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204 lines
5.1 KiB
204 lines
5.1 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// ( $ALPHATESTREF == 1 ) && ( $SHADOWDEPTH == 1 )
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class splinerope_ps20_Static_Index
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{
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private:
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int m_nSHADER_SRGB_READ;
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#ifdef _DEBUG
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bool m_bSHADER_SRGB_READ;
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#endif
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public:
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void SetSHADER_SRGB_READ( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nSHADER_SRGB_READ = i;
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#ifdef _DEBUG
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m_bSHADER_SRGB_READ = true;
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#endif
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}
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void SetSHADER_SRGB_READ( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
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m_nSHADER_SRGB_READ = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSHADER_SRGB_READ = true;
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#endif
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}
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private:
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int m_nSHADOWDEPTH;
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#ifdef _DEBUG
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bool m_bSHADOWDEPTH;
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#endif
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public:
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void SetSHADOWDEPTH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSHADOWDEPTH = i;
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#ifdef _DEBUG
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m_bSHADOWDEPTH = true;
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#endif
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}
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void SetSHADOWDEPTH( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nSHADOWDEPTH = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSHADOWDEPTH = true;
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#endif
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}
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private:
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int m_nALPHATESTREF;
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#ifdef _DEBUG
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bool m_bALPHATESTREF;
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#endif
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public:
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void SetALPHATESTREF( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nALPHATESTREF = i;
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#ifdef _DEBUG
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m_bALPHATESTREF = true;
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#endif
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}
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void SetALPHATESTREF( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nALPHATESTREF = i ? 1 : 0;
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#ifdef _DEBUG
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m_bALPHATESTREF = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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splinerope_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bSHADER_SRGB_READ = false;
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#endif // _DEBUG
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m_nSHADER_SRGB_READ = 0;
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#ifdef _DEBUG
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m_bSHADOWDEPTH = false;
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#endif // _DEBUG
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m_nSHADOWDEPTH = 0;
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#ifdef _DEBUG
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m_bALPHATESTREF = false;
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#endif // _DEBUG
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m_nALPHATESTREF = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bSHADER_SRGB_READ && m_bSHADOWDEPTH && m_bALPHATESTREF;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nSHADER_SRGB_READ ) + ( 2 * m_nSHADOWDEPTH ) + ( 4 * m_nALPHATESTREF ) + 0;
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}
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};
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#define shaderStaticTest_splinerope_ps20 psh_forgot_to_set_static_SHADER_SRGB_READ + psh_forgot_to_set_static_SHADOWDEPTH + psh_forgot_to_set_static_ALPHATESTREF + 0
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class splinerope_ps20_Dynamic_Index
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{
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private:
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int m_nWRITE_DEPTH_TO_DESTALPHA;
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#ifdef _DEBUG
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bool m_bWRITE_DEPTH_TO_DESTALPHA;
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#endif
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public:
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void SetWRITE_DEPTH_TO_DESTALPHA( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nWRITE_DEPTH_TO_DESTALPHA = i;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = true;
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#endif
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}
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void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
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m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = true;
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#endif
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}
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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splinerope_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = false;
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#endif // _DEBUG
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m_nWRITE_DEPTH_TO_DESTALPHA = 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bWRITE_DEPTH_TO_DESTALPHA && m_bPIXELFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 1 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_splinerope_ps20 psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0
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static const ShaderComboInformation_t s_DynamicComboArray_splinerope_ps20[2] =
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{
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{ "WRITE_DEPTH_TO_DESTALPHA", 0, 0 },
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{ "PIXELFOGTYPE", 0, 1 },
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};
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static const ShaderComboInformation_t s_StaticComboArray_splinerope_ps20[3] =
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{
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{ "SHADER_SRGB_READ", 0, 0 },
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{ "SHADOWDEPTH", 0, 1 },
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{ "ALPHATESTREF", 0, 1 },
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};
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static const ShaderComboSemantics_t splinerope_ps20_combos =
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{
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"splinerope_ps20", s_DynamicComboArray_splinerope_ps20, 2, s_StaticComboArray_splinerope_ps20, 3
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};
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class ConstructMe_splinerope_ps20
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{
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public:
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ConstructMe_splinerope_ps20()
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{
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GetShaderDLL()->AddShaderComboInformation( &splinerope_ps20_combos );
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}
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};
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static ConstructMe_splinerope_ps20 s_ConstructMe_splinerope_ps20;
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