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117 lines
2.6 KiB
117 lines
2.6 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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#include "shaderlib/cshader.h"
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class depthwrite_ps20b_Static_Index
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{
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private:
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int m_nCOLOR_DEPTH;
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#ifdef _DEBUG
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bool m_bCOLOR_DEPTH;
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#endif
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public:
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void SetCOLOR_DEPTH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLOR_DEPTH = i;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = true;
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#endif
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}
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void SetCOLOR_DEPTH( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nCOLOR_DEPTH = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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depthwrite_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = false;
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#endif // _DEBUG
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m_nCOLOR_DEPTH = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCOLOR_DEPTH;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nCOLOR_DEPTH ) + 0;
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}
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};
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#define shaderStaticTest_depthwrite_ps20b psh_forgot_to_set_static_COLOR_DEPTH + 0
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class depthwrite_ps20b_Dynamic_Index
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{
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private:
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int m_nALPHACLIP;
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#ifdef _DEBUG
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bool m_bALPHACLIP;
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#endif
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public:
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void SetALPHACLIP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nALPHACLIP = i;
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#ifdef _DEBUG
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m_bALPHACLIP = true;
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#endif
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}
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void SetALPHACLIP( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nALPHACLIP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bALPHACLIP = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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depthwrite_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bALPHACLIP = false;
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#endif // _DEBUG
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m_nALPHACLIP = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bALPHACLIP;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nALPHACLIP ) + 0;
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}
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};
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#define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP + 0
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static const ShaderComboInformation_t s_DynamicComboArray_depthwrite_ps20b[1] =
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{
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{ "ALPHACLIP", 0, 1 },
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};
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static const ShaderComboInformation_t s_StaticComboArray_depthwrite_ps20b[1] =
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{
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{ "COLOR_DEPTH", 0, 1 },
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};
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static const ShaderComboSemantics_t depthwrite_ps20b_combos =
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{
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"depthwrite_ps20b", s_DynamicComboArray_depthwrite_ps20b, 1, s_StaticComboArray_depthwrite_ps20b, 1
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};
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class ConstructMe_depthwrite_ps20b
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{
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public:
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ConstructMe_depthwrite_ps20b()
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{
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GetShaderDLL()->AddShaderComboInformation( &depthwrite_ps20b_combos );
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}
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};
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static ConstructMe_depthwrite_ps20b s_ConstructMe_depthwrite_ps20b;
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