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1559 lines
54 KiB
1559 lines
54 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BUILDDISP_H
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#define BUILDDISP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "commonmacros.h"
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#include "tier0/dbg.h"
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#include "bspfile.h"
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#include "mathlib/mathlib.h"
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#include "mathlib/bumpvects.h"
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#include "mathlib/vector4d.h"
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#include "disp_common.h"
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#include "bitvec.h"
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#define DISP_ALPHA_PROP_DELTA 382.5f
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class CCoreDispInfo;
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struct CoreDispBBox_t
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{
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Vector vMin, vMax;
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};
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//=========================================================================
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//
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// Surface Class - interfacing class (fill in with MapFace, dface_t, and
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// msurface_t)
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//
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class CCoreDispSurface
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{
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public:
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enum { QUAD_POINT_COUNT = 4 };
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enum { MAX_CORNER_NEIGHBOR_COUNT = 16 };
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CCoreDispSurface();
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//=========================================================================
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//
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// initialization
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//
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void Init( void );
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//=========================================================================
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//
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// parent surface id - index to CMapFace, dface_t, or msurface_t
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//
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inline void SetHandle( int handle );
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inline int GetHandle( void );
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//=========================================================================
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//
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// vertex data - pos, normal, texture, lightmap, alpha, etc...
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//
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inline void SetPointCount( int count );
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inline int GetPointCount( void ) const;
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inline void SetPoint( int index, Vector const &pt );
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inline void GetPoint( int index, Vector& pt ) const;
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inline Vector const& GetPoint( int index ) const;
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inline void SetPointNormal( int index, Vector const &normal );
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inline void GetPointNormal( int index, Vector &normal );
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inline void SetTexCoord( int index, Vector2D const& texCoord );
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inline void GetTexCoord( int index, Vector2D& texCoord ) const;
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inline void SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord );
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inline void GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const;
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inline void SetLuxelCoords( int bumpIndex, Vector2D const coords[4] );
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inline void GetLuxelCoords( int bumpIndex, Vector2D coords[4] ) const;
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inline void SetLuxelU( int nU ) { m_nLuxelU = nU; }
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inline int GetLuxelU( void ) { return m_nLuxelU; }
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inline void SetLuxelV( int nV ) { m_nLuxelV = nV; }
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inline int GetLuxelV( void ) { return m_nLuxelV; }
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bool CalcLuxelCoords( int nLuxels, bool bAdjust, const Vector &vecU, const Vector &vecV );
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inline void SetAlpha( int index, float alpha );
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inline float GetAlpha( int const index ) const;
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//=========================================================================
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//
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// utils
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//
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inline void GetNormal( Vector& normal );
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inline void SetFlags( int flag );
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inline int GetFlags( void );
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inline void SetContents( int contents );
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inline int GetContents( void );
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//=========================================================================
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//
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// create utils (texture axis not use anymore but here to support older maps)
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//
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inline void SetSAxis( Vector const &axis );
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inline void GetSAxis( Vector &axis );
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inline void SetTAxis( Vector const &axis );
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inline void GetTAxis( Vector &axis );
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inline void SetPointStartIndex( int index );
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inline int GetPointStartIndex( void );
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inline void SetPointStart( Vector const &pt );
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inline void GetPointStart( Vector &pt );
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// Used by the tools to set the neighbor data from the BSP file.
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void SetNeighborData( const CDispNeighbor edgeNeighbors[4], const CDispCornerNeighbors cornerNeighbors[4] );
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void GeneratePointStartIndexFromMappingAxes( Vector const &sAxis, Vector const &tAxis );
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int GenerateSurfPointStartIndex( void );
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int FindSurfPointStartIndex( void );
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void AdjustSurfPointData( void );
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// Indexed by CORNER_ defines.
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CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) { Assert( iCorner >= 0 && iCorner < ARRAYSIZE( m_CornerNeighbors ) ); return &m_CornerNeighbors[iCorner]; }
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const CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) const { Assert( iCorner >= 0 && iCorner < ARRAYSIZE( m_CornerNeighbors ) ); return &m_CornerNeighbors[iCorner]; }
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// Indexed by CORNER_ defines.
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int GetCornerNeighborCount( int iCorner ) const { return GetCornerNeighbors( iCorner )->m_nNeighbors; }
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int GetCornerNeighbor( int iCorner, int iNeighbor ) const { Assert( iNeighbor >= 0 && iNeighbor < GetCornerNeighbors(iCorner)->m_nNeighbors ); return GetCornerNeighbors( iCorner )->m_Neighbors[iNeighbor]; }
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CDispNeighbor* GetEdgeNeighbor( int iEdge ) { Assert( iEdge >= 0 && iEdge < ARRAYSIZE( m_EdgeNeighbors ) ); return &m_EdgeNeighbors[iEdge]; }
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const CDispNeighbor* GetEdgeNeighbor( int iEdge ) const { Assert( iEdge >= 0 && iEdge < ARRAYSIZE( m_EdgeNeighbors ) ); return &m_EdgeNeighbors[iEdge]; }
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protected:
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// Utility
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bool LongestInU( const Vector &vecU, const Vector &vecV );
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int m_Index; // parent face (CMapFace, dface_t, msurface_t) index "handle"
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int m_PointCount; // number of points in the face (should be 4!)
