ListCtrl.DeleteAllItems();
// UpdateConnectionList();
break;
}
case LoadFinished:
{
m_ListCtrl.DeleteAllItems();
UpdateConnectionList();
SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : nColumn -
// eDirection -
//-----------------------------------------------------------------------------
void COP_Input::SetSortColumn(int nColumn, SortDirection_t eDirection)
{
Assert(nColumn < OUTPUT_LIST_NUM_COLUMNS);
//
// If the sort column changed, update the old sort column header text.
//
if (m_nSortColumn != nColumn)
{
UpdateColumnHeaderText(m_nSortColumn, false, eDirection);
}
//
// If the sort column or direction changed, update the new sort column header text.
//
if ((m_nSortColumn != nColumn) || (m_eSortDirection[m_nSortColumn] != eDirection))
{
UpdateColumnHeaderText(nColumn, true, eDirection);
}
m_nSortColumn = nColumn;
m_eSortDirection[m_nSortColumn] = eDirection;
SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
}
//-----------------------------------------------------------------------------
// Purpose: Sorts the outputs list by column.
// Input : nColumn - Index of column by which to sort.
//-----------------------------------------------------------------------------
void COP_Input::SortListByColumn(int nColumn, SortDirection_t eDirection)
{
PFNLVCOMPARE pfnSort = NULL;
switch (nColumn)
{
case ONLY_ONCE_COLUMN:
{
// No sort
break;
}
case PARAMETER_COLUMN:
{
// No sort
break;
}
case OUTPUT_NAME_COLUMN:
{
pfnSort = (PFNLVCOMPARE)InputCompareOutputNames;
break;
}
case SOURCE_NAME_COLUMN:
{
pfnSort = (PFNLVCOMPARE)InputCompareSourceNames;
break;
}
case INPUT_NAME_COLUMN:
{
pfnSort = (PFNLVCOMPARE)InputCompareInputNames;
break;
}
case DELAY_COLUMN:
{
pfnSort = (PFNLVCOMPARE)InputCompareDelays;
break;
}
default:
{
Assert(FALSE);
break;
}
}
if (pfnSort != NULL)
{
m_ListCtrl.SortItems(pfnSort, (DWORD)eDirection);
}
}
//------------------------------------------------------------------------------
// Purpose : Generates list of map entites that are being edited from the
// m_pObject list
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::UpdateEntityList()
{
// Clear old entity list
m_pEntityList->RemoveAll();
if (m_pObjectList != NULL)
{
FOR_EACH_OBJ( *m_pObjectList, pos )
{
const CMapClass *pObject = m_pObjectList->Element(pos);
if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity))))
{
CMapEntity *pEntity = (CMapEntity *)pObject;
m_pEntityList->AddToTail(pEntity);
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COP_Input::UpdateConnectionList(void)
{
UpdateEntityList();
RemoveAllEntityConnections();
m_bMultipleTargetNames = false;
const char *pszTargetName = NULL;
FOR_EACH_OBJ( *m_pEntityList, pos )
{
CMapEntity *pInEntity = m_pEntityList->Element(pos);
if (!pszTargetName)
{
pszTargetName = pInEntity->GetKeyValue("targetname");
}
else if (pszTargetName != pInEntity->GetKeyValue("targetname"))
{
pszTargetName = pInEntity->GetKeyValue("targetname");
m_bMultipleTargetNames = true;
}
if (pszTargetName)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
CMapWorld *pWorld = pDoc->GetMapWorld();
const CMapEntityList *pEntityList = pWorld->EntityList_GetList();
FOR_EACH_OBJ( *pEntityList, pos2 )
{
CMapEntity *pTestEntity = (CUtlReference<CMapEntity>)pEntityList->Element( pos2 );
if (pTestEntity != NULL)
{
AddEntityConnections(pszTargetName, pTestEntity);
}
}
}
}
// Update validity flag on all items
for (int nItem = 0; nItem < m_ListCtrl.GetItemCount(); nItem++)
{
UpdateItemValidity(nItem);
}
m_ListCtrl.EnableWindow(true);
}
//-----------------------------------------------------------------------------
// Purpose: Adds or removes the little 'V' or '^' sort indicator as appropriate.
// Input : nColumn - Index of column to update.
// bSortColumn - true if this column is the sort column, false if not.
// eDirection - Direction of sort, Sort_Ascending or Sort_Descending.
//-----------------------------------------------------------------------------
void COP_Input::UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection)
{
char szHeaderText[MAX_PATH];
LVCOLUMN Column;
memset(&Column, 0, sizeof(Column));
Column.mask = LVCF_TEXT;
Column.pszText = szHeaderText;
Column.cchTextMax = sizeof(szHeaderText);
m_ListCtrl.GetColumn(nColumn, &Column);
int nMarker = 0;
if (szHeaderText[0] != '\0')
{
nMarker = strlen(szHeaderText) - 1;
char chMarker = szHeaderText[nMarker];
if ((chMarker == '>') || (chMarker == '<'))
{
nMarker -= 2;
}
else
{
nMarker++;
}
}
if (bIsSortColumn)
{
if (nMarker != 0)
{
szHeaderText[nMarker++] = ' ';
szHeaderText[nMarker++] = ' ';
}
szHeaderText[nMarker++] = (eDirection == Sort_Ascending) ? '>' : '<';
}
szHeaderText[nMarker] = '\0';
m_ListCtrl.SetColumn(nColumn, &Column);
}
//-----------------------------------------------------------------------------
// Purpose: Called when our window is being destroyed.
//-----------------------------------------------------------------------------
void COP_Input::OnDestroy(void)
{
RemoveAllEntityConnections();
}
//------------------------------------------------------------------------------
// Purpose: Set the selected item in the listbox
// Input : pConnection
//------------------------------------------------------------------------------
void COP_Input::SetSelectedConnection(CEntityConnection *pConnection)
{
m_ListCtrl.SetRedraw(FALSE);
// Set selected item to be active and all others to false
int nItemCount = m_ListCtrl.GetItemCount();
for (int nItem = 0; nItem < nItemCount; nItem++)
{
CInputConnection *pOutputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
if ( pOutputConn->m_pConnection == pConnection)
{
m_ListCtrl.SetItemState(nItem,LVIS_SELECTED,LVIS_SELECTED);
}
else
{
m_ListCtrl.SetItemState(nItem, (unsigned int)~LVIS_SELECTED, (unsigned int)LVIS_SELECTED);
}
}
m_ListCtrl.SetRedraw(TRUE);
}
void COP_Input::OnSize( UINT nType, int cx, int cy )
{
m_AnchorMgr.OnSize();
}