Counter Strike : Global Offensive Source Code
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85 lines
1.9 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h"
class watercheap_vs20_Static_Index
{
private:
int m_nBLEND;
#ifdef _DEBUG
bool m_bBLEND;
#endif
public:
void SetBLEND( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBLEND = i;
#ifdef _DEBUG
m_bBLEND = true;
#endif
}
void SetBLEND( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nBLEND = i ? 1 : 0;
#ifdef _DEBUG
m_bBLEND = true;
#endif
}
public:
// CONSTRUCTOR
watercheap_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
#ifdef _DEBUG
m_bBLEND = false;
#endif // _DEBUG
m_nBLEND = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bBLEND;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nBLEND ) + 0;
}
};
#define shaderStaticTest_watercheap_vs20 vsh_forgot_to_set_static_BLEND + 0
class watercheap_vs20_Dynamic_Index
{
public:
// CONSTRUCTOR
watercheap_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_watercheap_vs20 0
static const ShaderComboInformation_t s_StaticComboArray_WaterCheap_vs20[1] =
{
{ "BLEND", 0, 1 },
};
static const ShaderComboSemantics_t WaterCheap_vs20_combos =
{
"WaterCheap_vs20", NULL, 0, s_StaticComboArray_WaterCheap_vs20, 1
};
class ConstructMe_WaterCheap_vs20
{
public:
ConstructMe_WaterCheap_vs20()
{
GetShaderDLL()->AddShaderComboInformation( &WaterCheap_vs20_combos );
}
};
static ConstructMe_WaterCheap_vs20 s_ConstructMe_WaterCheap_vs20;