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153 lines
4.3 KiB
153 lines
4.3 KiB
//========= Copyright (c) 1996-2014, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef LIGHTMAPPED_4WAYBLEND_DX9_HELPER_H
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#define LIGHTMAPPED_4WAYBLEND_DX9_HELPER_H
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#include <string.h>
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#include "BaseVSShader.h"
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#include "shaderlib/commandbuilder.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct Lightmapped_4WayBlend_DX9_Vars_t
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{
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Lightmapped_4WayBlend_DX9_Vars_t() { memset( this, 0xFF, sizeof(Lightmapped_4WayBlend_DX9_Vars_t) ); }
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int m_nBaseTexture;
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int m_nBaseTextureFrame;
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int m_nBaseTextureTransform;
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int m_nSelfIllumTint;
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int m_nDetail;
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int m_nDetailFrame;
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int m_nDetailScale;
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int m_nDetailTextureCombineMode;
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int m_nDetailTextureBlendFactor;
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int m_nDetailTextureBlendFactor2;
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int m_nDetailTextureBlendFactor3;
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int m_nDetailTextureBlendFactor4;
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int m_nDetailTint;
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int m_nEnvmap;
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int m_nEnvmapFrame;
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int m_nEnvmapMask;
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int m_nEnvmapMaskFrame;
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int m_nEnvmapMaskTransform;
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int m_nEnvmapTint;
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int m_nBumpmap;
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int m_nBumpFrame;
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int m_nBumpTransform;
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int m_nEnvmapContrast;
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int m_nEnvmapSaturation;
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int m_nFresnelReflection;
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int m_nNoDiffuseBumpLighting;
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int m_nTexture1LumStart;
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int m_nTexture1LumEnd;
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int m_nBumpmap2;
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int m_nBumpFrame2;
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int m_nBumpTransform2;
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int m_nBaseTexture2;
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int m_nBaseTexture2Frame;
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int m_nTexture2uvScale;
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int m_nTexture2BlendStart;
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int m_nTexture2BlendEnd;
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int m_nTexture2LumStart;
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int m_nTexture2LumEnd;
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int m_nTexture2BumpBlendFactor;
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int m_nBaseTexture3;
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int m_nTexture3BlendMode;
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int m_nBaseTexture3Frame;
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int m_nTexture3uvScale;
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int m_nTexture3BlendStart;
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int m_nTexture3BlendEnd;
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int m_nTexture3LumStart;
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int m_nTexture3LumEnd;
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int m_nTexture3BumpBlendFactor;
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int m_nBaseTexture4;
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int m_nTexture4BlendMode;
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int m_nBaseTexture4Frame;
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int m_nTexture4uvScale;
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int m_nTexture4BlendStart;
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int m_nTexture4BlendEnd;
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int m_nTexture4LumStart;
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int m_nTexture4LumEnd;
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int m_nTexture4BumpBlendFactor;
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int m_nLumBlendFactor2;
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int m_nLumBlendFactor3;
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int m_nLumBlendFactor4;
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int m_nFlashlightTexture;
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int m_nFlashlightTextureFrame;
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int m_nSelfShadowedBumpFlag;
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int m_nForceBumpEnable;
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int m_nSeamlessMappingScale;
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int m_nAlphaTestReference;
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int m_nEnvmapAnisotropy;
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int m_nEnvmapAnisotropyScale;
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int m_nShaderSrgbRead360;
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int m_nEnvMapLightScale;
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int m_nEnvMapLightScaleMinMax;
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float m_uvScaleDefault;
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};
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class CLightmapped_4WayBlend_DX9_Context : public CBasePerMaterialContextData
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{
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public:
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uint8 *m_pStaticCmds;
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CCommandBufferBuilder< CFixedCommandStorageBuffer< 900 > > m_SemiStaticCmdsOut;
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#ifdef _PS3
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CCommandBufferBuilder< CFixedCommandStorageBuffer< 256 > > m_flashlightECB;
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#endif
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bool m_bVertexShaderFastPath;
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bool m_bPixelShaderFastPath;
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bool m_bFullyOpaque;
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bool m_bFullyOpaqueWithoutAlphaTest;
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void ResetStaticCmds( void )
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{
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if ( m_pStaticCmds )
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{
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delete[] m_pStaticCmds;
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m_pStaticCmds = NULL;
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}
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}
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CLightmapped_4WayBlend_DX9_Context( void )
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{
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m_pStaticCmds = NULL;
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}
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~CLightmapped_4WayBlend_DX9_Context( void )
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{
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ResetStaticCmds();
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}
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};
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void InitParamsLightmapped_4WayBlend_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Lightmapped_4WayBlend_DX9_Vars_t &info );
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void InitLightmapped_4WayBlend_DX9( CBaseVSShader *pShader, IMaterialVar** params, Lightmapped_4WayBlend_DX9_Vars_t &info );
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void DrawLightmapped_4WayBlend_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow,
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Lightmapped_4WayBlend_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
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void DrawLightmapped_4WayBlend_DX9_FastPath( int *dynVSIdx, int *dynPSIdx, CBaseVSShader *pShader, IMaterialVar** params,
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IShaderDynamicAPI *pShaderAPI, Lightmapped_4WayBlend_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr, BOOL bCSMEnabled );
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#endif // MULTIBLEND_DX9_HELPER_H
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