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116 lines
2.6 KiB
116 lines
2.6 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class manifoldsurface_vs30_Static_Index
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{
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private:
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int m_nVERTEX_ALPHA_BIAS;
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#ifdef _DEBUG
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bool m_bVERTEX_ALPHA_BIAS;
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#endif
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public:
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void SetVERTEX_ALPHA_BIAS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEX_ALPHA_BIAS = i;
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#ifdef _DEBUG
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m_bVERTEX_ALPHA_BIAS = true;
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#endif
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}
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void SetVERTEX_ALPHA_BIAS( bool i )
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{
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m_nVERTEX_ALPHA_BIAS = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEX_ALPHA_BIAS = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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manifoldsurface_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bVERTEX_ALPHA_BIAS = false;
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#endif // _DEBUG
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m_nVERTEX_ALPHA_BIAS = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bVERTEX_ALPHA_BIAS;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nVERTEX_ALPHA_BIAS ) + 0;
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}
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};
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#define shaderStaticTest_manifoldsurface_vs30 vsh_forgot_to_set_static_VERTEX_ALPHA_BIAS + 0
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class manifoldsurface_vs30_Dynamic_Index
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{
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private:
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int m_nCOMPRESSED_VERTS;
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#ifdef _DEBUG
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bool m_bCOMPRESSED_VERTS;
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#endif
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public:
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void SetCOMPRESSED_VERTS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOMPRESSED_VERTS = i;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif
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}
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void SetCOMPRESSED_VERTS( bool i )
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{
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m_nCOMPRESSED_VERTS = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif
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}
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private:
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int m_nSKINNING;
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#ifdef _DEBUG
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bool m_bSKINNING;
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#endif
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public:
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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void SetSKINNING( bool i )
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{
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m_nSKINNING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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manifoldsurface_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = false;
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#endif // _DEBUG
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m_nCOMPRESSED_VERTS = 0;
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#ifdef _DEBUG
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m_bSKINNING = false;
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#endif // _DEBUG
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m_nSKINNING = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0;
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}
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};
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#define shaderDynamicTest_manifoldsurface_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + 0
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