You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
934 B
43 lines
934 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "shaderlib/CShader.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 )
|
|
|
|
BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE )
|
|
BEGIN_SHADER_PARAMS
|
|
END_SHADER_PARAMS
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
SHADOW_STATE
|
|
{
|
|
pShaderShadow->EnableColorWrites( false );
|
|
pShaderShadow->EnableAlphaWrites( false );
|
|
pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS );
|
|
|
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
|
|
}
|
|
DYNAMIC_STATE
|
|
{
|
|
}
|
|
Draw();
|
|
}
|
|
END_SHADER
|
|
|