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938 lines
27 KiB
938 lines
27 KiB
//===== Copyright © 2005-2006, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: build a sheet data file and a large image out of multiple images
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//
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//===========================================================================//
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#include "materialobjects/dmeamalgtexture.h"
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#include "bitmap/floatbitmap.h"
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#include "tier2/fileutils.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "materialobjects/dmesheetsequence.h"
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#include "resourcefile/schema/sheet.g.h"
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#include "resourcefile/resourcestream.h"
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#include "materialobjects/dmeimage.h"
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#include "bitmap/psheet.h"
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Helper functions
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//-----------------------------------------------------------------------------
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static int GetChannelIndexFromChar( char c )
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{
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// r->0 b->1 g->2 a->3 else -1
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static char s_ChannelIDs[] = "rgba";
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char const *pChanChar = strchr( s_ChannelIDs, c );
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if ( ! pChanChar )
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{
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Warning( " bad channel name '%c'\n", c );
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return -1;
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}
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else
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{
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return pChanChar - s_ChannelIDs;
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}
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}
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//-----------------------------------------------------------------------------
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// Clear the contents of the channel
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//-----------------------------------------------------------------------------
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static void ZeroChannel( FloatBitMap_t *newBitmap, FloatBitMap_t *pBitmap, int nDestChannel )
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{
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for ( int y = 0; y < newBitmap->NumRows(); y++ )
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{
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for ( int x = 0; x < newBitmap->NumCols(); x++ )
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{
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pBitmap->Pixel( x, y, 0, nDestChannel ) = 0;
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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static void CopyChannel( FloatBitMap_t *newBitmap, FloatBitMap_t *pBitmap, int nSrcChannel, int nDestChannel )
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{
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for ( int y = 0; y < newBitmap->NumRows(); y++ )
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{
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for ( int x = 0; x < newBitmap->NumCols(); x++ )
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{
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pBitmap->Pixel( x, y, 0, nDestChannel ) = newBitmap->Pixel( x, y, 0, nSrcChannel );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Get a full path to fname that is under mod/content/materialsrc
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// This is where all tgas live.
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//-----------------------------------------------------------------------------
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void GetFullPathUsingMaterialsrcContent( const char * fname, char *pFullTGAFileNameDest, int fullPathBufferSize )
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{
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char localTexturePath[MAX_PATH];
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Q_snprintf( localTexturePath, sizeof(localTexturePath), "materialsrc\\%s", fname );
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const char *result = g_pFullFileSystem->RelativePathToFullPath( localTexturePath, "CONTENT", pFullTGAFileNameDest, fullPathBufferSize );
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if ( result == NULL )
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{
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Warning( "CDataModel: Unable to generate full path for file %s\n", fname );
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pFullTGAFileNameDest = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Get a full path to fname that is under the current directory.
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// mksheet is meant to be run from a dir that contains all the tga files
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// referred to by the .mks file. This fxn lets it find the local files.
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//-----------------------------------------------------------------------------
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void GetFullPathUsingCurrentDir( const char * fname, char *pFullTGAFileNameDest, int fullPathBufferSize )
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{
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char pDir[MAX_PATH];
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if ( g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof(pDir) ) )
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{
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CUtlString fullPathName = pDir;
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fullPathName += "\\";
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fullPathName += fname;
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Q_strncpy( pFullTGAFileNameDest, fullPathName.Get(), fullPathBufferSize );
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}
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else
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{
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Warning( "CDataModel: Unable to generate full path for file %s\n", fname );
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pFullTGAFileNameDest = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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static FloatBitMap_t *CreateFloatBitmap( const char *pFilename, bool bUseCurrentDir = false )
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{
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if ( strchr( pFilename, ',' ) == NULL )
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{
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char fullTGAFileName[ MAX_PATH ];
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if ( Q_IsAbsolutePath( pFilename ) )
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{
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Q_strncpy( fullTGAFileName, pFilename, sizeof( fullTGAFileName ) );
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}
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else
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{
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if ( bUseCurrentDir )
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{
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GetFullPathUsingCurrentDir( pFilename, fullTGAFileName, sizeof(fullTGAFileName) );
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}
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else
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{
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GetFullPathUsingMaterialsrcContent( pFilename, fullTGAFileName, sizeof(fullTGAFileName) );
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}
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}
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if ( fullTGAFileName == NULL )
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{
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Warning( "CDataModel: Unable to generate full path for file %s\n", pFilename );
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}
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return new FloatBitMap_t( fullTGAFileName );
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}
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// Warning this is Untested not in use currently.