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Vector m_Points[QUAD_POINT_COUNT]; // points
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Vector m_Normals[QUAD_POINT_COUNT]; // normals at points
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Vector2D m_TexCoords[QUAD_POINT_COUNT]; // texture coordinates at points
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Vector2D m_LuxelCoords[NUM_BUMP_VECTS+1][QUAD_POINT_COUNT]; // lightmap coordinates at points
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float m_Alphas[QUAD_POINT_COUNT]; // alpha at points
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Vector4D m_MultiBlends[ QUAD_POINT_COUNT ];
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Vector4D m_AlphaBlends[ QUAD_POINT_COUNT ];
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Vector m_vBlendColors[ QUAD_POINT_COUNT ][ MAX_MULTIBLEND_CHANNELS ];
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// Luxels sizes
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int m_nLuxelU;
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int m_nLuxelV;
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// Straight from the BSP file.
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CDispNeighbor m_EdgeNeighbors[4];
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CDispCornerNeighbors m_CornerNeighbors[4];
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int m_Flags; // surface flags - inherited from the "parent" face
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int m_Contents; // contents flags - inherited from the "parent" face
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Vector sAxis; // used to generate start disp orientation (old method)
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Vector tAxis; // used to generate start disp orientation (old method)
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int m_PointStartIndex; // index to the starting point -- for saving starting point
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Vector m_PointStart; // starting point used to determine the orientation of the displacement map on the surface
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetHandle( int handle )
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{
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m_Index = handle;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CCoreDispSurface::GetHandle( void )
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{
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return m_Index;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetPointCount( int count )
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{
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// quad only -- currently!
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if( count != 4 )
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return;
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m_PointCount = count;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CCoreDispSurface::GetPointCount( void ) const
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{
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return m_PointCount;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetPoint( int index, Vector const &pt )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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VectorCopy( pt, m_Points[index] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetPoint( int index, Vector &pt ) const
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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VectorCopy( m_Points[index], pt );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline Vector const& CCoreDispSurface::GetPoint( int index ) const
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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return m_Points[index];
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetPointNormal( int index, Vector const &normal )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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VectorCopy( normal, m_Normals[index] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetPointNormal( int index, Vector& normal )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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VectorCopy( m_Normals[index], normal );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetTexCoord( int index, Vector2D const& texCoord )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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Vector2DCopy( texCoord, m_TexCoords[index] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetTexCoord( int index, Vector2D& texCoord ) const
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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Vector2DCopy( m_TexCoords[index], texCoord );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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Assert( bumpIndex >= 0 );
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
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Vector2DCopy( luxelCoord, m_LuxelCoords[bumpIndex][index] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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Assert( bumpIndex >= 0 );
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
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Vector2DCopy( m_LuxelCoords[bumpIndex][index], luxelCoord );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetLuxelCoords( int bumpIndex, Vector2D const luxelCoords[4] )
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{
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Assert( bumpIndex >= 0 );
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
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for( int i=0; i < 4; i++ )
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Vector2DCopy( luxelCoords[i], m_LuxelCoords[bumpIndex][i] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetLuxelCoords( int bumpIndex, Vector2D luxelCoords[4] ) const
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{
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Assert( bumpIndex >= 0 );
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
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for( int i=0; i < 4; i++ )
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Vector2DCopy( m_LuxelCoords[bumpIndex][i], luxelCoords[i] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetAlpha( int index, float alpha )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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m_Alphas[index] = alpha;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline float CCoreDispSurface::GetAlpha( int const index ) const
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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return m_Alphas[index];
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetFlags( int flag )
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{
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m_Flags = flag;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CCoreDispSurface::GetFlags( void )
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{
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return m_Flags;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetContents( int contents )
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{
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m_Contents = contents;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CCoreDispSurface::GetContents( void )
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{
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return m_Contents;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetSAxis( Vector const &axis )
