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92 lines
2.9 KiB
92 lines
2.9 KiB
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Animation/Sequence events
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//
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//==========================================================================
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// Valve includes
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#include "mdlobjects/dmemotioncontrol.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "studio.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMotionControl, CDmeMotionControl );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeMotionControl::OnConstruction()
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{
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m_bX.Init( this, "X" );
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m_bY.Init( this, "Y" );
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m_bZ.Init( this, "Z" );
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m_bXR.Init( this, "XR" );
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m_bYR.Init( this, "YR" );
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m_bZR.Init( this, "ZR" );
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m_bLX.Init( this, "LX" );
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m_bLY.Init( this, "LY" );
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m_bLZ.Init( this, "LZ" );
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m_bLXR.Init( this, "LXR" );
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m_bLYR.Init( this, "LYR" );
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m_bLZR.Init( this, "LZR" );
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m_bLM.Init( this, "LM" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeMotionControl::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeMotionControl::SetStudioMotionControl( int nStudioMotionControl )
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{
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m_bX = ( nStudioMotionControl & STUDIO_X ) != 0;
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m_bY = ( nStudioMotionControl & STUDIO_Y ) != 0;
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m_bZ = ( nStudioMotionControl & STUDIO_Z ) != 0;
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m_bXR = ( nStudioMotionControl & STUDIO_XR ) != 0;
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m_bYR = ( nStudioMotionControl & STUDIO_YR ) != 0;
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m_bZR = ( nStudioMotionControl & STUDIO_ZR ) != 0;
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m_bLX = ( nStudioMotionControl & STUDIO_LX ) != 0;
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m_bLY = ( nStudioMotionControl & STUDIO_LY ) != 0;
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m_bLZ = ( nStudioMotionControl & STUDIO_LZ ) != 0;
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m_bLXR = ( nStudioMotionControl & STUDIO_LXR ) != 0;
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m_bLYR = ( nStudioMotionControl & STUDIO_LYR ) != 0;
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m_bLZR = ( nStudioMotionControl & STUDIO_LZR ) != 0;
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m_bLM = ( nStudioMotionControl & STUDIO_LINEAR ) != 0;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CDmeMotionControl::GetStudioMotionControl() const
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{
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return ( m_bX ? STUDIO_X : 0 ) |
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( m_bY ? STUDIO_Y : 0 ) |
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( m_bZ ? STUDIO_Z : 0 ) |
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( m_bXR ? STUDIO_XR : 0 ) |
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( m_bYR ? STUDIO_YR : 0 ) |
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( m_bZR ? STUDIO_ZR : 0 ) |
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( m_bLX ? STUDIO_LX : 0 ) |
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( m_bLY ? STUDIO_LY : 0 ) |
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( m_bLZ ? STUDIO_LZ : 0 ) |
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( m_bLXR ? STUDIO_LXR : 0 ) |
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( m_bLYR ? STUDIO_LYR : 0 ) |
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( m_bLZR ? STUDIO_LZR : 0 ) |
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( m_bLM ? STUDIO_LINEAR : 0 );
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}
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