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// parse extended specifications
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CUtlVector<char *> Images;
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V_SplitString( pFilename, ",", Images );
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FloatBitMap_t *pBitmap = NULL;
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// now, process bitmaps, performing copy operations specified by {} syntax
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for( int i = 0; i < Images.Count(); i++ )
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{
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char fnamebuf[MAX_PATH];
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strcpy( fnamebuf, Images[i] );
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char * pBrace = strchr( fnamebuf, '{' );
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if ( pBrace )
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{
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*pBrace = 0; // null it
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pBrace++; // point at control specifier
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char *pEndBrace = strchr( pBrace, '}' );
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if ( ! pEndBrace )
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{
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Msg( "bad extended bitmap synax (no close brace) - %s \n", Images[i] );
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}
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}
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FloatBitMap_t newBitmap( fnamebuf );
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if ( !pBitmap )
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{
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// first image sets size
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pBitmap = new FloatBitMap_t( &newBitmap );
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}
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// now, process operation specifiers of the form "{chan=chan}" or "{chan=0}"
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if ( pBrace && ( pBrace[1] == '=' ) )
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{
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int nDstChan = GetChannelIndexFromChar( pBrace[0] );
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if ( nDstChan != -1 )
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{
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if ( pBrace[2] == '0' )
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{
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// zero the channel
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ZeroChannel( &newBitmap, pBitmap, nDstChan );
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}
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else
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{
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int nSrcChan = GetChannelIndexFromChar( pBrace[2] );
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if ( nSrcChan != -1 )
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{
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// perform the channel copy
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CopyChannel( &newBitmap, pBitmap, nSrcChan, nDstChan );
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}
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}
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}
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}
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}
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return pBitmap;
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAmalgamatedTexture, CDmeAmalgamatedTexture );
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void CDmeAmalgamatedTexture::OnConstruction()
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{
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m_ImageList.Init( this, "images" );
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m_ePackingMode.InitAndSet( this, "packmode", PCKM_FLAT );
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m_Sequences.Init( this, "sequences" );
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m_nWidth.Init( this, "width" );
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m_nHeight.Init( this, "height" );
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m_pPackedImage.Init( this, "packedImage" );
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m_SequenceCount = 0;
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}
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void CDmeAmalgamatedTexture::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::Init( const char *pShtFileName, bool bUseCurrentDir )
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{
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CDisableUndoScopeGuard sg;
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m_pCurSequence = NULL;
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// Load up the image bitmaps.
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char pFullDir[MAX_PATH];
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Q_strncpy( pFullDir, pShtFileName, sizeof(pFullDir) );
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Q_StripFilename( pFullDir );
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char pFullPath[MAX_PATH];
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for( int i = 0; i < m_ImageList.Count(); i++ )
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{
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// FIXME: Ugh!
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const char *pImageName = m_ImageList[i]->GetName();
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if ( bUseCurrentDir && Q_IsAbsolutePath( pShtFileName ) )
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{
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Q_ComposeFileName( pFullDir, pImageName, pFullPath, sizeof(pFullPath) );
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pImageName = pFullPath;
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}
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m_ImageList[i]->m_pImage = CreateFloatBitmap( pImageName, bUseCurrentDir );
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}
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m_SequenceCount = 0;
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}
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//-----------------------------------------------------------------------------
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// Whether the frames loop or not
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::SetCurrentSequenceClamp( bool bState )
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{
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if ( m_pCurSequence )
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{
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m_pCurSequence->m_Clamp = bState;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CDmeAmalgamatedTexture::GetPackingMode()
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{
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return m_ePackingMode;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::SetPackingMode( int eMode )
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{
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// Assign the packing mode read in to member var.
