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40 lines
1.4 KiB
40 lines
1.4 KiB
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef PROJECTED_DX9_HELPER_H
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#define PROJECTED_DX9_HELPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct Projected_DX9_Vars_t
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{
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Projected_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
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int m_nBaseTextureTransform;
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int m_nBaseTexture;
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};
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void InitParamsProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
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Projected_DX9_Vars_t &info );
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void InitProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, Projected_DX9_Vars_t &info );
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void DrawProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow, Projected_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
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#endif // PROJECTED_DX9_HELPER_H
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