Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Declaration of CDmAnimUtils a set of animation related utilities
// which work on DmeDag and other DmElement derived objects.
//
//=============================================================================
#ifndef DMANIMUTILS_H
#define DMANIMUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmerigconstraintoperators.h"
#include "movieobjects/dmechannel.h"
class CDmeGameModel;
enum TransformSpace_t
{
TS_WORLD_SPACE,
TS_LOCAL_SPACE,
TS_OBJECT_SPACE,
TS_REFERENCE_SPACE,
};
enum ReParentLogMode_t
{
REPARENT_LOGS_NONE, // Do not touch logs
REPARENT_LOGS_OVERWRITE, // Overwrite the logs with new local transform of the dag
REPARENT_LOGS_OFFSET_LOCAL, // Apply the transform required to maintain the world space transform of the dag to all log samples
REPARENT_LOGS_MAINTAIN_WORLD, // Modify the logs so that the world space position and orientation animation is maintained
};
//-----------------------------------------------------------------------------
// CDmeDagPtr - For swig generation this is an actual class with a single
// member which is a pointer to dag, for normal c++ code it is just a typedef
// of a pointer to a CDmeDag* , this is required because swig has issues
// generating code for CUtlVector< CDmeDag * > as there are functions within
// CUtlVector which use the paremter of T & wich with T = CDmeDag * results in
// CDmeDag *&, and when swig generates code to parse this type coming from python
// it considers a pointer to a pointer, when infact it is still just a pointer.
// So we tell swig that CDmeDagPtr is a class to avoid this issue, but treat it
// as typedef in code. This works since both are exactly 4 bytes containing the
// address of the CDmeDag instance.
//-----------------------------------------------------------------------------
#ifdef SWIG
class CDmeDagPtr
{
public:
CDmeDagPtr() { m_pDag = NULL; }
CDmeDagPtr( CDmeDag *pDag ) { m_pDag = pDag; }
private:
CDmeDag *m_pDag;
};
#else
typedef CDmeDag* CDmeDagPtr;
#endif
//-----------------------------------------------------------------------------
// CDmeAnimUtils - A collection of utility functions which perform animation
// related operations on data model elements. This class is wrapped by swig so
// that the functions are accessible from python, but the functions are
// designed to be used directly as well.
//-----------------------------------------------------------------------------
class CDmAnimUtils
{
public:
// Create an infinite time selection
static CDmeTimeSelection *CreateInfiniteTimeSelection();
// Create an absolute time selection with the specified key times
static CDmeTimeSelection *CreateTimeSelection( DmeTime_t leftFalloff, DmeTime_t leftHold, DmeTime_t rightHold, DmeTime_t rightFalloff );
// Create a dag with the specified name, position and orientation
static CDmeDag *CreateDag( const char *pchName, const Vector &position, const Quaternion &orientation, CDmeDag *pParent = NULL );
// Get the average position of the provided dag nodes in the specified space
static Vector GetDagPosition( const CUtlVector< CDmeDagPtr > &dagList, TransformSpace_t space, const CDmeDag *pReference = NULL );
// Get the average Euler rotation of the provided dag nodes in the specified space
static Vector GetDagRotation( const CUtlVector< CDmeDagPtr > &dagList, TransformSpace_t space, const CDmeDag *pReference = NULL );
// Get the average orientation (quaternion) of the provided dag nodes in the specified space
static Quaternion GetDagOrientation( const CUtlVector< CDmeDagPtr > &dagList, TransformSpace_t space, const CDmeDag *pReference = NULL );
// Get the average position and orientation of the provided dag nodes in the specified space
static void GetDagPositionOrienation( Vector &position, Quaternion &orienation, const CUtlVector< CDmeDagPtr > &dagList, TransformSpace_t space, const CDmeDag *pReferenceDag = NULL );
// Move the provided dag nodes in the specified space
static void MoveDagNodes( const Vector &offset, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, TransformSpace_t space, CDmeDag *pReference = NULL );
// Move the provided dag nodes in the specified space and apply the operation to the logs associated with the dag
static void MoveDagNodes( const Vector &offset, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, const CDmeTimeSelection *pTimeSelection, bool bOffsetOverTime, TransformSpace_t space, CDmeDag *pReference = NULL );
// Rotate the provided dag nodes in the specified space
static void RotateDagNodes( const Vector &rotation, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, TransformSpace_t space, CDmeDag *pReference = NULL );
// Rotate the provided dag nodes in the specified space and apply the operation to the logs associated with the dag
static void RotateDagNodes( const Vector &rotation, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, const CDmeTimeSelection *pTimeSelection, bool bOffsetOverTime, TransformSpace_t space, CDmeDag* pReference = NULL );
// Perform both a translation and a rotation of the specified dag nodes
static void TransformDagNodes( const Vector &offset, const Quaternion &rotation, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, TransformSpace_t space, CDmeDag* pReferenceDag = NULL, bool bPosition = true, bool bRotation = true );
// Perform both a translation and a rotation of the specified dag nodes and apply the operation to the logs associated with the dag
static void TransformDagNodes( const Vector &offset, const Quaternion &rotation, const CUtlVector< CDmeDagPtr > &dagList, bool bRelative, const CDmeTimeSelection *pTimeSelection, bool bOffsetOverTime, TransformSpace_t space, CDmeDag* pReferenceDag = NULL, bool bPosition = true, bool bRotation = true );
// Set the current position and orientation as the defaults for the specified dag nodes.
