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64 lines
1.4 KiB
64 lines
1.4 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class ssao_vs30_Static_Index
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{
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private:
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int m_nFINAL;
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#ifdef _DEBUG
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bool m_bFINAL;
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#endif
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public:
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void SetFINAL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFINAL = i;
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#ifdef _DEBUG
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m_bFINAL = true;
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#endif
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}
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void SetFINAL( bool i )
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{
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m_nFINAL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFINAL = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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ssao_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bFINAL = false;
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#endif // _DEBUG
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m_nFINAL = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bFINAL;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nFINAL ) + 0;
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}
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};
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#define shaderStaticTest_ssao_vs30 vsh_forgot_to_set_static_FINAL + 0
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class ssao_vs30_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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ssao_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_ssao_vs30 0
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