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85 lines
2.2 KiB
85 lines
2.2 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class morphaccumulate_vs30_Static_Index
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{
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private:
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int m_nCONSTANTBASEDMORPH;
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#ifdef _DEBUG
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bool m_bCONSTANTBASEDMORPH;
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#endif
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public:
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void SetCONSTANTBASEDMORPH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONSTANTBASEDMORPH = i;
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#ifdef _DEBUG
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m_bCONSTANTBASEDMORPH = true;
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#endif
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}
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void SetCONSTANTBASEDMORPH( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nCONSTANTBASEDMORPH = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONSTANTBASEDMORPH = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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morphaccumulate_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bCONSTANTBASEDMORPH = false;
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#endif // _DEBUG
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m_nCONSTANTBASEDMORPH = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONSTANTBASEDMORPH;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nCONSTANTBASEDMORPH ) + 0;
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}
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};
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#define shaderStaticTest_morphaccumulate_vs30 vsh_forgot_to_set_static_CONSTANTBASEDMORPH + 0
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class morphaccumulate_vs30_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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morphaccumulate_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_morphaccumulate_vs30 0
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static const ShaderComboInformation_t s_StaticComboArray_morphaccumulate_vs30[1] =
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{
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{ "CONSTANTBASEDMORPH", 0, 1 },
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};
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static const ShaderComboSemantics_t morphaccumulate_vs30_combos =
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{
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"morphaccumulate_vs30", NULL, 0, s_StaticComboArray_morphaccumulate_vs30, 1
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};
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class ConstructMe_morphaccumulate_vs30
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{
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public:
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ConstructMe_morphaccumulate_vs30()
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{
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GetShaderDLL()->AddShaderComboInformation( &morphaccumulate_vs30_combos );
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}
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};
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static ConstructMe_morphaccumulate_vs30 s_ConstructMe_morphaccumulate_vs30;
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