You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
1.7 KiB
76 lines
1.7 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#include "BaseVSShader.h"
|
|
|
|
|
|
#include "morphweight_vs30.inc"
|
|
#include "morphweight_ps30.inc"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//#define V1 1
|
|
|
|
DEFINE_FALLBACK_SHADER( MorphWeight, MorphWeight_DX9 )
|
|
|
|
BEGIN_VS_SHADER_FLAGS( MorphWeight_DX9, "Help for morphweight", SHADER_NOT_EDITABLE )
|
|
|
|
BEGIN_SHADER_PARAMS
|
|
END_SHADER_PARAMS
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
}
|
|
|
|
SHADER_FALLBACK
|
|
{
|
|
if ( !g_pHardwareConfig->SupportsPixelShaders_3_0() )
|
|
{
|
|
return "Wireframe";
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
SHADOW_STATE
|
|
{
|
|
pShaderShadow->EnableDepthTest( false );
|
|
pShaderShadow->EnableDepthWrites( false );
|
|
pShaderShadow->EnableAlphaWrites( true );
|
|
pShaderShadow->EnableCulling( false );
|
|
pShaderShadow->FogMode( SHADER_FOGMODE_DISABLED, false );
|
|
|
|
DECLARE_STATIC_VERTEX_SHADER( morphweight_vs30 );
|
|
SET_STATIC_VERTEX_SHADER( morphweight_vs30 );
|
|
|
|
DECLARE_STATIC_PIXEL_SHADER( morphweight_ps30 );
|
|
SET_STATIC_PIXEL_SHADER( morphweight_ps30 );
|
|
|
|
// Texcoord0 is the texcoord to write the weights into
|
|
// Texcoord1 contains the morph weights
|
|
int pTexCoord[2] = { 2, 4 };
|
|
|
|
pShaderShadow->VertexShaderVertexFormat( VERTEX_FORMAT_USE_EXACT_FORMAT, 2, pTexCoord, 0 );
|
|
}
|
|
DYNAMIC_STATE
|
|
{
|
|
DECLARE_DYNAMIC_VERTEX_SHADER( morphweight_vs30 );
|
|
SET_DYNAMIC_VERTEX_SHADER( morphweight_vs30 );
|
|
|
|
DECLARE_DYNAMIC_PIXEL_SHADER( morphweight_ps30 );
|
|
SET_DYNAMIC_PIXEL_SHADER( morphweight_ps30 );
|
|
}
|
|
Draw();
|
|
}
|
|
END_SHADER
|
|
|