Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
// DYNAMIC: "ISFLOAT" "0..1"
#include "common_ps_fxc.h"
sampler TexSampler0 : register( s0 );
sampler TexSampler1 : register( s1 );
struct PS_INPUT
{
float2 tc : TEXCOORD0;
};
const float4 bloomamount : register( c0 );
float4 main( PS_INPUT i ) : COLOR
{
float4 c0 = tex2D( TexSampler0, i.tc ); // Bloom texture
float4 c1 = tex2D( TexSampler1, i.tc ); // Base texture
float4 result = c0 + bloomamount.xxxx * c1; // And some fraction of bloom to base
#if ISFLOAT
result.r = SrgbLinearToGamma( result.r ); //
result.g = SrgbLinearToGamma( result.g ); // Linear to sRGB
result.b = SrgbLinearToGamma( result.b ); //
#endif
return result;
}