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if ( !m_Sequences.Count() )
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{
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m_ePackingMode = eMode;
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}
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else if ( m_ePackingMode != eMode )
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{
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// Allow special changes:
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// flat -> rgb+a
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if ( m_ePackingMode == PCKM_FLAT && eMode == PCKM_RGB_A )
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{
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m_ePackingMode = eMode;
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}
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// everything else
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else
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{
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Warning( "*** line error: incompatible packmode change when %d sequences already defined!\n", m_Sequences.Count() );
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::CreateNewSequence( int mode )
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{
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m_pCurSequence = CreateElement<CDmeSheetSequence>( "", GetFileId() );
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m_pCurSequence->m_nSequenceNumber = m_SequenceCount;
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m_SequenceCount++;
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SetSequenceType( mode );
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m_Sequences.AddToTail( m_pCurSequence );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CDmeAmalgamatedTexture::GetSequenceType()
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{
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return m_pCurSequence->m_eMode;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::SetSequenceType( int eMode )
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{
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m_pCurSequence->m_eMode = eMode;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CDmeAmalgamatedTexture::CurrentSequenceExists()
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{
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return m_pCurSequence != NULL;
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}
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//-----------------------------------------------------------------------------
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// Validate that image packing is correct
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::ValidateImagePacking( CDmeSheetImage *pBitmap, char *pImageName )
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{
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if ( m_ePackingMode == PCKM_RGB_A )
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{
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for ( uint16 idx = 0; idx < pBitmap->m_mapSequences.Count(); ++idx )
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{
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CDmeSheetSequence *pSeq = pBitmap->FindSequence( idx );
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Assert( pSeq );
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if ( pSeq->m_eMode != SQM_RGBA &&
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pSeq->m_eMode != m_pCurSequence->m_eMode )
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{
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Warning( "*** line error: 'rgb+a' packing cannot pack image '%s' belonging to sequences %d and %d!\n",
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pImageName,
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pSeq->m_nSequenceNumber,
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m_pCurSequence->m_nSequenceNumber );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::CreateFrame( CUtlVector<char *> &imageNames, float ftime )
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{
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CDmeSheetSequenceFrame *pNewFrame = CreateElement<CDmeSheetSequenceFrame>( "", GetFileId() );
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pNewFrame->m_fDisplayTime = ftime;
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for ( int i = 0; i < imageNames.Count(); i++ )
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{
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Assert( imageNames.Count() <= MAX_IMAGES_PER_FRAME );
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AddImage( pNewFrame, imageNames[i] );
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}
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m_pCurSequence->m_Frames.AddToTail( pNewFrame->GetHandle() );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CDmeAmalgamatedTexture::AddImage( CDmeSheetSequenceFrame *pNewSequenceFrame, char *pImageName )
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{
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// Store the image in the image list, this is a string - bitmap mapping.
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CDmeSheetImage *pBitmap = FindImage( pImageName );
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if ( !pBitmap )
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{
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CDmeSheetImage *pBitmap = CreateElement<CDmeSheetImage>( pImageName, GetFileId() );
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pBitmap->m_pImage = CreateFloatBitmap( pImageName );
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m_ImageList.AddToTail( pBitmap );
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}
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pBitmap = FindImage( pImageName );
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Assert( pBitmap );
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pNewSequenceFrame->m_pSheetImages.AddToTail( pBitmap );
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ValidateImagePacking( pBitmap, pImageName );
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pBitmap->m_mapSequences.AddToTail( m_pCurSequence);
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}
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//-----------------------------------------------------------------------------
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// Calls packimages with different widths to find the best size.
