Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ICLIENTALPHAPROPERTY_H
#define ICLIENTALPHAPROPERTY_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "iclientunknown.h"
#include "appframework/iappsystem.h"
#include "const.h"
enum ClientAlphaDistanceFadeMode_t
{
CLIENT_ALPHA_DISTANCE_FADE_USE_CENTER = 0,
CLIENT_ALPHA_DISTANCE_FADE_USE_NEAREST_BBOX,
CLIENT_ALPHA_DISTANCE_FADE_MODE_COUNT,
};
//-----------------------------------------------------------------------------
// NOTE: Clients are *not* expected to implement this interface
// Instead, these are managed completely by the client DLL.
// Use the IClientTranslucency manager to allocate + free IClientTranslucency objects
//-----------------------------------------------------------------------------
abstract_class IClientAlphaProperty
{
public:
// Gets at the containing class...
virtual IClientUnknown* GetIClientUnknown() = 0;
// Sets a constant alpha modulation value
virtual void SetAlphaModulation( uint8 a ) = 0;
// Sets an FX function
// NOTE: kRenderFxFadeSlow, kRenderFxFadeFast, kRenderFxSolidSlow, kRenderFxSolidFast all need a start time only.
// kRenderFxFadeIn/kRenderFxFadeOut needs start time + duration
// All other render fx require no parameters
virtual void SetRenderFX( RenderFx_t nRenderFx, RenderMode_t nRenderMode, float flStartTime = FLT_MAX, float flDuration = 0.0f ) = 0;
// Sets fade parameters
virtual void SetFade( float flGlobalFadeScale, float flDistFadeStart, float flDistFadeEnd ) = 0;
// Sets desync offset, used to make sine waves not match
virtual void SetDesyncOffset( int nOffset ) = 0;
// Allows the owner to override alpha.
// The method IClientRenderable::OverrideAlphaModulation will be called
// to allow the owner to optionally return a different alpha modulation
virtual void EnableAlphaModulationOverride( bool bEnable ) = 0;
// Allows the owner to override projected shadow alpha.
// The method IClientRenderable::OverrideShadowAlphaModulation will be called
// to allow the owner to optionally return a different alpha modulation for the shadow
virtual void EnableShadowAlphaModulationOverride( bool bEnable ) = 0;
// Sets the distance fade mode
virtual void SetDistanceFadeMode( ClientAlphaDistanceFadeMode_t nFadeMode ) = 0;
};
//-----------------------------------------------------------------------------
// Manager used to deal with client translucency
//-----------------------------------------------------------------------------
#define CLIENT_ALPHA_PROPERTY_MGR_INTERFACE_VERSION "ClientAlphaPropertyMgrV001"
abstract_class IClientAlphaPropertyMgr
{
public:
// Class factory
virtual IClientAlphaProperty *CreateClientAlphaProperty( IClientUnknown *pUnk ) = 0;
virtual void DestroyClientAlphaProperty( IClientAlphaProperty *pAlphaProperty ) = 0;
};
#ifndef SWDS
extern IClientAlphaPropertyMgr *g_pClientAlphaPropertyMgr;
#endif
#endif // ICLIENTALPHAPROPERTY_H