Counter Strike : Global Offensive Source Code
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182 lines
5.0 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// ( CROSSHAIR_MODE == 1 ) && ( LIGHTING_PREVIEW > 0 )
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#include "shaderlib/cshader.h"
class unlittwotexture_ps20_Static_Index
{
private:
int m_nTRANSLUCENT;
#ifdef _DEBUG
bool m_bTRANSLUCENT;
#endif
public:
void SetTRANSLUCENT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nTRANSLUCENT = i;
#ifdef _DEBUG
m_bTRANSLUCENT = true;
#endif
}
void SetTRANSLUCENT( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nTRANSLUCENT = i ? 1 : 0;
#ifdef _DEBUG
m_bTRANSLUCENT = true;
#endif
}
private:
int m_nLIGHTING_PREVIEW;
#ifdef _DEBUG
bool m_bLIGHTING_PREVIEW;
#endif
public:
void SetLIGHTING_PREVIEW( int i )
{
Assert( i >= 0 && i <= 3 );
m_nLIGHTING_PREVIEW = i;
#ifdef _DEBUG
m_bLIGHTING_PREVIEW = true;
#endif
}
void SetLIGHTING_PREVIEW( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 3 );
m_nLIGHTING_PREVIEW = i ? 1 : 0;
#ifdef _DEBUG
m_bLIGHTING_PREVIEW = true;
#endif
}
private:
int m_nCROSSHAIR_MODE;
#ifdef _DEBUG
bool m_bCROSSHAIR_MODE;
#endif
public:
void SetCROSSHAIR_MODE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCROSSHAIR_MODE = i;
#ifdef _DEBUG
m_bCROSSHAIR_MODE = true;
#endif
}
void SetCROSSHAIR_MODE( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nCROSSHAIR_MODE = i ? 1 : 0;
#ifdef _DEBUG
m_bCROSSHAIR_MODE = true;
#endif
}
public:
// CONSTRUCTOR
unlittwotexture_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
#ifdef _DEBUG
m_bTRANSLUCENT = false;
#endif // _DEBUG
m_nTRANSLUCENT = 0;
#ifdef _DEBUG
m_bLIGHTING_PREVIEW = false;
#endif // _DEBUG
m_nLIGHTING_PREVIEW = 0;
#ifdef _DEBUG
m_bCROSSHAIR_MODE = false;
#endif // _DEBUG
m_nCROSSHAIR_MODE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bTRANSLUCENT && m_bLIGHTING_PREVIEW && m_bCROSSHAIR_MODE;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nTRANSLUCENT ) + ( 4 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nCROSSHAIR_MODE ) + 0;
}
};
#define shaderStaticTest_unlittwotexture_ps20 psh_forgot_to_set_static_TRANSLUCENT + psh_forgot_to_set_static_LIGHTING_PREVIEW + psh_forgot_to_set_static_CROSSHAIR_MODE + 0
class unlittwotexture_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
// CONSTRUCTOR
unlittwotexture_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif // _DEBUG
m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_unlittwotexture_ps20 0
static const ShaderComboInformation_t s_DynamicComboArray_unlittwotexture_ps20[1] =
{
{ "PIXELFOGTYPE", 0, 1 },
};
static const ShaderComboInformation_t s_StaticComboArray_unlittwotexture_ps20[3] =
{
{ "TRANSLUCENT", 0, 1 },
{ "LIGHTING_PREVIEW", 0, 3 },
{ "CROSSHAIR_MODE", 0, 1 },
};
static const ShaderComboSemantics_t unlittwotexture_ps20_combos =
{
"unlittwotexture_ps20", s_DynamicComboArray_unlittwotexture_ps20, 1, s_StaticComboArray_unlittwotexture_ps20, 3
};
class ConstructMe_unlittwotexture_ps20
{
public:
ConstructMe_unlittwotexture_ps20()
{
GetShaderDLL()->AddShaderComboInformation( &unlittwotexture_ps20_combos );
}
};
static ConstructMe_unlittwotexture_ps20 s_ConstructMe_unlittwotexture_ps20;