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//-----------------------------------------------------------------------------
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bool CDmeAmalgamatedTexture::DetermineBestPacking()
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{
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int nBestWidth = -1;
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int nBestSize = (1 << 30 );
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int nBestSquareness = ( 1 << 30 ); // how square the texture is
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for( int nTryWidth = 2048; nTryWidth >= 64; nTryWidth >>= 1 )
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{
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bool bSuccess = PackImages( false, nTryWidth );
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if ( !bSuccess )
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break;
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// Msg( "Packing option: %d x %d (%d pixels)\n", m_nWidth.Get(), m_nHeight.Get(), m_nWidth.Get() * m_nHeight.Get() );
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bool bPreferThisPack = false;
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int thisSize = m_nHeight * m_nWidth;
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int thisSquareness = ( m_nWidth.Get() == m_nHeight.Get() ) ? 1 : ( m_nHeight / m_nWidth + m_nWidth / m_nHeight );
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if ( thisSize < nBestSize )
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{
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while ( (nTryWidth >> 1) >= m_nWidth )
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nTryWidth >>= 1;
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bPreferThisPack = true;
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}
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else if ( thisSize == nBestSize && thisSquareness < nBestSquareness )
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{
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bPreferThisPack = true;
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}
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if ( bPreferThisPack )
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{
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nBestWidth = nTryWidth;
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nBestSize = thisSize;
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nBestSquareness = thisSquareness;
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}
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}
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if ( nBestWidth < 0 )
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{
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Warning( "Packing error: failed to pack images!\n" );
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return false;
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}
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m_nWidth = nBestWidth;
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m_nHeight = nBestSize / nBestWidth;
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// Msg( "Best option: %d x %d (%d pixels)%s\n", m_nWidth.Get(), m_nHeight.Get(), m_nWidth.Get() * m_nHeight.Get(), ( m_nWidth.Get() == m_nHeight.Get() ) ? " : square texture" : "" );
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CDmeAmalgamatedTexture::PackImages( bool bGenerateImage, int nWidth )
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{
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if ( !m_pPackedImage )
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{
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m_pPackedImage = CreateElement< CDmeImage >( GetName(), GetFileId() );
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}
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switch ( m_ePackingMode )
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{
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case PCKM_FLAT:
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return PackImagesFlat( bGenerateImage, nWidth );
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case PCKM_RGB_A:
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return PackImagesRGBA( bGenerateImage, nWidth );
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case PCKM_INVALID:
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default:
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CDmeAmalgamatedTexture::PackImagesFlat( bool bGenerateImage, int nWidth )
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{
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int nMaxWidth = nWidth;
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int nMaxHeight = 2048;
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// !! bug !! packing algorithm is dumb and no error checking is done!
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FloatBitMap_t &output = m_pPackedImage->BeginFloatBitmapModification();
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if ( bGenerateImage )
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{
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output.Init( nMaxWidth, nMaxHeight );
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}
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int cur_line = 0;
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int cur_column = 0;
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int next_line = 0;
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int max_column_written = 0;
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for ( int i = 0; i < m_ImageList.Count(); i++ )
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{
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CDmeSheetImage &sheetImage = *(m_ImageList[i]);
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if ( sheetImage.m_pImage == NULL )
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{
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Warning( "CDataModel: Image %s was not loaded! Unable to pack.\n", sheetImage.GetName() );
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m_pPackedImage->EndFloatBitmapModification();
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return false;
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}
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if ( cur_column + sheetImage.m_pImage->NumCols() > nMaxWidth )
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{
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// no room!
