You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
390 lines
8.6 KiB
390 lines
8.6 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// $LIGHTING_PREVIEW && $FLASHLIGHT
|
|
// ( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND )
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
#include "shaderlib/cshader.h"
|
|
class lightmapped_4wayblend_vs30_Static_Index
|
|
{
|
|
private:
|
|
int m_nENVMAP_MASK;
|
|
#ifdef _DEBUG
|
|
bool m_bENVMAP_MASK;
|
|
#endif
|
|
public:
|
|
void SetENVMAP_MASK( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nENVMAP_MASK = i;
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = true;
|
|
#endif
|
|
}
|
|
void SetENVMAP_MASK( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nENVMAP_MASK = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nTANGENTSPACE;
|
|
#ifdef _DEBUG
|
|
bool m_bTANGENTSPACE;
|
|
#endif
|
|
public:
|
|
void SetTANGENTSPACE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nTANGENTSPACE = i;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSPACE = true;
|
|
#endif
|
|
}
|
|
void SetTANGENTSPACE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nTANGENTSPACE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSPACE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nBUMPMAP;
|
|
#ifdef _DEBUG
|
|
bool m_bBUMPMAP;
|
|
#endif
|
|
public:
|
|
void SetBUMPMAP( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nBUMPMAP = i;
|
|
#ifdef _DEBUG
|
|
m_bBUMPMAP = true;
|
|
#endif
|
|
}
|
|
void SetBUMPMAP( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nBUMPMAP = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bBUMPMAP = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDETAILTEXTURE;
|
|
#ifdef _DEBUG
|
|
bool m_bDETAILTEXTURE;
|
|
#endif
|
|
public:
|
|
void SetDETAILTEXTURE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDETAILTEXTURE = i;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = true;
|
|
#endif
|
|
}
|
|
void SetDETAILTEXTURE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDETAILTEXTURE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nVERTEXCOLOR;
|
|
#ifdef _DEBUG
|
|
bool m_bVERTEXCOLOR;
|
|
#endif
|
|
public:
|
|
void SetVERTEXCOLOR( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nVERTEXCOLOR = i;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = true;
|
|
#endif
|
|
}
|
|
void SetVERTEXCOLOR( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nVERTEXCOLOR = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSEAMLESS;
|
|
#ifdef _DEBUG
|
|
bool m_bSEAMLESS;
|
|
#endif
|
|
public:
|
|
void SetSEAMLESS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSEAMLESS = i;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = true;
|
|
#endif
|
|
}
|
|
void SetSEAMLESS( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nSEAMLESS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSELFILLUM;
|
|
#ifdef _DEBUG
|
|
bool m_bSELFILLUM;
|
|
#endif
|
|
public:
|
|
void SetSELFILLUM( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSELFILLUM = i;
|
|
#ifdef _DEBUG
|
|
m_bSELFILLUM = true;
|
|
#endif
|
|
}
|
|
void SetSELFILLUM( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nSELFILLUM = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSELFILLUM = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nLIGHTING_PREVIEW;
|
|
#ifdef _DEBUG
|
|
bool m_bLIGHTING_PREVIEW;
|
|
#endif
|
|
public:
|
|
void SetLIGHTING_PREVIEW( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 3 );
|
|
m_nLIGHTING_PREVIEW = i;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTING_PREVIEW = true;
|
|
#endif
|
|
}
|
|
void SetLIGHTING_PREVIEW( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 3 );
|
|
m_nLIGHTING_PREVIEW = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTING_PREVIEW = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDOPIXELFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOPIXELFOG;
|
|
#endif
|
|
public:
|
|
void SetDOPIXELFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOPIXELFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOPIXELFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOPIXELFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHARDWAREFOGBLEND;
|
|
#ifdef _DEBUG
|
|
bool m_bHARDWAREFOGBLEND;
|
|
#endif
|
|
public:
|
|
void SetHARDWAREFOGBLEND( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nHARDWAREFOGBLEND = i;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
void SetHARDWAREFOGBLEND( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nHARDWAREFOGBLEND = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