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{
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VectorCopy( axis, sAxis );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetSAxis( Vector& axis )
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{
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VectorCopy( sAxis, axis );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetTAxis( Vector const &axis )
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{
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VectorCopy( axis, tAxis );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetTAxis( Vector& axis )
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{
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VectorCopy( tAxis, axis );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetPointStartIndex( int index )
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{
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Assert( index >= 0 );
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Assert( index < QUAD_POINT_COUNT );
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m_PointStartIndex = index;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CCoreDispSurface::GetPointStartIndex( void )
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{
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return m_PointStartIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::SetPointStart( Vector const& pt )
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{
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VectorCopy( pt, m_PointStart );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetPointStart( Vector& pt )
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{
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VectorCopy( m_PointStart, pt );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispSurface::GetNormal( Vector& normal )
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{
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//
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// calculate the displacement surface normal
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//
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Vector tmp[2];
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VectorSubtract( m_Points[1], m_Points[0], tmp[0] );
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VectorSubtract( m_Points[3], m_Points[0], tmp[1] );
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CrossProduct( tmp[1], tmp[0], normal );
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VectorNormalize( normal );
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}
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//=========================================================================
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//
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// Node Class (for displacement quad-tree)
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//
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class CCoreDispNode
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{
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public:
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enum { MAX_NEIGHBOR_NODE_COUNT = 4 };
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enum { MAX_NEIGHBOR_VERT_COUNT = 8 };
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enum { MAX_SURF_AT_NODE_COUNT = 8 };
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//=========================================================================
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//
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// Initialization
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//
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void Init( void );
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//=========================================================================
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//
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//
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//
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inline void SetBoundingBox( Vector const& bMin, Vector const& bMax );
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inline void GetBoundingBox( Vector& bMin, Vector& bMax );
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inline void SetErrorTerm( float errorTerm );
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inline float GetErrorTerm( void );
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inline void SetNeighborNodeIndex( int dir, int index );
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inline int GetNeighborNodeIndex( int dir );
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inline void SetCenterVertIndex( int index );
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inline int GetCenterVertIndex( void );
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inline void SetNeighborVertIndex( int dir, int index );
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inline int GetNeighborVertIndex( int dir );
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inline void SetTriBoundingBox( int index, Vector const& bMin, Vector const& bMax );
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inline void GetTriBoundingBox( int index, Vector& bMin, Vector& bMax );
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inline void SetTriPlane( int index, Vector const& normal, float dist );
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inline void GetTriPlane( int index, cplane_t *plane );
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inline void SetRayBoundingBox( int index, Vector const& bMin, Vector const& bMax );
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inline void GetRayBoundingBox( int index, Vector& bMin, Vector& bMax );
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//=========================================================================
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//
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// Node Functions (friend functions)
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//
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friend int GetNodeLevel( int index );
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friend int GetNodeCount( int power );
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friend int GetNodeParent( int index );
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friend int GetNodeChild( int power, int index, int direction );
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friend int GetNodeNeighborNode( int power, int index, int direction, int level );
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friend int GetNodeNeighborNodeFromNeighborSurf( int power, int index, int direction, int level, int neighborOrient );
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friend int GetNodeMinNodeAtLevel( int level );
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friend void GetDispNodeTriVerts( CCoreDispInfo *pDisp, int nodeIndex, int triIndex, float *v1, float *v2, float *v3 );
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friend void GetComponentsFromNodeIndex( int index, int *x, int *y );
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friend int GetNodeIndexFromComponents( int x, int y );
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protected:
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Vector m_BBox[2]; // displacement node bounding box (take into account size of children)
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float m_ErrorTerm; // LOD error term (the "precision" of the representation of the surface at this node's level)