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cur_column = 0;
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cur_line = next_line;
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next_line = cur_line;
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}
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// now, pack
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if ( ( cur_column + sheetImage.m_pImage->NumCols() > nMaxWidth ) ||
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( cur_line + sheetImage.m_pImage->NumRows() > nMaxHeight ) )
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{
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m_pPackedImage->EndFloatBitmapModification();
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return false; // didn't fit! doh
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}
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sheetImage.m_XCoord = cur_column;
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sheetImage.m_YCoord = cur_line;
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if ( bGenerateImage ) // don't actually pack the pixel if we're not keeping them
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{
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int ic[4];
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int nc = sheetImage.m_pImage->ComputeValidAttributeList( ic );
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for ( int y = 0; y < sheetImage.m_pImage->NumRows(); y++ )
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{
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for ( int x = 0; x < sheetImage.m_pImage->NumCols(); x++ )
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{
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for ( int c = 0; c < nc; c++ )
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{
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output.Pixel( x + cur_column, y + cur_line, 0, ic[c] ) = sheetImage.m_pImage->Pixel( x, y, 0, ic[c] );
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}
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}
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}
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}
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next_line = MAX( next_line, cur_line + sheetImage.m_pImage->NumRows() );
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cur_column += sheetImage.m_pImage->NumCols();
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|
max_column_written = MAX( max_column_written, cur_column );
|
|
}
|
|
|
|
// now, truncate height
|
|
int h = 1;
|
|
for( h; h < next_line; h *= 2 )
|
|
;
|
|
// truncate width;
|
|
int w = 1;
|
|
for( 1; w < max_column_written; w *= 2 )
|
|
;
|
|
|
|
if ( bGenerateImage )
|
|
{
|
|
output.Crop( 0, 0, 0, w, h, 1 );
|
|
}
|
|
|
|
// Store these for UV calculation later on
|
|
m_nHeight = h;
|
|
m_nWidth = w;
|
|
|
|
m_pPackedImage->EndFloatBitmapModification();
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeAmalgamatedTexture::PackImagesRGBA( bool bGenerateImage, int nWidth )
|
|
{
|
|
int nMaxWidth = nWidth;
|
|
int nMaxHeight = 2048;
|
|
|
|
// !! bug !! packing algorithm is dumb and no error checking is done!
|
|
FloatBitMap_t &output = m_pPackedImage->BeginFloatBitmapModification();
|
|
if ( bGenerateImage )
|
|
{
|
|
output.Init( nMaxWidth, nMaxHeight );
|
|
}
|
|
|
|
int cur_line[2] = {0};
|
|
int cur_column[2] = {0};
|
|
int next_line[2] = {0};
|
|
int max_column_written[2] = {0};
|
|
|
|
bool bPackingRGBA = true;
|
|
|
|
for ( int i = 0; i < m_ImageList.Count(); i++ )
|
|
{
|
|
CDmeSheetImage &sheetImage = *( m_ImageList[i] );
|
|
if ( sheetImage.m_pImage == NULL )
|
|
{
|
|
Warning( "CDataModel: Image %s was not loaded! Unable to pack.\n", sheetImage.GetName() );
|
|
m_pPackedImage->EndFloatBitmapModification();
|
|
return false;
|
|
}
|
|
|
|
int idxfrm;
|
|
CDmeSheetSequence *pSequence = sheetImage.FindSequence( 0 );
|
|
Assert( pSequence );
|
|
int eMode = pSequence->m_eMode;
|
|
switch ( eMode )
|
|
{
|
|
case SQM_RGB:
|
|
idxfrm = 0;
|
|
bPackingRGBA = false;
|
|
break;
|
|
case SQM_ALPHA:
|
|
idxfrm = 1;
|
|
bPackingRGBA = false;
|
|
break;
|
|
case SQM_RGBA:
|
|
if ( !bPackingRGBA )
|
|
{
|
|
Msg( "*** error when packing 'rgb+a', bad sequence %d encountered for image '%s' after all rgba frames packed!\n",
|
|
pSequence->m_nSequenceNumber,
|
|
m_ImageList[i]->GetName() );
|
|
m_pPackedImage->EndFloatBitmapModification();
|
|
return false;
|
|
}
|
|
idxfrm = 0;
|
|
break;
|
|
default:
|
|
{
|
|
Msg( "*** error when packing 'rgb+a', bad sequence %d encountered for image '%s'!\n",
|
|
pSequence->m_nSequenceNumber,
|
|
m_ImageList[i]->GetName() );
|
|
m_pPackedImage->EndFloatBitmapModification();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( cur_column[idxfrm] + sheetImage.m_pImage->NumCols() > nMaxWidth )
|
|
{
|
|
// no room!