static void SetDagTransformDefaults( const CUtlVector< CDmeDagPtr > &dagList, bool bPosition, bool bOrientation );
// Set the controls associated with the specified dag nodes to the reference pose position and orientation
static void SetReferencePose( CDmeGameModel *pGameModel, const CUtlVector< CDmeDag* > &dagList );
// Re-parent the specified dag node from its current parent to the specified dag node.
static void ReParentDagNode( CDmeDag *pDagNode, CDmeDag *pNewParent, bool bMaintainWorldPos, ReParentLogMode_t logMode );
// Set the temporary override parent of a dag, maintaining its world space position and orientation animation
static void SetOverrideParent( CDmeDag *pDagNode, const CDmeDag *pOverrideParent, bool bPosition, bool bRotation );
// Enable or disable the override parent functionality on a dag, if different than the current state the logs will be udpdated such the dag world space position and orientation are maintained.
static void ToggleOverrideParent( CDmeDag *pDagNode, bool bEnable );
// Determine if the specified dag node has any constraints
static bool DagHasConstraints( CDmeDag *pDag );
// Remove all of the constraints from the specified dag
static void RemoveConstraints( CDmeDag *pDag );
// Update the logs of the dag so the the current local transform is the only value in the log
static void SetLogsToCurrentTransform( CDmeDag *pDag );
// Generate log samples for the specified dag node, if a parent is provided, generate the samples in the space of that parent, otherwise generate the samples in world space.
static void GenerateLogSamples( CDmeDag* pDag, CDmeDag *pParent, bool bPosition, bool bOrientation, const DmeLog_TimeSelection_t *pTimeSelection = NULL );
// Find and operate all of the channels driving the specified dag nodes
static void OperateDagChannels( const CUtlVector< CDmeDag* > &dagList, ChannelMode_t mode, const DmeLog_TimeSelection_t &timeSelection, CDmeClip *pShot = NULL, CDmeClip *pMovie = NULL );
// Create a constraint of the specified type
static CDmeRigBaseConstraintOperator *CreateConstraint( const char *pchName, EConstraintType constraintType, CDmeDag *pConstrainedDag, const CUtlVector< CDmeDagPtr > &targetDagList, bool bPreserveOffset, float flWeight, bool bOperate );
// Create a Point constraint which will control the position of the specified dag such that it matches the weighted target position
static CDmeRigPointConstraintOperator* CreatePointConstraint( char const *pchName, CDmeDag *pConstrainedDag, const CUtlVector< CDmeDagPtr > &targetDagList, bool bPreserveOffset, float flWeight );
// Create a Orient constraint which will control the orientation of the specified dag such that it matches the weighted target orientation
static CDmeRigOrientConstraintOperator* CreateOrientConstraint( char const *pchName, CDmeDag *pConstrainedDag, const CUtlVector< CDmeDagPtr > &targetDagList, bool bPreserveOffset, float flWeight );
// Create a Parent constraint which will control the position and orientation of the specified dag such the dag behaves as if it is a child of the transform defined by the weighted target list
static CDmeRigParentConstraintOperator* CreateParentConstraint( char const *pchName, CDmeDag *pConstrainedDag, const CUtlVector< CDmeDagPtr > &targetDagList, bool bPreserveOffset, float flWeight );
// Create an Aim constraint which will control the orientation of the specified dag such that it points toward the weighted target position
static CDmeRigAimConstraintOperator* CreateAimConstraint( char const *pchName, CDmeDag *pConstrainedDag, const CUtlVector< CDmeDagPtr > &targetDagList, bool bPreserveOffset, float flWeight, const Vector &upVector, TransformSpace_t upSpace, const CDmeDag* pReferenceDag = NULL );
// Create an IK constraint controlling the 2 bone chain from the specified root dag to the specified end dag
static CDmeRigIKConstraintOperator* CreateIKConstraint( const char *pchName, CDmeDag *pChainRootDag, CDmeDag *pChainEndDag, CDmeDag *pTargetDag, bool bPreserveOffset, const Vector &poleVector, CDmeDag *pPoleVectorTarget = NULL );
// Print the position and orientation of the dag over time for debugging purposes
static void PrintDagTransformOverTime( CDmeDag* pDag, CDmeClip *pShot = NULL, CDmeClip *pMovie = NULL );
private:
// Find the constraint of the specified type controlling the specified dag node
static CDmeRigBaseConstraintOperator *FindConstraintOnDag( CDmeDag* pDag, EConstraintType constraintType );
// Allocate an constraint of the specified type.
