Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "closedcaptions.h"
#include "filesystem.h"
#include "tier1/utlbuffer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Assumed to be set up by calling code
bool AsyncCaption_t::LoadFromFile( char const *pchFullPath )
{
FileHandle_t fh = g_pFullFileSystem->Open( pchFullPath, "rb" );
if ( FILESYSTEM_INVALID_HANDLE == fh )
return false;
MEM_ALLOC_CREDIT();
CUtlBuffer dirbuffer;
// Read the header
g_pFullFileSystem->Read( &m_Header, sizeof( m_Header ), fh );
if ( m_Header.magic != COMPILED_CAPTION_FILEID )
{
if( IsPS3() )
return false;
else
Error( "Invalid file id for %s\n", pchFullPath );
}
if ( m_Header.version != COMPILED_CAPTION_VERSION )
{
if( IsPS3() )
return false;
else
Error( "Invalid file version for %s\n", pchFullPath );
}
if ( m_Header.directorysize < 0 || m_Header.directorysize > 64 * 1024 )
{
if( IsPS3() )
return false;
else
Error( "Invalid directory size %d for %s\n", m_Header.directorysize, pchFullPath );
}
//if ( m_Header.blocksize != MAX_BLOCK_SIZE )
// Error( "Invalid block size %d, expecting %d for %s\n", m_Header.blocksize, MAX_BLOCK_SIZE, pchFullPath );
int directoryBytes = m_Header.directorysize * sizeof( CaptionLookup_t );
m_CaptionDirectory.EnsureCapacity( m_Header.directorysize );
dirbuffer.EnsureCapacity( directoryBytes );
g_pFullFileSystem->Read( dirbuffer.Base(), directoryBytes, fh );
g_pFullFileSystem->Close( fh );
m_CaptionDirectory.CopyArray( (const CaptionLookup_t *)dirbuffer.PeekGet(), m_Header.directorysize );
m_CaptionDirectory.RedoSort( true );
m_DataBaseFile = pchFullPath;
return true;
}