Counter Strike : Global Offensive Source Code
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112 lines
2.6 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h"
class screenspaceeffect_vs20_Static_Index
{
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nTRANSFORMVERTS;
#ifdef _DEBUG
bool m_bTRANSFORMVERTS;
#endif
public:
void SetTRANSFORMVERTS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nTRANSFORMVERTS = i;
#ifdef _DEBUG
m_bTRANSFORMVERTS = true;
#endif
}
void SetTRANSFORMVERTS( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nTRANSFORMVERTS = i ? 1 : 0;
#ifdef _DEBUG
m_bTRANSFORMVERTS = true;
#endif
}
public:
// CONSTRUCTOR
screenspaceeffect_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bTRANSFORMVERTS = true;
#endif // _DEBUG
m_nTRANSFORMVERTS = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bTRANSFORMVERTS;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nVERTEXCOLOR ) + ( 2 * m_nTRANSFORMVERTS ) + 0;
}
};
#define shaderStaticTest_screenspaceeffect_vs20 0
class screenspaceeffect_vs20_Dynamic_Index
{
public:
// CONSTRUCTOR
screenspaceeffect_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_screenspaceeffect_vs20 0
static const ShaderComboInformation_t s_StaticComboArray_screenspaceeffect_vs20[2] =
{
{ "VERTEXCOLOR", 0, 1 },
{ "TRANSFORMVERTS", 0, 1 },
};
static const ShaderComboSemantics_t screenspaceeffect_vs20_combos =
{
"screenspaceeffect_vs20", NULL, 0, s_StaticComboArray_screenspaceeffect_vs20, 2
};
class ConstructMe_screenspaceeffect_vs20
{
public:
ConstructMe_screenspaceeffect_vs20()
{
GetShaderDLL()->AddShaderComboInformation( &screenspaceeffect_vs20_combos );
}
};
static ConstructMe_screenspaceeffect_vs20 s_ConstructMe_screenspaceeffect_vs20;