You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
29 lines
958 B
29 lines
958 B
//========= Copyright © 1996-2013, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Provide interface to custom material manager
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef I_CUSTOM_MATERIAL_MANAGER_H
|
|
#define I_CUSTOM_MATERIAL_MANAGER_H
|
|
|
|
#include "materialsystem/icustommaterial.h"
|
|
#include "materialsystem/icompositetexturegenerator.h"
|
|
|
|
class IVisualsDataCompare;
|
|
class KeyValues;
|
|
|
|
class ICustomMaterialManager
|
|
{
|
|
public:
|
|
virtual bool Process() = 0;
|
|
|
|
// get or create a custom material with the given attributes
|
|
virtual ICustomMaterial *GetOrCreateCustomMaterial( KeyValues *pKeyValues, const CUtlVector< SCompositeTextureInfo > &vecTextureInfos, bool bIgnorePicMip = false ) = 0;
|
|
|
|
virtual int DebugGetNumActiveCustomMaterials() = 0;
|
|
virtual bool GetVMTKeyValues( const char *pszVMTName, KeyValues **ppVMTKeyValues ) = 0;
|
|
};
|
|
|
|
#endif // I_CUSTOM_MATERIAL_MANAGER_H
|