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287 lines
7.4 KiB
287 lines
7.4 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// ( $GENERATEBASETEXTURE == 1 ) && ( $GENERATENORMAL == 1 )
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// ( $GENERATEBASETEXTURE == 1 ) && ( GENERATEMASKS1 == 1 )
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// ( $GENERATENORMAL == 1 ) && ( $GENERATEMASKS1 == 1 )
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// ( $CHEAPFILTERING == 1 ) && ( $GENERATEBASETEXTURE == 0 )
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// ( $USEPATTERN > 0 ) && ( $GENERATEBASETEXTURE == 0 )
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// ( $GENERATEBASETEXTURE == 0 ) && ( $GENERATENORMAL == 0 ) && ( GENERATEMASKS1 == 0 )
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// ( $GENERATENORMAL == 0 ) && ( $BUMPALPHAENVMASK == 1 )
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// ( $GENERATEBASETEXTURE == 0 ) && ( $BASEALPHAPHONGMASK == 1 )
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// ( $GENERATEBASETEXTURE == 0 ) && ( $BASEALPHAENVMASK == 1 )
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#include "shaderlib/cshader.h"
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class customcharacter_ps30_Static_Index
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{
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private:
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int m_nGENERATEBASETEXTURE;
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#ifdef _DEBUG
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bool m_bGENERATEBASETEXTURE;
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#endif
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public:
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void SetGENERATEBASETEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nGENERATEBASETEXTURE = i;
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#ifdef _DEBUG
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m_bGENERATEBASETEXTURE = true;
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#endif
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}
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void SetGENERATEBASETEXTURE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nGENERATEBASETEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bGENERATEBASETEXTURE = true;
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#endif
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}
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private:
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int m_nGENERATENORMAL;
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#ifdef _DEBUG
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bool m_bGENERATENORMAL;
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#endif
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public:
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void SetGENERATENORMAL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nGENERATENORMAL = i;
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#ifdef _DEBUG
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m_bGENERATENORMAL = true;
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#endif
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}
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void SetGENERATENORMAL( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nGENERATENORMAL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bGENERATENORMAL = true;
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#endif
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}
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private:
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int m_nGENERATEMASKS1;
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#ifdef _DEBUG
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bool m_bGENERATEMASKS1;
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#endif
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public:
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void SetGENERATEMASKS1( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nGENERATEMASKS1 = i;
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#ifdef _DEBUG
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m_bGENERATEMASKS1 = true;
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#endif
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}
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void SetGENERATEMASKS1( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nGENERATEMASKS1 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bGENERATEMASKS1 = true;
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#endif
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}
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private:
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int m_nCHEAPFILTERING;
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#ifdef _DEBUG
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bool m_bCHEAPFILTERING;
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#endif
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public:
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void SetCHEAPFILTERING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCHEAPFILTERING = i;
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#ifdef _DEBUG
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m_bCHEAPFILTERING = true;
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#endif
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}
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void SetCHEAPFILTERING( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nCHEAPFILTERING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCHEAPFILTERING = true;
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#endif
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}
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private:
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int m_nBASEALPHAPHONGMASK;
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#ifdef _DEBUG
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bool m_bBASEALPHAPHONGMASK;
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#endif
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public:
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void SetBASEALPHAPHONGMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAPHONGMASK = i;
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#ifdef _DEBUG
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m_bBASEALPHAPHONGMASK = true;
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#endif
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}
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void SetBASEALPHAPHONGMASK( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nBASEALPHAPHONGMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASEALPHAPHONGMASK = true;
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#endif
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}
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private:
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int m_nBASEALPHAENVMASK;
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#ifdef _DEBUG
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bool m_bBASEALPHAENVMASK;
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#endif
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public:
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void SetBASEALPHAENVMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAENVMASK = i;
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#ifdef _DEBUG
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m_bBASEALPHAENVMASK = true;
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#endif
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}
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void SetBASEALPHAENVMASK( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nBASEALPHAENVMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASEALPHAENVMASK = true;
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#endif
