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122 lines
3.3 KiB
122 lines
3.3 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// ( $MODE == 1 )
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class embroider_ps30_Static_Index
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{
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private:
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int m_nMODE;
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#ifdef _DEBUG
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bool m_bMODE;
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#endif
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public:
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void SetMODE( int i )
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{
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Assert( i >= 0 && i <= 3 );
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m_nMODE = i;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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void SetMODE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 3 );
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m_nMODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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private:
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int m_nPALETTIZE;
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#ifdef _DEBUG
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bool m_bPALETTIZE;
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#endif
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public:
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void SetPALETTIZE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPALETTIZE = i;
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#ifdef _DEBUG
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m_bPALETTIZE = true;
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#endif
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}
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void SetPALETTIZE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nPALETTIZE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPALETTIZE = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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embroider_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bMODE = false;
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#endif // _DEBUG
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m_nMODE = 0;
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#ifdef _DEBUG
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m_bPALETTIZE = false;
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#endif // _DEBUG
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m_nPALETTIZE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bMODE && m_bPALETTIZE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nMODE ) + ( 4 * m_nPALETTIZE ) + 0;
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}
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};
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#define shaderStaticTest_embroider_ps30 psh_forgot_to_set_static_MODE + psh_forgot_to_set_static_PALETTIZE + 0
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class embroider_ps30_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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embroider_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_embroider_ps30 0
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static const ShaderComboInformation_t s_StaticComboArray_embroider_ps30[2] =
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{
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{ "MODE", 0, 3 },
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{ "PALETTIZE", 0, 1 },
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};
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static const ShaderComboSemantics_t embroider_ps30_combos =
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{
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"embroider_ps30", NULL, 0, s_StaticComboArray_embroider_ps30, 2
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};
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class ConstructMe_embroider_ps30
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{
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public:
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ConstructMe_embroider_ps30()
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{
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GetShaderDLL()->AddShaderComboInformation( &embroider_ps30_combos );
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}
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};
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static ConstructMe_embroider_ps30 s_ConstructMe_embroider_ps30;
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