Counter Strike : Global Offensive Source Code
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56 lines
1.6 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#include "shaderlib/cshader.h"
class cs_ssao_ps30_Static_Index
{
public:
// CONSTRUCTOR
cs_ssao_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_cs_ssao_ps30 0
class cs_ssao_ps30_Dynamic_Index
{
public:
// CONSTRUCTOR
cs_ssao_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_cs_ssao_ps30 0
static const ShaderComboSemantics_t cs_ssao_ps30_combos =
{
"cs_ssao_ps30", NULL, 0, NULL, 0
};
class ConstructMe_cs_ssao_ps30
{
public:
ConstructMe_cs_ssao_ps30()
{
GetShaderDLL()->AddShaderComboInformation( &cs_ssao_ps30_combos );
}
};
static ConstructMe_cs_ssao_ps30 s_ConstructMe_cs_ssao_ps30;