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int m_VertIndex; // the node's vertex index (center vertex of node)
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int m_NeighborVertIndices[MAX_NEIGHBOR_VERT_COUNT]; // all other vertex indices in node (maximally creates 8 trianglar surfaces)
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Vector m_SurfBBoxes[MAX_SURF_AT_NODE_COUNT][2]; // surface bounding boxes - old method
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cplane_t m_SurfPlanes[MAX_SURF_AT_NODE_COUNT]; // surface plane info - old method
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Vector m_RayBBoxes[4][2]; // bounding boxes for ray traces
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispNode::SetBoundingBox( Vector const& bMin, Vector const& bMax )
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{
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VectorCopy( bMin, m_BBox[0] );
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VectorCopy( bMax, m_BBox[1] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CCoreDispNode::GetBoundingBox( Vector& bMin, Vector& bMax )
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{
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VectorCopy( m_BBox[0], bMin );
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VectorCopy( m_BBox[1], bMax );
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}
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|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetErrorTerm( float errorTerm )
|
|
{
|
|
m_ErrorTerm = errorTerm;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CCoreDispNode::GetErrorTerm( void )
|
|
{
|
|
return m_ErrorTerm;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetCenterVertIndex( int index )
|
|
{
|
|
m_VertIndex = index;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispNode::GetCenterVertIndex( void )
|
|
{
|
|
return m_VertIndex;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetNeighborVertIndex( int dir, int index )
|
|
{
|
|
Assert( dir >= 0 );
|
|
Assert( dir < MAX_NEIGHBOR_VERT_COUNT );
|
|
m_NeighborVertIndices[dir] = index;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispNode::GetNeighborVertIndex( int dir )
|
|
{
|
|
Assert( dir >= 0 );
|
|
Assert( dir < MAX_NEIGHBOR_VERT_COUNT );
|
|
return m_NeighborVertIndices[dir];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetTriBoundingBox( int index, Vector const& bMin, Vector const& bMax )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_SURF_AT_NODE_COUNT );
|
|
VectorCopy( bMin, m_SurfBBoxes[index][0] );
|
|
VectorCopy( bMax, m_SurfBBoxes[index][1] );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::GetTriBoundingBox( int index, Vector& bMin, Vector& bMax )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_SURF_AT_NODE_COUNT );
|
|
VectorCopy( m_SurfBBoxes[index][0], bMin );
|
|
VectorCopy( m_SurfBBoxes[index][1], bMax );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetTriPlane( int index, Vector const &normal, float dist )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_SURF_AT_NODE_COUNT );
|
|
VectorCopy( normal, m_SurfPlanes[index].normal );
|
|
m_SurfPlanes[index].dist = dist;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::GetTriPlane( int index, cplane_t *plane )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_SURF_AT_NODE_COUNT );
|
|
VectorCopy( m_SurfPlanes[index].normal, plane->normal );
|
|
plane->dist = m_SurfPlanes[index].dist;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::SetRayBoundingBox( int index, Vector const &bMin, Vector const &bMax )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < 4 );
|
|
VectorCopy( bMin, m_RayBBoxes[index][0] );
|
|
VectorCopy( bMax, m_RayBBoxes[index][1] );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispNode::GetRayBoundingBox( int index, Vector& bMin, Vector& bMax )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < 4 );
|
|
VectorCopy( m_RayBBoxes[index][0], bMin );
|
|
VectorCopy( m_RayBBoxes[index][1], bMax );
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// CCoreInfoBuilder - the primary data necessay to derive a displacement surface
|
|
// used by WorldCraft (CMapFace, CMapDisp), VRAD (dface_t, ddispinto_t),
|
|
// and the engine (msurface_t, CDispInfo)
|
|
//
|
|
|
|
struct CoreDispVert_t
|
|
{
|
|
Vector m_FieldVector; // displacement vector field
|
|
float m_FieldDistance; // the distances along the displacement vector normal
|
|
|
|
Vector m_SubdivNormal;
|
|
Vector m_SubdivPos; // used the create curvature of displacements
|
|
|
|
// generated displacement surface data
|
|
Vector m_Vert; // displacement surface vertices
|
|
Vector m_FlatVert;
|
|
Vector m_Normal; // displacement surface normals
|
|
Vector m_TangentS; // use in calculating the tangent space axes
|
|
Vector m_TangentT; // use in calculating the tangent space axes
|
|
Vector2D m_TexCoord; // displacement surface texture coordinates
|
|
Vector2D m_LuxelCoords[NUM_BUMP_VECTS+1]; // displacement surface lightmap coordinates
|
|
|
|
// additional per-vertex data
|
|
float m_Alpha; // displacement alpha values (per displacement vertex)
|
|
|
|
Vector4D m_MultiBlend;
|
|
Vector4D m_AlphaBlend;
|
|
Vector m_vBlendColors[ 4 ];
|
|
};
|
|
|
|
// New, need to use this at the node level
|
|
#define COREDISPTRI_TAG_WALKABLE (1<<0)
|
|
#define COREDISPTRI_TAG_FORCE_WALKABLE_BIT (1<<1)
|
|
#define COREDISPTRI_TAG_FORCE_WALKABLE_VAL (1<<2)
|
|
#define COREDISPTRI_TAG_BUILDABLE (1<<3)
|
|
#define COREDISPTRI_TAG_FORCE_BUILDABLE_BIT (1<<4)
|
|
#define COREDISPTRI_TAG_FORCE_BUILDABLE_VAL (1<<5)
|
|
#define COREDISPTRI_TAG_FORCE_REMOVE_BIT (1<<6)
|
|
|
|
struct CoreDispTri_t
|
|
{
|
|
unsigned short m_iIndex[3]; // the three indices that make up a triangle
|
|
unsigned short m_uiTags; // walkable, buildable, etc.
|
|
};
|
|
|
|
class CCoreDispInfo : public CDispUtilsHelper
|
|
{
|
|
public:
|
|
|
|
//
|
|
// tree and displacement surface directions
|
|
//
|
|
enum { WEST = 0,
|
|
NORTH = 1,
|
|
EAST = 2,
|
|
SOUTH = 3,
|
|
SOUTHWEST = 4,
|
|
SOUTHEAST = 5,
|
|
NORTHWEST = 6,
|
|
NORTHEAST = 7 };
|
|
|
|
#if 0
|
|
//
|
|
// building parameters
|
|
//
|
|
enum { BUILD_NORMALS = 0x1,
|
|
BUILD_TEXCOORDS = 0x2,
|
|
BUILD_LIGHTCOORDS = 0x4,
|
|
BUILD_LODTREE = 0x8,
|
|
BUILD_COLLISION = 0x10,
|
|
BUILD_TANGENTSPACE = 0x20 };
|
|
#endif
|
|
|
|
//
|
|
// surface info flags
|
|
//
|
|
enum { SURF_BUMPED = 0x1,
|
|
SURF_NOPHYSICS_COLL = 0x2,
|
|
SURF_NOHULL_COLL = 0x4,
|
|
SURF_NORAY_COLL = 0x8 };
|
|
|
|
enum { MAX_DISP_POWER = MAX_MAP_DISP_POWER };
|
|
enum { MAX_VERT_COUNT = MAX_DISPVERTS };
|
|
enum { MAX_NODE_COUNT = 85 };
|
|
|
|
|
|
// Convert from a CDispUtilsHelper.
|
|
public:
|
|
|
|
static CCoreDispInfo* FromDispUtils( CDispUtilsHelper *p ) { return (CCoreDispInfo*)p; }
|
|
|
|
|
|
// CDispUtilsHelper implementation.
|
|
public:
|
|
|
|
virtual CDispNeighbor* GetEdgeNeighbor( int index );
|
|
virtual CDispCornerNeighbors* GetCornerNeighbors( int index );
|
|
virtual const CPowerInfo* GetPowerInfo() const;
|
|
virtual CDispUtilsHelper* GetDispUtilsByIndex( int index );
|
|
|
|
|
|
public:
|
|
|
|
//=========================================================================
|
|
//
|
|
// Creation/Destruction
|
|
//
|
|
CCoreDispInfo();
|
|
~CCoreDispInfo();
|
|
|
|
void InitSurf( int parentIndex, Vector points[4], Vector normals[4],
|
|
Vector2D texCoords[4], Vector2D lightCoords[4][4], int contents, int flags,
|
|
bool bGenerateSurfPointStart, Vector& startPoint,
|
|
bool bHasMappingAxes, Vector& uAxis, Vector& vAxis );
|
|
|
|
void InitDispInfo( int power, int minTess, float smoothingAngle, float *alphas, Vector *dispVectorField, float *dispDistances, int nFlags, const CDispMultiBlend *pvMultiBlends );
|
|
|
|
// This just unpacks the contents of the verts into arrays and calls InitDispInfo.