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}
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private:
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int m_nBUMPALPHAENVMASK;
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#ifdef _DEBUG
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bool m_bBUMPALPHAENVMASK;
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#endif
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public:
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void SetBUMPALPHAENVMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBUMPALPHAENVMASK = i;
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#ifdef _DEBUG
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m_bBUMPALPHAENVMASK = true;
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#endif
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}
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void SetBUMPALPHAENVMASK( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nBUMPALPHAENVMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBUMPALPHAENVMASK = true;
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#endif
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}
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private:
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int m_nUSEPATTERN;
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#ifdef _DEBUG
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bool m_bUSEPATTERN;
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#endif
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public:
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void SetUSEPATTERN( int i )
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{
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Assert( i >= 0 && i <= 4 );
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m_nUSEPATTERN = i;
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#ifdef _DEBUG
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m_bUSEPATTERN = true;
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#endif
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}
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void SetUSEPATTERN( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 4 );
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m_nUSEPATTERN = i ? 1 : 0;
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#ifdef _DEBUG
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m_bUSEPATTERN = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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customcharacter_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bGENERATEBASETEXTURE = false;
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#endif // _DEBUG
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m_nGENERATEBASETEXTURE = 0;
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#ifdef _DEBUG
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m_bGENERATENORMAL = false;
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#endif // _DEBUG
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m_nGENERATENORMAL = 0;
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#ifdef _DEBUG
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m_bGENERATEMASKS1 = false;
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#endif // _DEBUG
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m_nGENERATEMASKS1 = 0;
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#ifdef _DEBUG
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m_bCHEAPFILTERING = false;
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#endif // _DEBUG
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m_nCHEAPFILTERING = 0;
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#ifdef _DEBUG
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m_bBASEALPHAPHONGMASK = false;
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#endif // _DEBUG
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m_nBASEALPHAPHONGMASK = 0;
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#ifdef _DEBUG
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m_bBASEALPHAENVMASK = false;
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#endif // _DEBUG
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m_nBASEALPHAENVMASK = 0;
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#ifdef _DEBUG
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m_bBUMPALPHAENVMASK = false;
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#endif // _DEBUG
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m_nBUMPALPHAENVMASK = 0;
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#ifdef _DEBUG
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m_bUSEPATTERN = false;
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#endif // _DEBUG
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m_nUSEPATTERN = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bGENERATEBASETEXTURE && m_bGENERATENORMAL && m_bGENERATEMASKS1 && m_bCHEAPFILTERING && m_bBASEALPHAPHONGMASK && m_bBASEALPHAENVMASK && m_bBUMPALPHAENVMASK && m_bUSEPATTERN;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nGENERATEBASETEXTURE ) + ( 2 * m_nGENERATENORMAL ) + ( 4 * m_nGENERATEMASKS1 ) + ( 8 * m_nCHEAPFILTERING ) + ( 16 * m_nBASEALPHAPHONGMASK ) + ( 32 * m_nBASEALPHAENVMASK ) + ( 64 * m_nBUMPALPHAENVMASK ) + ( 128 * m_nUSEPATTERN ) + 0;
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}
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};
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#define shaderStaticTest_customcharacter_ps30 psh_forgot_to_set_static_GENERATEBASETEXTURE + psh_forgot_to_set_static_GENERATENORMAL + psh_forgot_to_set_static_GENERATEMASKS1 + psh_forgot_to_set_static_CHEAPFILTERING + psh_forgot_to_set_static_BASEALPHAPHONGMASK + psh_forgot_to_set_static_BASEALPHAENVMASK + psh_forgot_to_set_static_BUMPALPHAENVMASK + psh_forgot_to_set_static_USEPATTERN + 0
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class customcharacter_ps30_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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customcharacter_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_customcharacter_ps30 0
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static const ShaderComboInformation_t s_StaticComboArray_customcharacter_ps30[8] =
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{
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{ "GENERATEBASETEXTURE", 0, 1 },
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{ "GENERATENORMAL", 0, 1 },
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{ "GENERATEMASKS1", 0, 1 },
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{ "CHEAPFILTERING", 0, 1 },
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{ "BASEALPHAPHONGMASK", 0, 1 },
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{ "BASEALPHAENVMASK", 0, 1 },
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{ "BUMPALPHAENVMASK", 0, 1 },
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{ "USEPATTERN", 0, 4 },
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};
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static const ShaderComboSemantics_t customcharacter_ps30_combos =
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{
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"customcharacter_ps30", NULL, 0, s_StaticComboArray_customcharacter_ps30, 8
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};
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class ConstructMe_customcharacter_ps30
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{
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public:
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ConstructMe_customcharacter_ps30()
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{
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GetShaderDLL()->AddShaderComboInformation( &customcharacter_ps30_combos );
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}
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};
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static ConstructMe_customcharacter_ps30 s_ConstructMe_customcharacter_ps30;
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