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624 lines
13 KiB
624 lines
13 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#if !defined(_STATIC_LINKED) || defined(SOUNDEMITTERSYSTEM_DLL)
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "tier2/interval.h"
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#include "soundchars.h"
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#include "keyvalues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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struct SoundChannels
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{
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int channel;
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const char *name;
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};
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// NOTE: This will need to be updated if channel names are added/removed
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static SoundChannels g_pChannelNames[] =
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{
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{ CHAN_AUTO, "CHAN_AUTO" },
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{ CHAN_WEAPON, "CHAN_WEAPON" },
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{ CHAN_VOICE, "CHAN_VOICE" },
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{ CHAN_ITEM, "CHAN_ITEM" },
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{ CHAN_BODY, "CHAN_BODY" },
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{ CHAN_STREAM, "CHAN_STREAM" },
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{ CHAN_STATIC, "CHAN_STATIC" },
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};
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struct VolumeLevel
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{
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float volume;
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const char *name;
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};
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static VolumeLevel g_pVolumeLevels[] =
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{
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{ VOL_NORM, "VOL_NORM" },
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};
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struct PitchLookup
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{
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float pitch;
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const char *name;
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};
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static PitchLookup g_pPitchLookup[] =
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{
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{ PITCH_NORM, "PITCH_NORM" },
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{ PITCH_LOW, "PITCH_LOW" },
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{ PITCH_HIGH, "PITCH_HIGH" },
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct SoundLevelLookup
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{
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soundlevel_t level;
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char const *name;
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};
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// NOTE: Needs to reflect the soundlevel_t enum defined in soundflags.h
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static SoundLevelLookup g_pSoundLevels[] =
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{
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{ SNDLVL_NONE, "SNDLVL_NONE" },
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{ SNDLVL_20dB, "SNDLVL_20dB" },
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{ SNDLVL_25dB, "SNDLVL_25dB" },
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{ SNDLVL_30dB, "SNDLVL_30dB" },
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{ SNDLVL_35dB, "SNDLVL_35dB" },
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{ SNDLVL_40dB, "SNDLVL_40dB" },
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{ SNDLVL_45dB, "SNDLVL_45dB" },
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{ SNDLVL_50dB, "SNDLVL_50dB" },
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{ SNDLVL_55dB, "SNDLVL_55dB" },
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{ SNDLVL_IDLE, "SNDLVL_IDLE" },
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{ SNDLVL_TALKING, "SNDLVL_TALKING" },
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{ SNDLVL_60dB, "SNDLVL_60dB" },
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{ SNDLVL_65dB, "SNDLVL_65dB" },
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{ SNDLVL_STATIC, "SNDLVL_STATIC" },
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{ SNDLVL_70dB, "SNDLVL_70dB" },
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{ SNDLVL_NORM, "SNDLVL_NORM" },
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{ SNDLVL_75dB, "SNDLVL_75dB" },
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{ SNDLVL_80dB, "SNDLVL_80dB" },
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{ SNDLVL_85dB, "SNDLVL_85dB" },
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{ SNDLVL_90dB, "SNDLVL_90dB" },
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{ SNDLVL_95dB, "SNDLVL_95dB" },
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{ SNDLVL_100dB, "SNDLVL_100dB" },
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{ SNDLVL_105dB, "SNDLVL_105dB" },
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{ SNDLVL_110dB, "SNDLVL_110dB" },
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{ SNDLVL_120dB, "SNDLVL_120dB" },
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{ SNDLVL_130dB, "SNDLVL_130dB" },
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{ SNDLVL_GUNFIRE, "SNDLVL_GUNFIRE" },
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{ SNDLVL_140dB, "SNDLVL_140dB" },
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{ SNDLVL_150dB, "SNDLVL_150dB" },
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{ SNDLVL_180dB, "SNDLVL_180dB" },
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};
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static const char *_SoundLevelToString( soundlevel_t level )
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{
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int c = ARRAYSIZE( g_pSoundLevels );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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SoundLevelLookup *entry = &g_pSoundLevels[ i ];
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if ( entry->level == level )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
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return sz;
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}
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static const char *_ChannelToString( int channel )
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{
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int c = ARRAYSIZE( g_pChannelNames );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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SoundChannels *entry = &g_pChannelNames[ i ];
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if ( entry->channel == channel )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
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return sz;
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}
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static const char *_VolumeToString( float volume )
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{
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int c = ARRAYSIZE( g_pVolumeLevels );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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VolumeLevel *entry = &g_pVolumeLevels[ i ];
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if ( entry->volume == volume )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
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return sz;
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}
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static const char *_PitchToString( float pitch )