|
|
void InitDispInfo( int power, int minTess, float smoothingAngle, const CDispVert *pVerts, const CDispTri *pTris, int nFlags, const CDispMultiBlend *pvMultiBlends );
|
|
|
|
// bool Create( int creationFlags );
|
|
bool Create( void );
|
|
bool CreateWithoutLOD( void );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Parameter "Wrappers"
|
|
//
|
|
CCoreDispSurface* GetSurface() { return &m_Surf; }
|
|
const CCoreDispSurface* GetSurface() const { return &m_Surf; }
|
|
|
|
inline CCoreDispNode *GetNode( int index );
|
|
|
|
inline void SetPower( int power );
|
|
inline int GetPower( void ) const;
|
|
inline int GetPostSpacing( void );
|
|
inline int GetWidth( void );
|
|
inline int GetHeight( void );
|
|
inline int GetSize( void ) const;
|
|
inline int GetFlags( void ) const;
|
|
|
|
// Use this disp as a CDispUtils.
|
|
void SetDispUtilsHelperInfo( CCoreDispInfo **ppListBase, int listSize );
|
|
|
|
void SetNeighborData( const CDispNeighbor edgeNeighbors[4], const CDispCornerNeighbors cornerNeighbors[4] ) { GetSurface()->SetNeighborData( edgeNeighbors, cornerNeighbors ); }
|
|
|
|
// Get a corner point. Indexed by the CORNER_ defines.
|
|
const CVertIndex& GetCornerPointIndex( int index ) const { return GetPowerInfo()->GetCornerPointIndex( index ); }
|
|
const Vector& GetCornerPoint( int index ) const { return GetVert( VertIndexToInt( GetCornerPointIndex( index ) ) ); }
|
|
|
|
inline void SetVert( int index, Vector const& vert );
|
|
inline void GetVert( int index, Vector& vert ) const;
|
|
|
|
inline const Vector& GetVert( int index ) const;
|
|
inline const Vector& GetVert( const CVertIndex &index ) const;
|
|
|
|
inline void GetFlatVert( int index, Vector& vert ) const;
|
|
inline void SetFlatVert( int index, const Vector &vert );
|
|
|
|
inline void GetNormal( int index, Vector& normal ) const;
|
|
inline const Vector& GetNormal( int index ) const;
|
|
inline const Vector& GetNormal( const CVertIndex &index ) const;
|
|
inline void SetNormal( int index, Vector const& normal );
|
|
inline void SetNormal( const CVertIndex &index, Vector const& normal );
|
|
|
|
inline void GetTangentS( int index, Vector& tangentS ) const;
|
|
inline const Vector &GetTangentS( int index ) const;
|
|
inline const Vector &GetTangentS( const CVertIndex &index ) const { return GetTangentS(VertIndexToInt(index)); }
|
|
inline void GetTangentT( int index, Vector& tangentT ) const;
|
|
inline void SetTangentS( int index, Vector const& vTangentS ) { m_pVerts[index].m_TangentS = vTangentS; }
|
|
inline void SetTangentT( int index, Vector const& vTangentT ) { m_pVerts[index].m_TangentT = vTangentT; }
|
|
|
|
inline void SetTexCoord( int index, Vector2D const& texCoord );
|
|
inline void GetTexCoord( int index, Vector2D& texCoord ) const;
|
|
|
|
inline void SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord );
|
|
inline void GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const;
|
|
|
|
inline void SetAlpha( int index, float alpha );
|
|
inline float GetAlpha( int index );
|
|
|
|
inline void SetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 );
|
|
inline void SetMultiBlendColor( int index, int nColorIndex, Vector &vColor );
|
|
inline void SetMultiBlend( int index, Vector4D &vBlend );
|
|
inline void SetAlphaBlend( int index, Vector4D &vAlphaBlend );
|
|
inline void GetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ) const;
|
|
inline void GetMultiBlend( int index, Vector4D &vBlend ) const;
|
|
inline void GetAlphaBlend( int index, Vector4D &vAlphaBlend ) const;
|
|
|
|
int GetTriCount( void );
|
|
void GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 );
|
|
void SetTriIndices( int iTri, unsigned short v1, unsigned short v2, unsigned short v3 );
|
|
void GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 );
|
|
inline void SetTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags |= nTag; }
|
|
inline void ResetTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags &= ~nTag; }
|
|
inline void ToggleTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags ^= nTag; }
|
|
inline bool IsTriTag( int iTri, unsigned short nTag ) { return ( ( m_pTris[iTri].m_uiTags & nTag ) != 0 ); }
|
|
inline unsigned short GetTriTagValue( int iTri ) { return m_pTris[iTri].m_uiTags; }
|
