Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 vPos : VPOS; // Normalized Screenpos, call ComputeScreenPos() to get useful 2D coordinates
};
sampler TexSampler : register( s0 );
float3 Shape( float3 cColor )
{
float flLum = saturate(dot( cColor.xyz, float3( 0.3f, 0.59f, 0.11f) ));
cColor.xyz *= flLum * flLum * flLum * flLum; // TODO: parametrize this
return cColor;
}
float4 main( PS_INPUT i ) : COLOR
{
// NOTE: Shape simulates what downsample_nohdr does to the pixel color
float4 result = tex2D( TexSampler, saturate( ComputeScreenPos( i.vPos ) ) );
// Local contrast needs gamma luminance in alpha
float3 vGamma = SrgbLinearToGamma( result.rgb );
result.a = dot( vGamma, float3( 0.299, 0.587, 0.114 ) );
result.rgb = Shape( result.rgb );
return max( 0, result );
}