Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

54 lines
1.3 KiB

//===== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======//
struct PS_IN
{
float2 TexCoord : TEXCOORD;
};
float SrgbGammaToLinear( float flSrgbGammaValue )
{
float x = saturate( flSrgbGammaValue );
return ( x <= 0.04045f ) ? ( x / 12.92f ) : ( pow( ( x + 0.055f ) / 1.055f, 2.4f ) );
}
float X360LinearToGamma( float flLinearValue )
{
float fl360GammaValue;
flLinearValue = saturate( flLinearValue );
if ( flLinearValue < ( 128.0f / 1023.0f ) )
{
if ( flLinearValue < ( 64.0f / 1023.0f ) )
{
fl360GammaValue = flLinearValue * ( 1023.0f * ( 1.0f / 255.0f ) );
}
else
{
fl360GammaValue = flLinearValue * ( ( 1023.0f / 2.0f ) * ( 1.0f / 255.0f ) ) + ( 32.0f / 255.0f );
}
}
else
{
if ( flLinearValue < ( 512.0f / 1023.0f ) )
{
fl360GammaValue = flLinearValue * ( ( 1023.0f / 4.0f ) * ( 1.0f / 255.0f ) ) + ( 64.0f / 255.0f );
}
else
{
fl360GammaValue = flLinearValue * ( ( 1023.0f /8.0f ) * ( 1.0f / 255.0f ) ) + ( 128.0f /255.0f );
if ( fl360GammaValue > 1.0f )
{
fl360GammaValue = 1.0f;
}
}
}
fl360GammaValue = saturate( fl360GammaValue );
return fl360GammaValue;
}
sampler detail : register( s0 );
float4 main( PS_IN In ) : COLOR
{
float4 vTextureColor = tex2D( detail, In.TexCoord );
return vTextureColor;
};