|
|
cur_column[idxfrm] = 0;
|
|
cur_line[idxfrm] = next_line[idxfrm];
|
|
next_line[idxfrm] = cur_line[idxfrm];
|
|
}
|
|
|
|
// now, pack
|
|
if ( ( cur_column[idxfrm] + sheetImage.m_pImage->NumCols() > nMaxWidth ) ||
|
|
( cur_line[idxfrm] + sheetImage.m_pImage->NumRows() > nMaxHeight ) )
|
|
{
|
|
return false; // didn't fit! doh
|
|
}
|
|
|
|
sheetImage.m_XCoord = cur_column[idxfrm];
|
|
sheetImage.m_YCoord = cur_line[idxfrm];
|
|
|
|
if ( bGenerateImage ) // don't actually pack the pixel if we're not keeping them
|
|
{
|
|
for ( int y = 0; y < sheetImage.m_pImage->NumRows(); y++ )
|
|
{
|
|
for ( int x = 0; x < sheetImage.m_pImage->NumCols(); x++ )
|
|
{
|
|
for ( int c = 0; c < 4; c++ )
|
|
{
|
|
switch ( eMode )
|
|
{
|
|
case SQM_RGB:
|
|
if ( c < 3 )
|
|
goto setpx;
|
|
break;
|
|
case SQM_ALPHA:
|
|
if ( c == 3 )
|
|
goto setpx;
|
|
break;
|
|
case SQM_RGBA:
|
|
if ( c < 4 )
|
|
goto setpx;
|
|
break;
|
|
setpx:
|
|
output.Pixel( x + cur_column[idxfrm], y + cur_line[idxfrm], 0, c ) = sheetImage.m_pImage->Pixel(x, y, 0, c);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
next_line[idxfrm] = MAX( next_line[idxfrm], cur_line[idxfrm] + sheetImage.m_pImage->NumRows() );
|
|
cur_column[idxfrm] += sheetImage.m_pImage->NumCols();
|
|
max_column_written[idxfrm] = MAX( max_column_written[idxfrm], cur_column[idxfrm] );
|
|
|
|
if ( bPackingRGBA )
|
|
{
|
|
cur_line[1] = cur_line[0];
|
|
cur_column[1] = cur_column[0];
|
|
next_line[1] = next_line[0];
|
|
max_column_written[1] = max_column_written[0];
|
|
}
|
|
}
|
|
|
|
// now, truncate height
|
|
int h = 1;
|
|
for ( int idxfrm = 0; idxfrm < 2; ++idxfrm )
|
|
{
|
|
for ( h; h < next_line[idxfrm]; h *= 2 )
|
|
continue;
|
|
}
|
|
// truncate width;
|
|
int w = 1;
|
|
for ( int idxfrm = 0; idxfrm < 2; ++idxfrm )
|
|
{
|
|
for ( w; w < max_column_written[idxfrm]; w *= 2 )
|
|
continue;
|
|
}
|
|
|
|
if ( bGenerateImage )
|
|
{
|
|
output.Crop( 0, 0, 0, w, h, 1 );
|
|
}
|
|
|
|
// Store these for UV calculation later on
|
|
m_nHeight = h;
|
|
m_nWidth = w;
|
|
m_pPackedImage->EndFloatBitmapModification();
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Write out .sht file.
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeAmalgamatedTexture::WriteTGA( const char *pFileName )
|
|
{
|
|
if ( !pFileName )
|
|
goto tgaWriteFailed;
|
|
|
|
if ( !m_pPackedImage )
|
|
goto tgaWriteFailed;
|
|
|
|
if ( !m_pPackedImage->FloatBitmap()->WriteTGAFile( pFileName ) )
|
|
goto tgaWriteFailed;
|
|
|
|
Msg( "Ok: successfully saved TGA \"%s\"\n", pFileName );
|
|
return true;
|
|
|
|
tgaWriteFailed:
|
|
Msg( "Error: failed to save TGA \"%s\"!\n", pFileName );
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Write out .sht file.
