You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.2 KiB
48 lines
1.2 KiB
vs.1.1
|
|
|
|
# DYNAMIC: "DOWATERFOG" "0..1"
|
|
|
|
#include "macros.vsh"
|
|
|
|
local( $worldPos, $worldNormal, $projPos, $reflectionVector );
|
|
|
|
&AllocateRegister( \$projPos );
|
|
|
|
dp4 $projPos.x, $vPos, $cModelViewProj0
|
|
dp4 $projPos.y, $vPos, $cModelViewProj1
|
|
dp4 $projPos.z, $vPos, $cModelViewProj2
|
|
dp4 $projPos.w, $vPos, $cModelViewProj3
|
|
mov oPos, $projPos
|
|
|
|
&AllocateRegister( \$worldPos );
|
|
|
|
; garymcthack
|
|
dp4 $worldPos.z, $vPos, $cModel2
|
|
|
|
&CalcFog( $worldPos, $projPos );
|
|
|
|
&FreeRegister( \$worldPos );
|
|
&FreeRegister( \$projPos );
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Texture coordinates
|
|
;------------------------------------------------------------------------------
|
|
; base texcoords
|
|
dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
|
|
dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
|
|
|
|
dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2
|
|
dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3
|
|
|
|
; lightmap texcoords
|
|
mov oT2, $vTexCoord1
|
|
|
|
; detail
|
|
dp4 oT3.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_4
|
|
dp4 oT3.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_5
|
|
|
|
; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh.
|
|
mov oD0, $vColor
|
|
|
|
&FreeRegister( \$worldPos ); # garymcthack
|
|
|