lightmapped_4wayblend_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = false;
|
|
#endif // _DEBUG
|
|
m_nENVMAP_MASK = 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSPACE = false;
|
|
#endif // _DEBUG
|
|
m_nTANGENTSPACE = 0;
|
|
#ifdef _DEBUG
|
|
m_bBUMPMAP = false;
|
|
#endif // _DEBUG
|
|
m_nBUMPMAP = 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = false;
|
|
#endif // _DEBUG
|
|
m_nDETAILTEXTURE = 0;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = false;
|
|
#endif // _DEBUG
|
|
m_nVERTEXCOLOR = 0;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = false;
|
|
#endif // _DEBUG
|
|
m_nSEAMLESS = 0;
|
|
#ifdef _DEBUG
|
|
m_bSELFILLUM = false;
|
|
#endif // _DEBUG
|
|
m_nSELFILLUM = 0;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTING_PREVIEW = false;
|
|
#endif // _DEBUG
|
|
m_nLIGHTING_PREVIEW = 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOPIXELFOG = ( g_pHardwareConfig->SupportsPixelShaders_2_b() && !IS_FLAG_SET( MATERIAL_VAR_VERTEXFOG ) ) ? 1 : 0 ;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif // _DEBUG
|
|
m_nHARDWAREFOGBLEND = 0 ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bENVMAP_MASK && m_bTANGENTSPACE && m_bBUMPMAP && m_bDETAILTEXTURE && m_bVERTEXCOLOR && m_bSEAMLESS && m_bSELFILLUM && m_bLIGHTING_PREVIEW && m_bDOPIXELFOG && m_bHARDWAREFOGBLEND;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 4 * m_nENVMAP_MASK ) + ( 8 * m_nTANGENTSPACE ) + ( 16 * m_nBUMPMAP ) + ( 32 * m_nDETAILTEXTURE ) + ( 64 * m_nVERTEXCOLOR ) + ( 128 * m_nSEAMLESS ) + ( 256 * m_nSELFILLUM ) + ( 512 * m_nLIGHTING_PREVIEW ) + ( 2048 * m_nDOPIXELFOG ) + ( 4096 * m_nHARDWAREFOGBLEND ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_lightmapped_4wayblend_vs30 vsh_forgot_to_set_static_ENVMAP_MASK + vsh_forgot_to_set_static_TANGENTSPACE + vsh_forgot_to_set_static_BUMPMAP + vsh_forgot_to_set_static_DETAILTEXTURE + vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SEAMLESS + vsh_forgot_to_set_static_SELFILLUM + vsh_forgot_to_set_static_LIGHTING_PREVIEW + 0
|
|
class lightmapped_4wayblend_vs30_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nFASTPATH;
|
|
#ifdef _DEBUG
|
|
bool m_bFASTPATH;
|
|
#endif
|
|
public:
|
|
void SetFASTPATH( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFASTPATH = i;
|
|
#ifdef _DEBUG
|
|
m_bFASTPATH = true;
|
|
#endif
|
|
}
|
|
void SetFASTPATH( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFASTPATH = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFASTPATH = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDOWATERFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOWATERFOG;
|
|
#endif
|
|
public:
|
|
void SetDOWATERFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOWATERFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOWATERFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOWATERFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
lightmapped_4wayblend_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bFASTPATH = false;
|
|
#endif // _DEBUG
|
|
m_nFASTPATH = 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOWATERFOG = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bFASTPATH && m_bDOWATERFOG;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nFASTPATH ) + ( 2 * m_nDOWATERFOG ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_lightmapped_4wayblend_vs30 vsh_forgot_to_set_dynamic_FASTPATH + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_lightmapped_4wayblend_vs30[2] =
|
|
{
|
|
{ "FASTPATH", 0, 1 },
|
|
{ "DOWATERFOG", 0, 1 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_lightmapped_4wayblend_vs30[10] =
|
|
{
|
|
{ "ENVMAP_MASK", 0, 1 },
|
|
{ "TANGENTSPACE", 0, 1 },
|
|
{ "BUMPMAP", 0, 1 },
|
|
{ "DETAILTEXTURE", 0, 1 },
|
|
{ "VERTEXCOLOR", 0, 1 },
|
|
{ "SEAMLESS", 0, 1 },
|
|
{ "SELFILLUM", 0, 1 },
|
|
{ "LIGHTING_PREVIEW", 0, 3 },
|
|
{ "DOPIXELFOG", 0, 1 },
|
|
{ "HARDWAREFOGBLEND", 0, 0 },
|
|
};
|
|
static const ShaderComboSemantics_t lightmapped_4wayblend_vs30_combos =
|
|
{
|
|
"lightmapped_4wayblend_vs30", s_DynamicComboArray_lightmapped_4wayblend_vs30, 2, s_StaticComboArray_lightmapped_4wayblend_vs30, 10
|
|
};
|
|
|
|
class ConstructMe_lightmapped_4wayblend_vs30
|
|
{
|
|
public:
|
|
ConstructMe_lightmapped_4wayblend_vs30()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &lightmapped_4wayblend_vs30_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_lightmapped_4wayblend_vs30 s_ConstructMe_lightmapped_4wayblend_vs30;
|