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeAmalgamatedTexture::WriteFile( const char *pFileName, bool bVerbose )
|
|
{
|
|
if ( !pFileName )
|
|
{
|
|
Msg( "Error: No output filename set!\n" );
|
|
return;
|
|
}
|
|
|
|
COutputFile Outfile( pFileName );
|
|
if ( !Outfile.IsOk() )
|
|
{
|
|
Msg( "Error: failed to write SHT \"%s\"!\n", pFileName );
|
|
return;
|
|
}
|
|
|
|
Outfile.PutInt( 1 ); // version #
|
|
Outfile.PutInt( m_Sequences.Count() );
|
|
|
|
// Debugging.
|
|
if ( bVerbose )
|
|
{
|
|
Msg( "1\n");
|
|
Msg( "m_Sequences.Count() %d\n", m_Sequences.Count());
|
|
}
|
|
|
|
for ( int i = 0; i < m_Sequences.Count(); i++ )
|
|
{
|
|
Outfile.PutInt( m_Sequences[i]->m_nSequenceNumber );
|
|
|
|
int nSeqFlags = 0;
|
|
|
|
if ( m_Sequences[i]->m_Clamp )
|
|
{
|
|
nSeqFlags |= SEQ_FLAG_CLAMP;
|
|
}
|
|
|
|
if ( m_Sequences[i]->m_eMode == SQM_RGB )
|
|
{
|
|
nSeqFlags |= SEQ_FLAG_NO_ALPHA;
|
|
}
|
|
else if ( m_Sequences[i]->m_eMode == SQM_ALPHA )
|
|
{
|
|
nSeqFlags |= SEQ_FLAG_NO_COLOR;
|
|
}
|
|
|
|
Outfile.PutInt( nSeqFlags );
|
|
|
|
Outfile.PutInt( m_Sequences[i]->m_Frames.Count() );
|
|
|
|
// write total sequence length
|
|
float fTotal = 0.0;
|
|
for ( int j = 0; j < m_Sequences[i]->m_Frames.Count(); j++ )
|
|
{
|
|
fTotal += m_Sequences[i]->m_Frames[j]->m_fDisplayTime;
|
|
}
|
|
Outfile.PutFloat( fTotal );
|
|
|
|
// Debugging.
|
|
if ( bVerbose )
|
|
{
|
|
Msg( "m_Sequences[%d]->m_nSequenceNumber %d\n", i, m_Sequences[i]->m_nSequenceNumber.Get() );
|
|
Msg( "m_Sequences[%d]->m_Clamp %d\n", i, m_Sequences[i]->m_Clamp?1:0 );
|
|
Msg( "m_Sequences[%d] flags %d\n", i, nSeqFlags );
|
|
Msg( "m_Sequences[%d]->m_Frames.Count() %d\n", i, m_Sequences[i]->m_Frames.Count());
|
|
Msg( "fTotal %f\n", fTotal );
|
|
}
|
|
|
|
for( int j = 0; j < m_Sequences[i]->m_Frames.Count(); j++ )
|
|
{
|
|
Outfile.PutFloat( m_Sequences[i]->m_Frames[j]->m_fDisplayTime );
|
|
if ( bVerbose )
|
|
{
|
|
Msg( "m_Sequences[%d]->m_Frames[%d]->m_fDisplayTime %f\n", i, j, m_Sequences[i]->m_Frames[j]->m_fDisplayTime.Get() );
|
|
}
|
|
// output texture coordinates
|
|
Assert( m_Sequences[i]->m_Frames[j]->m_pSheetImages.Count() > 0 );
|
|
for( int t = 0; t < m_Sequences[i]->m_Frames[j]->m_pSheetImages.Count(); t++ )
|
|
{
|
|
//xmin
|
|
Outfile.PutFloat( UCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_XCoord ) );
|
|
|
|
//ymin
|
|
Outfile.PutFloat( VCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_YCoord ) );
|
|
|
|
//xmax
|
|
Outfile.PutFloat(
|
|
UCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_XCoord +
|
|
m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_pImage->NumCols() - 1 ));
|
|
|
|
//ymax
|
|
Outfile.PutFloat(
|
|
VCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_YCoord +
|
|
m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_pImage->NumRows() - 1 ));
|
|
|
|
// Debugging.
|
|
if ( bVerbose )
|
|
{
|
|
Msg( "xmin %f\n", UCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_XCoord ) );
|
|
Msg( "ymin %f\n", VCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_YCoord ) );
|
|
Msg( "xmax %f\n", UCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_XCoord +
|
|
m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_pImage->NumCols() - 1 ) );
|
|
Msg( "ymax %f\n", VCoord( m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_YCoord +
|
|
m_Sequences[i]->m_Frames[j]->m_pSheetImages[t]->m_pImage->NumRows() - 1 ) );
|
|
}
|
|
|
|
}
|
|
|
|
// Sequenceframes must have 4 entries in the .sht file.
