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55 lines
1.3 KiB
55 lines
1.3 KiB
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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float4 lightColor_InnerCos : TEXCOORD1;
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float4 lightDir_OuterCos : TEXCOORD2;
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float3 lightOrigin : TEXCOORD3;
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float4 attnInfo : TEXCOORD4;
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float3 col : TEXCOORD5;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 texCoord : TEXCOORD0;
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float4 lightColor_InnerCos : TEXCOORD1;
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float4 lightDir_OuterCos : TEXCOORD2;
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float3 lightOrigin : TEXCOORD3;
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float4 attnInfo : TEXCOORD4;
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float3 SampleXYW : TEXCOORD5;
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float3 col : TEXCOORD6;
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};
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float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o;
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o.projPos = float4( v.vPos, 1.0f );
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//o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
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float2 vSamplePos;
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vSamplePos.x = o.projPos.x;
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vSamplePos.y = -o.projPos.y; // invert Y
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vSamplePos = (vSamplePos + o.projPos.w) * 0.5f;
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o.SampleXYW = float3( vSamplePos.x, vSamplePos.y, o.projPos.w );
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o.texCoord = v.vBaseTexCoord;
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o.lightColor_InnerCos = v.lightColor_InnerCos;
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o.lightDir_OuterCos = v.lightDir_OuterCos;
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o.lightOrigin = v.lightOrigin;
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o.col = v.col;
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o.attnInfo = v.attnInfo;
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return o;
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}
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