Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
#define NUM_TAPS 18
struct PS_INPUT
{
float2 vPos : VPOS; // Normalized Screenpos, call ComputeScreenPos() to get useful 2D coordinates
};
sampler TexSampler : register( s0 );
float2 vDir : register( c0 ); // This will be [1,0] or [0,1]
float vCoeff[NUM_TAPS] : register( c33 );
float4 main( PS_INPUT i ) : COLOR
{
// Center tap at vPos
float4 sampleCenter = tex2D( TexSampler, saturate( ComputeScreenPos( i.vPos ) ) );
float4 accum = vCoeff[0] * sampleCenter;
// Positive and negative offsets per "loop" (we unroll because we can't actually index the constant store)
[unroll]
for ( int j=1; j < NUM_TAPS; j++ )
{
float4 sample0 = tex2D( TexSampler, saturate( ComputeScreenPos( i.vPos + ( vDir * j ) ) ) );
accum += vCoeff[j] * sample0;
float4 sample1 = tex2D( TexSampler, saturate( ComputeScreenPos( i.vPos - ( vDir * j ) ) ) );
accum += vCoeff[j] * sample1;
}
return max( 0, accum );
}