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16 lines
451 B
16 lines
451 B
ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0
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tex t1
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mul r0.rgb, t1, t0 ; fold in lightmap (color)
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+mov r0.a, v0.a ; fold in lightmap (alpha)
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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