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85 lines
2.2 KiB
85 lines
2.2 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class lightmappedreflective_vs20_Static_Index
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{
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private:
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int m_nBASETEXTURE;
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#ifdef _DEBUG
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bool m_bBASETEXTURE;
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#endif
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public:
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void SetBASETEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE = i;
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#ifdef _DEBUG
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m_bBASETEXTURE = true;
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#endif
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}
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void SetBASETEXTURE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nBASETEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASETEXTURE = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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lightmappedreflective_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bBASETEXTURE = false;
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#endif // _DEBUG
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m_nBASETEXTURE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bBASETEXTURE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nBASETEXTURE ) + 0;
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}
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};
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#define shaderStaticTest_lightmappedreflective_vs20 vsh_forgot_to_set_static_BASETEXTURE + 0
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class lightmappedreflective_vs20_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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lightmappedreflective_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_lightmappedreflective_vs20 0
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static const ShaderComboInformation_t s_StaticComboArray_lightmappedreflective_vs20[1] =
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{
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{ "BASETEXTURE", 0, 1 },
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};
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static const ShaderComboSemantics_t lightmappedreflective_vs20_combos =
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{
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"lightmappedreflective_vs20", NULL, 0, s_StaticComboArray_lightmappedreflective_vs20, 1
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};
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class ConstructMe_lightmappedreflective_vs20
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{
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public:
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ConstructMe_lightmappedreflective_vs20()
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{
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GetShaderDLL()->AddShaderComboInformation( &lightmappedreflective_vs20_combos );
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}
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};
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static ConstructMe_lightmappedreflective_vs20 s_ConstructMe_lightmappedreflective_vs20;
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