|
inline void SetTriTagValue( int iTri, unsigned short nVal ) { m_pTris[iTri].m_uiTags = nVal; }
|
|
|
|
bool IsTriWalkable( int iTri );
|
|
bool IsTriBuildable( int iTri );
|
|
bool IsTriRemove( int iTri );
|
|
|
|
inline void SetElevation( float elevation );
|
|
inline float GetElevation( void );
|
|
|
|
inline void ResetFieldVectors( void );
|
|
inline void SetFieldVector( int index, Vector const &v );
|
|
inline void GetFieldVector( int index, Vector& v );
|
|
inline void ResetFieldDistances( void );
|
|
inline void SetFieldDistance( int index, float dist );
|
|
inline float GetFieldDistance( int index );
|
|
|
|
inline void ResetSubdivPositions( void );
|
|
inline void SetSubdivPosition( int ndx, Vector const &v );
|
|
inline void GetSubdivPosition( int ndx, Vector& v );
|
|
|
|
inline void ResetSubdivNormals( void );
|
|
inline void SetSubdivNormal( int ndx, Vector const &v );
|
|
inline void GetSubdivNormal( int ndx, Vector &v );
|
|
|
|
inline void SetRenderIndexCount( int count );
|
|
inline int GetRenderIndexCount( void );
|
|
inline void SetRenderIndex( int index, int triIndex );
|
|
inline int GetRenderIndex( int index );
|
|
|
|
inline CoreDispVert_t *GetDispVert( int iVert ) { return &m_pVerts[iVert]; }
|
|
inline CoreDispVert_t *GetDispVertList();
|
|
inline unsigned short *GetRenderIndexList( void );
|
|
|
|
inline void SetTouched( bool touched );
|
|
inline bool IsTouched( void );
|
|
|
|
void CalcDispSurfCoords( bool bLightMap, int lightmapID );
|
|
void GetPositionOnSurface( float u, float v, Vector &vPos, Vector *pNormal, float *pAlpha );
|
|
|
|
void DispUVToSurf( Vector2D const &dispUV, Vector &vecPoint, Vector *pNormal, float *pAlpha );
|
|
void BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV );
|
|
bool SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt );
|
|
|
|
const CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) const { return GetSurface()->GetCornerNeighbors( iCorner ); }
|
|
const CDispNeighbor* GetEdgeNeighbor( int iEdge ) const { return GetSurface()->GetEdgeNeighbor( iEdge ); }
|
|
|
|
void SetListIndex( int nIndex ) { m_nListIndex = nIndex; }
|
|
int GetListIndex( void ) { return m_nListIndex; }
|
|
|
|
CBitVec<MAX_DISPVERTS>& GetAllowedVerts() { return m_AllowedVerts; }
|
|
const CBitVec<MAX_DISPVERTS>& GetAllowedVerts() const { return m_AllowedVerts; }
|
|
void AllowedVerts_Clear( void ) { m_AllowedVerts.SetAll(); }
|
|
int AllowedVerts_GetNumDWords() const { return m_AllowedVerts.GetNumDWords(); }
|
|
unsigned long AllowedVerts_GetDWord(int i) const { return m_AllowedVerts.GetDWord( i ); }
|
|
void AllowedVerts_SetDWord(int i, unsigned long val) { m_AllowedVerts.SetDWord( i, val ); }
|
|
|
|
|
|
void Position_Update( int iVert, Vector vecPos );
|
|
|
|
//=========================================================================
|
|
//
|
|
// friend functions
|
|
//
|
|
friend void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppCoreDispInfoList, int listSize );
|
|
|
|
private:
|
|
// be changed to match the paint normal next pass)
|
|
// LOD/collision node data
|
|
CCoreDispNode *m_Nodes; // LOD quad-tree nodes
|
|
|
|
float m_Elevation; // distance along the subdivision normal (should
|
|
|
|
// defines the size of the displacement surface
|
|
int m_Power; // "size" of the displacement map
|
|
|
|
// base surface data
|
|
CCoreDispSurface m_Surf; // surface containing displacement data
|
|
// be changed to match the paint normal next pass)
|
|
// Vertex data..
|
|
CoreDispVert_t *m_pVerts;
|
|
|
|
// Triangle data..
|
|
CoreDispTri_t *m_pTris;
|
|
|
|
int m_nFlags;
|
|
|
|
// render specific data
|
|
int m_RenderIndexCount; // number of indices used in rendering
|
|
unsigned short *m_RenderIndices; // rendering index list (list of triangles)
|
|
int m_RenderCounter; // counter to verify surfaces are renderered/collided with only once per frame
|
|
|
|
// utility data
|
|
bool m_bTouched; // touched flag
|
|
CCoreDispInfo *m_pNext; // used for chaining
|
|
|
|
// The list that this disp is in (used for CDispUtils::IHelper implementation).
|
|
CCoreDispInfo **m_ppListBase;
|
|
int m_ListSize;
|
|
|
|
CBitVec<MAX_DISPVERTS> m_AllowedVerts; // Built in VBSP. Defines which verts are allowed to exist based on what the neighbors are.