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{
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int c = ARRAYSIZE( g_pPitchLookup );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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PitchLookup *entry = &g_pPitchLookup[ i ];
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if ( entry->pitch == pitch )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
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return sz;
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}
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#define SNDLVL_PREFIX "SNDLVL_"
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soundlevel_t TextToSoundLevel( const char *key )
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{
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if ( !key )
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{
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Assert( 0 );
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return SNDLVL_NORM;
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}
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int c = ARRAYSIZE( g_pSoundLevels );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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SoundLevelLookup *entry = &g_pSoundLevels[ i ];
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if ( !Q_strcasecmp( key, entry->name ) )
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return entry->level;
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}
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if ( StringHasPrefix( key, SNDLVL_PREFIX ) )
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{
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char const *val = key + V_strlen( SNDLVL_PREFIX );
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int sndlvl = atoi( val );
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if ( sndlvl > 0 && sndlvl <= 180 )
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{
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return ( soundlevel_t )sndlvl;
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}
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}
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DevMsg( "CSoundEmitterSystem: Unknown sound level %s\n", key );
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return SNDLVL_NORM;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Convert "chan_xxx" into integer value for channel
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// Input : *name -
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// Output : static int
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//-----------------------------------------------------------------------------
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int TextToChannel( const char *name )
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{
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if ( !name )
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{
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Assert( 0 );
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// CHAN_AUTO
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return CHAN_AUTO;
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}
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if ( Q_strncasecmp( name, "chan_", strlen( "chan_" ) ) )
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{
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return atoi( name );
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}
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int c = ARRAYSIZE( g_pChannelNames );
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int i;
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for ( i = 0; i < c; i++ )
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{
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if ( !Q_strcasecmp( name, g_pChannelNames[ i ].name ) )
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{
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return g_pChannelNames[ i ].channel;
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}
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}
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// At this point, it starts with chan_ but is not recognized
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// atoi would return 0, so just do chan auto
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DevMsg( "CSoundEmitterSystem: Warning, unknown channel type in sounds.txt (%s)\n", name );
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return CHAN_AUTO;
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}
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const char *SoundLevelToString( soundlevel_t level )
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{
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int c = ARRAYSIZE( g_pSoundLevels );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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SoundLevelLookup *entry = &g_pSoundLevels[ i ];
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if ( entry->level == level )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
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return sz;
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}
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const char *ChannelToString( int channel )
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{
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int c = ARRAYSIZE( g_pChannelNames );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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SoundChannels *entry = &g_pChannelNames[ i ];
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if ( entry->channel == channel )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
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return sz;
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}
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const char *VolumeToString( float volume )
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{
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int c = ARRAYSIZE( g_pVolumeLevels );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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VolumeLevel *entry = &g_pVolumeLevels[ i ];
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if ( entry->volume == volume )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
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return sz;
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}
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const char *PitchToString( float pitch )
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{
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int c = ARRAYSIZE( g_pPitchLookup );
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int i;
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for ( i = 0 ; i < c; i++ )
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{
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PitchLookup *entry = &g_pPitchLookup[ i ];
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if ( entry->pitch == pitch )
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return entry->name;
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}
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static char sz[ 32 ];
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Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
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return sz;
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}
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CSoundParametersInternal::CSoundParametersInternal()
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{
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m_pConvertedNames = m_pSoundNames = NULL;
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m_nConvertedNames = m_nSoundNames = 0;
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channel = CHAN_AUTO; // 0
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volume.start = VOL_NORM; // 1.0f