static CDmeRigBaseConstraintOperator *InstanceConstraint( char const *pchName, EConstraintType eType, const DmFileId_t &fileId );
// Find the position or orientation channel for the specified dag node
static CDmeChannel *FindDagTransformChannel( CDmeDag *pDag, const char *pchAttributeName );
// Create the position and orientation channels for the specified dag node if they do not already exist.
static void CreateTransformChannelsForDag( CDmeDag *pDag, CDmeChannelsClip *pChannelsClip, bool bPosition, bool bOrientation, CDmeChannel *&pPositionChannel, CDmeChannel *&pOrientationChannel );
// Generate a list of all of the world space transform of the specified dag node at each time in the provided list
static void GenerateDagWorldTransformList( CDmeDag *pDag, const CUtlVector< DmeTime_t > &times, CUtlVector< matrix3x4_t > &transformList, CDmeClip *pShot, CDmeClip *pMovie );
// Update the position and orientation logs of the specified dag node so that the dag node's world space transform matches the provided list
static void SetDagWorldSpaceTransforms( CDmeDag* pDag, CUtlVector< DmeTime_t > &times, const CUtlVector< matrix3x4_t > &transformList, CDmeClip *pShot, CDmeClip *pMovie );
// Create a list of all of the key times in the provided list of channels
static void CompileKeyTimeList( const CUtlVector< CDmeOperator* > &channelList, CUtlVector< DmeTime_t > &times, const DmeLog_TimeSelection_t *pTimeSelection, CDmeClip *pShot, CDmeClip *pMovie );
// Find the position and orientation controls for the specified dag node
static CDmeTransformControl *GetTransformControl( const CDmeDag *pDag );
// Get the local space default transform for the specified dag node
static void GetDefaultTransform( CDmeDag *pDagNode, matrix3x4_t &defaultTransform );
// Get the world space default transform for the specified dag node
static void GetDefaultAbsTransform( CDmeDag *pDagNode, matrix3x4_t &absDefaultTransform );
// Update the default values for the position and orientation controls of the specified dag so they maintain their world space position
static void UpdateDefaultsForNewParent( CDmeDag *pDagNode, CDmeDag *pParentDag );
// Get all of the channels directly driving the specified dag nodes
static void GetChannelsForDags( const CUtlVector< CDmeDag* > &dagList, CUtlVector< CDmeChannel* > &channelList );
// Operate all of the provided channels.
static void OperateChannels( const CUtlVector< CDmeChannel* > &channelList, const DmeLog_TimeSelection_t &timeSelection, CDmeClip *pShot, CDmeClip *pMovie );
// Operate all of the provided channels in the specified mode.
static void RecordChannels( const CUtlVector< CDmeChannel* > &channelList, const DmeLog_TimeSelection_t &timeSelection, CDmeClip *pShot, CDmeClip *pMovie );
// Find the shot and the movie to which the specified dag node belongs
static void FindShotAndMovieForDag( const CDmeDag *pDag, CDmeClip *&pShot, CDmeClip *&pMovie );
};
#endif // DMANIMUTILS_H