|
|
|
|
int m_nListIndex;
|
|
|
|
//=========================================================================
|
|
//
|
|
// Creation Functions
|
|
//
|
|
|
|
void GenerateDispSurf( void );
|
|
void GenerateDispSurfNormals( void );
|
|
void GenerateDispSurfTangentSpaces( void );
|
|
bool DoesEdgeExist( int indexRow, int indexCol, int direction, int postSpacing );
|
|
void CalcNormalFromEdges( int indexRow, int indexCol, bool bIsEdge[4], Vector& normal );
|
|
void CalcDispSurfAlphas( void );
|
|
void GenerateLODTree( void );
|
|
void CalcVertIndicesAtNodes( int nodeIndex );
|
|
int GetNodeVertIndexFromParentIndex( int level, int parentVertIndex, int direction );
|
|
void CalcNodeInfo( int nodeIndex, int terminationLevel );
|
|
void CalcNeighborVertIndicesAtNode( int nodeIndex, int level );
|
|
void CalcNeighborNodeIndicesAtNode( int nodeIndex, int level );
|
|
void CalcErrorTermAtNode( int nodeIndex, int level );
|
|
float GetMaxErrorFromChildren( int nodeIndex, int level );
|
|
void CalcBoundingBoxAtNode( int nodeIndex );
|
|
void CalcMinMaxBoundingBoxAtNode( int nodeIndex, Vector& bMin, Vector& bMax );
|
|
void CalcTriSurfInfoAtNode( int nodeIndex );
|
|
void CalcTriSurfIndices( int nodeIndex, int indices[8][3] );
|
|
void CalcTriSurfBoundingBoxes( int nodeIndex, int indices[8][3] );
|
|
void CalcRayBoundingBoxes( int nodeIndex, int indices[8][3] );
|
|
void CalcTriSurfPlanes( int nodeIndex, int indices[8][3] );
|
|
void GenerateCollisionData( void );
|
|
void GenerateCollisionSurface( void );
|
|
|
|
void CreateBoundingBoxes( CoreDispBBox_t *pBBox, int count );
|
|
|
|
void DispUVToSurf_TriTLToBR( Vector &vecPoint, Vector *pNormal, float *pAlpha, float flU, float flV, const Vector &vecIntersectPoint );
|
|
void DispUVToSurf_TriBLToTR( Vector &vecPoint, Vector *pNormal, float *pAlpha, float flU, float flV, const Vector &vecIntersectPoint );
|
|
void DispUVToSurf_TriTLToBR_1( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup );
|
|
void DispUVToSurf_TriTLToBR_2( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup );
|
|
void DispUVToSurf_TriBLToTR_1( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup );
|
|
void DispUVToSurf_TriBLToTR_2( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup );
|
|
|
|
void GetTriangleIndicesForDispBBox( int nIndex, int nTris[2][3] );
|
|
|
|
void BuildTriTLtoBR( int ndx );
|
|
void BuildTriBLtoTR( int ndx );
|
|
|
|
void InitTris( void );
|
|
void CreateTris( void );
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetPower( int power )
|
|
{
|
|
m_Power = power;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetPower( void ) const
|
|
{
|
|
return m_Power;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetPostSpacing( void )
|
|
{
|
|
return ( ( 1 << m_Power ) + 1 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetWidth( void )
|
|
{
|
|
return ( ( 1 << m_Power ) + 1 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetHeight( void )
|
|
{
|
|
return ( ( 1 << m_Power ) + 1 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetSize( void ) const
|
|
{
|
|
return ( ( ( 1 << m_Power ) + 1 ) * ( ( 1 << m_Power ) + 1 ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetFlags( void ) const
|
|
{
|
|
return m_nFlags;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetVert( int index, Vector const &vert )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( vert, m_pVerts[index].m_Vert );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetVert( int index, Vector& vert ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( m_pVerts[index].m_Vert, vert );
|
|
}
|
|
|
|
|
|
inline const Vector& CCoreDispInfo::GetVert( int index ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
return m_pVerts[index].m_Vert;
|
|
}
|
|
|
|
inline const Vector& CCoreDispInfo::GetVert( const CVertIndex &index ) const
|
|
{
|
|
return GetVert( VertIndexToInt( index ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetFlatVert( int index, Vector& vert ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( m_pVerts[index].m_FlatVert, vert );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetFlatVert( int index, const Vector &vert )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( vert, m_pVerts[index].m_FlatVert );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetNormal( int index, Vector const &normal )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( normal, m_pVerts[index].m_Normal );
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::SetNormal( const CVertIndex &index, Vector const &normal )
|
|
{
|
|
SetNormal( VertIndexToInt( index ), normal );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetNormal( int index, Vector& normal ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( m_pVerts[index].m_Normal, normal );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline const Vector& CCoreDispInfo::GetNormal( int index ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
return m_pVerts[index].m_Normal;
|
|
}
|
|
|
|
|
|
inline const Vector& CCoreDispInfo::GetNormal( const CVertIndex &index ) const
|
|
{
|
|
return GetNormal( VertIndexToInt( index ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetTangentS( int index, Vector& tangentS ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
VectorCopy( m_pVerts[index].m_TangentS, tangentS );
|
|
}
|
|
|
|
inline const Vector &CCoreDispInfo::GetTangentS( int index ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
return m_pVerts[index].m_TangentS;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetTangentT( int index, Vector& tangentT ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
VectorCopy( m_pVerts[index].m_TangentT, tangentT );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetTexCoord( int index, Vector2D const& texCoord )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
Vector2DCopy( texCoord, m_pVerts[index].m_TexCoord );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetTexCoord( int index, Vector2D& texCoord ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
Vector2DCopy( m_pVerts[index].m_TexCoord, texCoord );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
Assert( bumpIndex >= 0 );
|
|
Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
|
|
Vector2DCopy( luxelCoord, m_pVerts[index].m_LuxelCoords[bumpIndex] );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
Assert( bumpIndex >= 0 );
|
|
Assert( bumpIndex < NUM_BUMP_VECTS + 1 );
|
|
