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150 lines
3.7 KiB
150 lines
3.7 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// $ISCUBEMAP && $ISVOLUME
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class debugtextureview_ps20_Static_Index
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{
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private:
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int m_nSHOWALPHA;
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#ifdef _DEBUG
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bool m_bSHOWALPHA;
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#endif
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public:
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void SetSHOWALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSHOWALPHA = i;
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#ifdef _DEBUG
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m_bSHOWALPHA = true;
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#endif
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}
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void SetSHOWALPHA( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nSHOWALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSHOWALPHA = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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debugtextureview_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bSHOWALPHA = false;
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#endif // _DEBUG
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m_nSHOWALPHA = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bSHOWALPHA;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nSHOWALPHA ) + 0;
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}
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};
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#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
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class debugtextureview_ps20_Dynamic_Index
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{
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private:
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int m_nISCUBEMAP;
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#ifdef _DEBUG
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bool m_bISCUBEMAP;
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#endif
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public:
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void SetISCUBEMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nISCUBEMAP = i;
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#ifdef _DEBUG
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m_bISCUBEMAP = true;
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#endif
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}
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void SetISCUBEMAP( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nISCUBEMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bISCUBEMAP = true;
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#endif
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}
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private:
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int m_nISVOLUME;
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#ifdef _DEBUG
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bool m_bISVOLUME;
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#endif
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public:
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void SetISVOLUME( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nISVOLUME = i;
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#ifdef _DEBUG
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m_bISVOLUME = true;
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#endif
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}
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void SetISVOLUME( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nISVOLUME = i ? 1 : 0;
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#ifdef _DEBUG
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m_bISVOLUME = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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debugtextureview_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bISCUBEMAP = false;
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#endif // _DEBUG
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m_nISCUBEMAP = 0;
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#ifdef _DEBUG
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m_bISVOLUME = false;
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#endif // _DEBUG
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m_nISVOLUME = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bISCUBEMAP && m_bISVOLUME;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nISCUBEMAP ) + ( 2 * m_nISVOLUME ) + 0;
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}
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};
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#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + psh_forgot_to_set_dynamic_ISVOLUME + 0
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static const ShaderComboInformation_t s_DynamicComboArray_DebugTextureView_ps20[2] =
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{
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{ "ISCUBEMAP", 0, 1 },
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{ "ISVOLUME", 0, 1 },
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};
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static const ShaderComboInformation_t s_StaticComboArray_DebugTextureView_ps20[1] =
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{
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{ "SHOWALPHA", 0, 1 },
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};
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static const ShaderComboSemantics_t DebugTextureView_ps20_combos =
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{
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"DebugTextureView_ps20", s_DynamicComboArray_DebugTextureView_ps20, 2, s_StaticComboArray_DebugTextureView_ps20, 1
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};
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class ConstructMe_DebugTextureView_ps20
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{
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public:
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ConstructMe_DebugTextureView_ps20()
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{
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GetShaderDLL()->AddShaderComboInformation( &DebugTextureView_ps20_combos );
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}
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};
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static ConstructMe_DebugTextureView_ps20 s_ConstructMe_DebugTextureView_ps20;
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