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10 lines
308 B
10 lines
308 B
//========= Copyright © Valve Corporation, All rights reserved. ============//
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#ifndef MATHLIB_SPHERE_HDR
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#define MATHLIB_SPHERE_HDR
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#include "rubikon/param_types.h"
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#include "vector.h"
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void CastSphereRay( CShapeCastResult& out, const Vector &m, const Vector& p, const Vector& d, float flRadius );
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#endif
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