Vector2DCopy( m_pVerts[index].m_LuxelCoords[bumpIndex], luxelCoord );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetAlpha( int index, float alpha )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
m_pVerts[index].m_Alpha = alpha;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CCoreDispInfo::GetAlpha( int index )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
return m_pVerts[index].m_Alpha;
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::SetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
m_pVerts[ index ].m_MultiBlend = vBlend;
|
|
m_pVerts[ index ].m_AlphaBlend = vAlphaBlend;
|
|
m_pVerts[ index ].m_vBlendColors[ 0 ] = vColor1;
|
|
m_pVerts[ index ].m_vBlendColors[ 1 ] = vColor2;
|
|
m_pVerts[ index ].m_vBlendColors[ 2 ] = vColor3;
|
|
m_pVerts[ index ].m_vBlendColors[ 3 ] = vColor4;
|
|
}
|
|
|
|
|
|
void CCoreDispInfo::SetMultiBlendColor( int index, int nColorIndex, Vector &vColor )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
m_pVerts[ index ].m_vBlendColors[ nColorIndex ] = vColor;
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::SetMultiBlend( int index, Vector4D &vBlend )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
m_pVerts[ index ].m_MultiBlend = vBlend;
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::SetAlphaBlend( int index, Vector4D &vAlphaBlend )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
m_pVerts[ index ].m_AlphaBlend = vAlphaBlend;
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::GetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
vBlend = m_pVerts[ index ].m_MultiBlend;
|
|
vAlphaBlend = m_pVerts[ index ].m_AlphaBlend;
|
|
vColor1 = m_pVerts[ index ].m_vBlendColors[ 0 ];
|
|
vColor2 = m_pVerts[ index ].m_vBlendColors[ 1 ];
|
|
vColor3 = m_pVerts[ index ].m_vBlendColors[ 2 ];
|
|
vColor4 = m_pVerts[ index ].m_vBlendColors[ 3 ];
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::GetMultiBlend( int index, Vector4D &vBlend ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
vBlend = m_pVerts[ index ].m_MultiBlend;
|
|
}
|
|
|
|
|
|
inline void CCoreDispInfo::GetAlphaBlend( int index, Vector4D &vAlphaBlend ) const
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
|
|
vAlphaBlend = m_pVerts[ index ].m_AlphaBlend;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetElevation( float elevation )
|
|
{
|
|
m_Elevation = elevation;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CCoreDispInfo::GetElevation( void )
|
|
{
|
|
return m_Elevation;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::ResetFieldVectors( void )
|
|
{
|
|
// Vector normal;
|
|
// m_Surf.GetNormal( normal );
|
|
|
|
int size = GetSize();
|
|
for( int i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[i].m_FieldVector.Init();
|
|
// m_FieldVectors[i] = normal;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetFieldVector( int index, Vector const &v )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( v, m_pVerts[index].m_FieldVector );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetFieldVector( int index, Vector& v )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_VERT_COUNT );
|
|
VectorCopy( m_pVerts[index].m_FieldVector, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::ResetSubdivPositions( void )
|
|
{
|
|
int size = GetSize();
|
|
for( int i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[i].m_SubdivPos.Init();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetSubdivPosition( int ndx, Vector const &v )
|
|
{
|
|
Assert( ndx >= 0 );
|
|
Assert( ndx < MAX_VERT_COUNT );
|
|
m_pVerts[ndx].m_SubdivPos = v;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetSubdivPosition( int ndx, Vector& v )
|
|
{
|
|
Assert( ndx >= 0 );
|
|
Assert( ndx < MAX_VERT_COUNT );
|
|
v = m_pVerts[ndx].m_SubdivPos;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::ResetSubdivNormals( void )
|
|
{
|
|
Vector normal;
|
|
m_Surf.GetNormal( normal );
|
|
|
|
int size = GetSize();
|
|
for( int i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[i].m_SubdivNormal = normal;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetSubdivNormal( int ndx, Vector const &v )
|
|
{
|
|
Assert( ndx >= 0 );
|
|
Assert( ndx < MAX_VERT_COUNT );
|
|
m_pVerts[ndx].m_SubdivNormal = v;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::GetSubdivNormal( int ndx, Vector &v )
|
|
{
|
|
Assert( ndx >= 0 );
|
|
Assert( ndx < MAX_VERT_COUNT );
|
|
v = m_pVerts[ndx].m_SubdivNormal;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::ResetFieldDistances( void )
|
|
{
|
|
int size = GetSize();
|
|
for( int i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[i].m_FieldDistance = 0.0f;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetFieldDistance( int index, float dist )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
m_pVerts[index].m_FieldDistance = dist;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CCoreDispInfo::GetFieldDistance( int index )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < GetSize() );
|
|
return m_pVerts[index].m_FieldDistance;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetRenderIndexCount( int count )
|
|
{
|
|
m_RenderIndexCount = count;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetRenderIndexCount( void )
|
|
{
|
|
return m_RenderIndexCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetRenderIndex( int index, int triIndex )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < ( MAX_VERT_COUNT*2*3) );
|
|
m_RenderIndices[index] = triIndex;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CCoreDispInfo::GetRenderIndex( int index )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < ( MAX_VERT_COUNT*2*3) );
|
|
return m_RenderIndices[index];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline CoreDispVert_t *CCoreDispInfo::GetDispVertList()
|
|
{
|
|
return m_pVerts;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline unsigned short *CCoreDispInfo::GetRenderIndexList( void )
|
|
{
|
|
return &m_RenderIndices[0];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CCoreDispInfo::SetTouched( bool touched )
|
|
{
|
|
m_bTouched = touched;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool CCoreDispInfo::IsTouched( void )
|
|
{
|
|
return m_bTouched;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline CCoreDispNode *CCoreDispInfo::GetNode( int index )
|
|
{
|
|
Assert( index >= 0 );
|
|
Assert( index < MAX_NODE_COUNT );
|
|
return &m_Nodes[index];
|
|
}
|
|
|
|
bool CalcBarycentricCooefs( Vector const &v0, Vector const &v1, Vector const &v2,
|
|
Vector const &pt, float &c0, float &c1, float &c2 );
|
|
|
|
#endif // BUILDDISP_H
|