You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
154 lines
4.2 KiB
154 lines
4.2 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
#include "shaderlib/cshader.h"
|
|
class decalmodulate_ps30_Static_Index
|
|
{
|
|
private:
|
|
int m_nVERTEXALPHA;
|
|
#ifdef _DEBUG
|
|
bool m_bVERTEXALPHA;
|
|
#endif
|
|
public:
|
|
void SetVERTEXALPHA( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nVERTEXALPHA = i;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXALPHA = true;
|
|
#endif
|
|
}
|
|
void SetVERTEXALPHA( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nVERTEXALPHA = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXALPHA = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFOGFADE;
|
|
#ifdef _DEBUG
|
|
bool m_bFOGFADE;
|
|
#endif
|
|
public:
|
|
void SetFOGFADE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFOGFADE = i;
|
|
#ifdef _DEBUG
|
|
m_bFOGFADE = true;
|
|
#endif
|
|
}
|
|
void SetFOGFADE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFOGFADE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFOGFADE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
decalmodulate_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bVERTEXALPHA = false;
|
|
#endif // _DEBUG
|
|
m_nVERTEXALPHA = 0;
|
|
#ifdef _DEBUG
|
|
m_bFOGFADE = false;
|
|
#endif // _DEBUG
|
|
m_nFOGFADE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bVERTEXALPHA && m_bFOGFADE;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 2 * m_nVERTEXALPHA ) + ( 4 * m_nFOGFADE ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_decalmodulate_ps30 psh_forgot_to_set_static_VERTEXALPHA + psh_forgot_to_set_static_FOGFADE + 0
|
|
class decalmodulate_ps30_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
decalmodulate_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_decalmodulate_ps30 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_decalmodulate_ps30[1] =
|
|
{
|
|
{ "PIXELFOGTYPE", 0, 1 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_decalmodulate_ps30[2] =
|
|
{
|
|
{ "VERTEXALPHA", 0, 1 },
|
|
{ "FOGFADE", 0, 1 },
|
|
};
|
|
static const ShaderComboSemantics_t decalmodulate_ps30_combos =
|
|
{
|
|
"decalmodulate_ps30", s_DynamicComboArray_decalmodulate_ps30, 1, s_StaticComboArray_decalmodulate_ps30, 2
|
|
};
|
|
|
|
class ConstructMe_decalmodulate_ps30
|
|
{
|
|
public:
|
|
ConstructMe_decalmodulate_ps30()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &decalmodulate_ps30_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_decalmodulate_ps30 s_ConstructMe_decalmodulate_ps30;
|