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volume.range = 0.0f;
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pitch.start = PITCH_NORM; // 100
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pitch.range = 0;
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soundlevel.start = SNDLVL_NORM; // 75dB
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soundlevel.range = 0;
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delay_msec = 0;
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play_to_owner_only = false;
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had_missing_wave_files = false;
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uses_gender_token = false;
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m_bHasCached = false;
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m_bHRTFBilinear = false;
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m_bHRTFFollowEntity = false;
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m_nSoundEntryVersion = 1;
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m_pOperatorsKV = NULL;
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// TERROR:
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m_pGameData = NULL;
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}
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CSoundParametersInternal::CSoundParametersInternal( const CSoundParametersInternal& src )
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{
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m_pSoundNames = NULL;
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m_pConvertedNames = NULL;
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m_pOperatorsKV = NULL;
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// TERROR:
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m_pGameData = NULL;
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CopyFrom( src );
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}
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CSoundParametersInternal::~CSoundParametersInternal()
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{
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if ( m_nSoundNames > 1 )
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free(m_pSoundNames );
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if ( m_nConvertedNames > 1 )
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free( m_pConvertedNames);
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if ( m_pOperatorsKV )
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{
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m_pOperatorsKV->deleteThis();
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m_pOperatorsKV = NULL;
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}
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m_pConvertedNames = NULL;
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m_pSoundNames = NULL;
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m_nSoundNames = 0;
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m_nConvertedNames = 0;
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}
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void CSoundParametersInternal::SetOperatorsKV( KeyValues *src )
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{
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if ( m_pOperatorsKV )
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{
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m_pOperatorsKV->deleteThis();
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}
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m_pOperatorsKV = NULL;
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m_pOperatorsKV = new KeyValues( "Operators" );
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src->CopySubkeys( m_pOperatorsKV );
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}
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void CSoundParametersInternal::CopyFrom( const CSoundParametersInternal& src )
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{
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if ( m_nSoundNames > 1 )
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free(m_pSoundNames);
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if ( m_nConvertedNames > 1 )
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free(m_pConvertedNames);
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channel = src.channel;
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volume = src.volume;
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pitch = src.pitch;
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soundlevel = src.soundlevel;
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delay_msec = src.delay_msec;
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play_to_owner_only = src.play_to_owner_only;
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m_bHRTFBilinear = src.m_bHRTFBilinear;
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m_bHRTFFollowEntity = src.m_bHRTFFollowEntity;
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m_nSoundNames = src.m_nSoundNames;
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if ( m_nSoundNames )
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{
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if ( m_nSoundNames > 1 )
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{
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m_pSoundNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nSoundNames);
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memcpy( m_pSoundNames, src.m_pSoundNames, m_nSoundNames * sizeof(SoundFile) );
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}
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else
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{
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m_pSoundNames = src.m_pSoundNames;
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}
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}
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else
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{
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m_pSoundNames = NULL;
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}
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m_nConvertedNames = src.m_nConvertedNames;
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if ( m_nConvertedNames )
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{
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if ( m_nConvertedNames > 1 )
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{
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m_pConvertedNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nConvertedNames);
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memcpy( m_pConvertedNames, src.m_pConvertedNames, m_nConvertedNames * sizeof(SoundFile) );
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}
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else
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{
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m_pConvertedNames = src.m_pConvertedNames;
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}
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}
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else
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{
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m_pConvertedNames = NULL;
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}
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if ( src.m_pOperatorsKV )
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{
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SetOperatorsKV( src.m_pOperatorsKV );
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}
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had_missing_wave_files = src.had_missing_wave_files;
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uses_gender_token = src.uses_gender_token;
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}
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#define CompareInterval( i1, i2 ) ( memcmp( &(i1), &(i2), sizeof(i1) ) == 0 )
