Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef SEQUENCEPICKER_H
#define SEQUENCEPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/ImageList.h"
#include "datacache/imdlcache.h"
#include "matsys_controls/mdlpanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Splitter;
}
//-----------------------------------------------------------------------------
// Purpose: Sequence picker panel
//-----------------------------------------------------------------------------
class CSequencePicker : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CSequencePicker, vgui::EditablePanel );
public:
enum PickType_t
{
PICK_NONE = 0,
PICK_SEQUENCES = 0x1,
PICK_ACTIVITIES = 0x2,
PICK_ALL = PICK_SEQUENCES | PICK_ACTIVITIES,
PICK_SEQUENCE_PARAMETERS = 0x10,
};
static const int NUM_POSE_CONTROLS = 6;
static const int NUM_SEQUENCE_LAYERS = 4;
// Flags come from PickType_t
CSequencePicker( vgui::Panel *pParent, int nFlags = PICK_ALL );
~CSequencePicker();
// overridden frame functions
virtual void PerformLayout();
// Process command messages
virtual void OnCommand( const char *pCommand );
// Sets the MDL to preview sequences for
void SetMDL( const char *pMDLName );
// Gets the selected activity/sequence
PickType_t GetSelectedSequenceType();
const char *GetSelectedSequenceName( );
// Get the array of pose parameter values
void GetPoseParameters( CUtlVector< float > &poseParameters ) const;
// Get the array of sequence layers
void GetSeqenceLayers( CUtlVector< MDLSquenceLayer_t > &sequenceLayers ) const;
// Get the root motion generation state
bool GetGenerateRootMotion() const;
private:
MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", pData );
MESSAGE_FUNC_PARAMS( OnTextKillFocus, "TextKillFocus", pData );
MESSAGE_FUNC_PARAMS( OnTextNewLine, "TextNewLine", pData );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", pData );
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
void RefreshActivitiesAndSequencesList();
// Plays the selected activity
void PlayActivity( const char *pActivityName );
// Update the controls and plays the selected sequence
void UpdateActiveSequence( const char *pSequenceName );
// Find the index of the sequence with the specified name
int FindSequence( const char *pSequenceName ) const;
// Update the set of available pose parameters
void UpdateAvailablePoseParmeters();
// Update the value of the specified control control group
void SetPoseParameterValue( float flPoseParameterValue, int nParameterIndex );
// Set all pose parameters to their default values
void ResetPoseParametersToDefault();
// Update the pose parameter controls using the stored pose parameter values
void UpdatePoseControlsFromParameters();
// Update the pose parameter controls to match the set of pose parameters for the current mdl
void UpdatePoseParameterControlsForMdl();
// Update the sequence and weighting of the specified layer
void SetSequenceLayer( int nLayerIndex, int nSequenceIndex, float flWeight );
// Update the sequence layer controls to match the current layer data set
void UpdateLayerControls();
// Clear all the layer information and update the controls
void ResetLayers();
CMDLPanel *m_pMDLPreview;
vgui::Splitter *m_pPreviewSplitter;
vgui::PropertySheet *m_pViewsSheet;
vgui::PropertyPage *m_pSequencesPage;
vgui::PropertyPage *m_pActivitiesPage;
vgui::ListPanel *m_pSequencesList;
vgui::ListPanel *m_pActivitiesList;
vgui::ComboBox *m_pLayerSequenceSelectors[ NUM_SEQUENCE_LAYERS ];
vgui::Slider *m_pLayerSequenceSliders[ NUM_SEQUENCE_LAYERS ];
vgui::CheckButton *m_pRootMotionCheckBox;
vgui::Button *m_pPoseDefaultButton;
vgui::Slider *m_pPoseValueSliders[ NUM_POSE_CONTROLS ];
vgui::TextEntry *m_pPoseValueEntries[ NUM_POSE_CONTROLS ];
vgui::ComboBox *m_pPoseParameterName[ NUM_POSE_CONTROLS ];
MDLSquenceLayer_t m_SequenceLayers[ NUM_SEQUENCE_LAYERS ];
int m_PoseControlMap[ NUM_POSE_CONTROLS ]; // Provides index of pose parameter driven by each control
float m_PoseParameters[ MAXSTUDIOPOSEPARAM ]; // Array of pose parameter values to be used when rendering the mdl
bool m_bSequenceParams;
MDLHandle_t m_hSelectedMDL;
CUtlString m_Filter;
friend class CSequencePickerFrame;
};
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CSequencePickerFrame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CSequencePickerFrame, vgui::Frame );
public:
CSequencePickerFrame( vgui::Panel *pParent, int nFlags );
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
// Purpose: Activate the dialog
void DoModal( const char *pMDLName );
private:
MESSAGE_FUNC_PARAMS( OnSequencePreviewChanged, "SequencePreviewChanged", kv );
CSequencePicker *m_pPicker;
vgui::Button *m_pOpenButton;
vgui::Button *m_pCancelButton;
};
#endif // SEQUENCEPICKER_H