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26 lines
591 B
26 lines
591 B
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef IFONT_H
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#define IFONT_H
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#include "platform.h"
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// font interface
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class IFont
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{
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public:
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virtual void RenderToBuffer(int ch, int offsetx, int width, int height, unsigned char *pBuffer) = 0;
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virtual bool GetCharABCWidth(int ch, int &a, int &b, int &c) = 0;
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virtual int GetMaxHeight() = 0;
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virtual int GetMaxWidth() = 0;
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virtual int GetAscent() = 0;
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};
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#endif
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