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bool CSoundParametersInternal::operator == ( const CSoundParametersInternal& other ) const
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{
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if ( this == &other )
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return true;
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if ( channel != other.channel )
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return false;
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if ( !CompareInterval( volume, other.volume ) )
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return false;
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if ( !CompareInterval( pitch, other.pitch ) )
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return false;
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if ( !CompareInterval( soundlevel, other.soundlevel ) )
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return false;
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if ( delay_msec != other.delay_msec )
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return false;
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if ( play_to_owner_only != other.play_to_owner_only )
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return false;
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if (m_bHRTFBilinear != other.m_bHRTFBilinear)
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return false;
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if ( m_bHRTFFollowEntity != other.m_bHRTFFollowEntity )
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return false;
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if ( m_nSoundNames != other.m_nSoundNames )
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return false;
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// Compare items
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int c = m_nSoundNames;
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for ( int i = 0; i < c; i++ )
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{
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if ( GetSoundNames()[ i ].symbol != other.GetSoundNames()[ i ].symbol )
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return false;
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}
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return true;
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}
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float16 ZERO_FLOAT16;
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const char *CSoundParametersInternal::VolumeToString( void ) const
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{
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if ( volume.range == ZERO_FLOAT16 )
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{
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return _VolumeToString( volume.start );
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}
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static char sz[ 64 ];
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Q_snprintf( sz, sizeof( sz ), "%.3f, %.3f", (float)volume.start, (float)volume.start + (float)volume.range );
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return sz;
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}
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const char *CSoundParametersInternal::ChannelToString( void ) const
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{
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return _ChannelToString( channel );
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}
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const char *CSoundParametersInternal::SoundLevelToString( void ) const
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{
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if ( soundlevel.range == 0 )
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{
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return _SoundLevelToString( (soundlevel_t)(int)soundlevel.start );
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}
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static char sz[ 64 ];
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Q_snprintf( sz, sizeof( sz ), "%i, %i", (soundlevel_t)(int)soundlevel.start, (soundlevel_t)(int)(soundlevel.start + soundlevel.range ) );
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return sz;
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}
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const char *CSoundParametersInternal::PitchToString( void ) const
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{
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if ( pitch.range == 0 )
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{
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return _PitchToString( (int)pitch.start );
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}
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static char sz[ 64 ];
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Q_snprintf( sz, sizeof( sz ), "%i, %i", (int)pitch.start, (int)(pitch.start + pitch.range ) );
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return sz;
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}
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void CSoundParametersInternal::VolumeFromString( const char *sz )
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{
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if ( !Q_strcasecmp( sz, "VOL_NORM" ) )
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{
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volume.start = VOL_NORM;
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volume.range = 0.0f;
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}
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else
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{
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volume.FromInterval( ReadInterval( sz ) );
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}
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}
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void CSoundParametersInternal::ChannelFromString( const char *sz )
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{
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channel = TextToChannel( sz );
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}
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|
|
void CSoundParametersInternal::PitchFromString( const char *sz )
|
|
{
|
|
if ( !Q_strcasecmp( sz, "PITCH_NORM" ) )
|
|
{
|
|
pitch.start = PITCH_NORM;
|
|
pitch.range = 0;
|
|
}
|
|
else if ( !Q_strcasecmp( sz, "PITCH_LOW" ) )
|
|
{
|
|
pitch.start = PITCH_LOW;
|
|
pitch.range = 0;
|
|
}
|
|
else if ( !Q_strcasecmp( sz, "PITCH_HIGH" ) )
|
|
{
|
|
pitch.start = PITCH_HIGH;
|
|
pitch.range = 0;
|
|
}
|
|
else
|
|
{
|
|
pitch.FromInterval( ReadInterval( sz ) );
|
|
}
|
|
}
|
|
|
|
void CSoundParametersInternal::SoundLevelFromString( const char *sz )
|
|
{
|
|
if ( !Q_strncasecmp( sz, "SNDLVL_", strlen( "SNDLVL_" ) ) )
|
|
{
|
|
soundlevel.start = TextToSoundLevel( sz );
|
|
soundlevel.range = 0;
|
|
}
|
|
else
|
|
{
|
|
soundlevel.FromInterval( ReadInterval( sz ) );
|
|
}
|
|
}
|
|
|
|
void CSoundParametersInternal::AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source )
|
|
{
|
|
(*pDestCount)++;
|
|
if ( *pDestCount == 1 )
|
|
{
|
|
// NOTE: when there's only one soundfile in the list, we store it
|
|
// packed into the pointer itself, the four bytes for the pointer is just used to store the sound file!
|
|
COMPILE_TIME_ASSERT( sizeof(SoundFile) <= sizeof(SoundFile *) );
|
|
*((SoundFile *)(pDest)) = source;
|
|
}
|
|
else
|
|
{
|
|
SoundFile temp;
|
|
if ( *pDestCount == 2 )
|
|
{
|
|
// Copying from a list of one soundfile. Save off the struct
|
|
// packed into the pointer field.
|
|
temp = *((SoundFile *)(pDest));
|
|
*pDest = NULL;
|
|
}
|
|
|
|
*pDest = (SoundFile *)realloc( *pDest, (*pDestCount) * sizeof(SoundFile) );
|
|
(*pDest)[ *pDestCount - 1 ] = source;
|
|
|
|
if ( *pDestCount == 2 )
|
|
{
|
|
(*pDest)[0] = temp;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // !_STATIC_LINKED || SOUNDEMITTERSYSTEM_DLL
|