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21 lines
530 B
21 lines
530 B
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ====
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//
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// Entity definitions needed by hammer, compile tools, and the game.
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//
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//=============================================================================
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#ifndef ENTITYDEFS_H
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#define ENTITYDEFS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_ENTITY_NAME_LEN 256
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#define MAX_IO_NAME_LEN 256
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#define VMF_IOPARAM_STRING_DELIMITER 0x1b // Use ESC as a delimiter so we can pass commas etc. in I/O parameters
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#endif // ENTITYDEFS_H
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