|
|
// We store up to 4 in the dme elements
|
|
// Add in the missing entries as dummy data.
|
|
for( int t = m_Sequences[i]->m_Frames[j]->m_pSheetImages.Count(); t < MAX_IMAGES_PER_FRAME; t++ )
|
|
{
|
|
Outfile.PutFloat(0.0);
|
|
Outfile.PutFloat(0.0);
|
|
Outfile.PutFloat(0.0);
|
|
Outfile.PutFloat(0.0);
|
|
|
|
// Debugging.
|
|
if ( bVerbose )
|
|
{
|
|
Msg( "xmin %f\nymin %f\nxmax %f\nymax %f\n", 0.0, 0.0, 0.0 ,0.0 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Msg( "Ok: successfully saved SHT \"%s\"\n", pFileName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Write out .sht file.
|
|
//-----------------------------------------------------------------------------
|
|
void *CDmeAmalgamatedTexture::WriteFile( CResourceStream *pStream, ResourceId_t nTextureResourceId )
|
|
{
|
|
Sheet_t *pSheet = pStream->Allocate< Sheet_t >( 1 );
|
|
pSheet->m_hTexture.WriteReference( nTextureResourceId );
|
|
|
|
int nCount = m_Sequences.Count();
|
|
pSheet->m_Sequences = pStream->Allocate< SheetSequence_t >( nCount );
|
|
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CDmeSheetSequence *pDmeSeq = m_Sequences[i];
|
|
SheetSequence_t &seq = pSheet->m_Sequences[i];
|
|
|
|
seq.m_nId = pDmeSeq->m_nSequenceNumber;
|
|
seq.m_bClamp = pDmeSeq->m_Clamp;
|
|
|
|
int nFrameCount = pDmeSeq->m_Frames.Count();
|
|
seq.m_Frames = pStream->Allocate< SheetSequenceFrame_t >( nFrameCount );
|
|
|
|
seq.m_flTotalTime = 0.0;
|
|
for( int j = 0; j < nFrameCount; j++ )
|
|
{
|
|
CDmeSheetSequenceFrame *pDmeFrame = pDmeSeq->m_Frames[j];
|
|
SheetSequenceFrame_t &frame = seq.m_Frames[i];
|
|
|
|
// Compute total sequence length
|
|
seq.m_flTotalTime += pDmeFrame->m_fDisplayTime;
|
|
|
|
frame.m_flDisplayTime = pDmeFrame->m_fDisplayTime;
|
|
|
|
int nImageCount = pDmeFrame->m_pSheetImages.Count();
|
|
frame.m_Images = pStream->Allocate< SheetFrameImage_t >( nImageCount );
|
|
|
|
// output texture coordinates
|
|
Assert( nImageCount > 0 );
|
|
for( int t = 0; t < nImageCount; t++ )
|
|
{
|
|
CDmeSheetImage *pDmeImage = pDmeFrame->m_pSheetImages[t];
|
|
SheetFrameImage_t &image = frame.m_Images[t];
|
|
|
|
image.uv[0].x = UCoord( pDmeImage->m_XCoord );
|
|
image.uv[0].y = VCoord( pDmeImage->m_YCoord );
|
|
image.uv[1].x = UCoord( pDmeImage->m_XCoord + pDmeImage->m_pImage->NumCols() - 1 );
|
|
image.uv[1].y = VCoord( pDmeImage->m_YCoord + pDmeImage->m_pImage->NumRows() - 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
return pSheet;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
CDmeSheetImage *CDmeAmalgamatedTexture::FindImage( const char *pImageName )
|
|
{
|
|
int nCount = m_ImageList.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CDmeSheetImage *pImage = m_ImageList[i];
|
|
if ( !Q_stricmp( pImageName, pImage->GetName() ) )
|
|
return pImage;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|