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91 lines
2.2 KiB
91 lines
2.2 KiB
//====== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
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//
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// DmeJiggleBone
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//
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//============================================================================
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#ifndef DMEJIGGLEBONE_H
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#define DMEJIGGLEBONE_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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// Valve includes
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#include "mdlobjects/dmeproceduralbone.h"
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//-----------------------------------------------------------------------------
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// DmeJiggleBone
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//-----------------------------------------------------------------------------
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class CDmeJiggleBone : public CDmeProceduralBone
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{
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DEFINE_ELEMENT( CDmeJiggleBone, CDmeProceduralBone );
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public:
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// flags
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CDmaVar< bool > m_bRigid;
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CDmaVar< bool > m_bFlexible;
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CDmaVar< bool > m_bBaseSpring;
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CDmaVar< bool > m_bYawConstrained;
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CDmaVar< bool > m_bPitchConstrained;
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CDmaVar< bool > m_bLengthConstrained;
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CDmaVar< bool > m_bAngleConstrained;
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// general params
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CDmaVar< float > m_flLength;
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CDmaVar< float > m_flTipMass;
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// angle constraint
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CDmaVar< float > m_flAngleLimit; // Angles
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// yaw constraint
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CDmaVar< float > m_flYawMin; // Angle
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CDmaVar< float > m_flYawMax; // Angle
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CDmaVar< float > m_flYawFriction;
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CDmaVar< float > m_flYawBounce;
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// pitch constraint
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CDmaVar< float > m_flPitchMin; // Angle
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CDmaVar< float > m_flPitchMax; // Angle
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CDmaVar< float > m_flPitchFriction;
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CDmaVar< float > m_flPitchBounce;
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// flexible params
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CDmaVar< float > m_flYawStiffness; // [0, 1000]
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CDmaVar< float > m_flYawDamping; // [0, 10]
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CDmaVar< float > m_flPitchStiffness; // [0, 1000]
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CDmaVar< float > m_flPitchDamping; // [0, 10]
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CDmaVar< float > m_flAlongStiffness; // [0, 1000]
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CDmaVar< float > m_flAlongDamping; // [0, 10]
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// base spring
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CDmaVar< float > m_flBaseMass;
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CDmaVar< float > m_flBaseStiffness; // [0, 1000]
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CDmaVar< float > m_flBaseDamping; // [0, 10]
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// base spring yaw
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CDmaVar< float > m_flBaseYawMin;
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CDmaVar< float > m_flBaseYawMax;
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CDmaVar< float > m_flBaseYawFriction;
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// base spring pitch
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CDmaVar< float > m_flBasePitchMin;
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CDmaVar< float > m_flBasePitchMax;
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CDmaVar< float > m_flBasePitchFriction;
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// base spring along
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CDmaVar< float > m_flBaseAlongMin;
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CDmaVar< float > m_flBaseAlongMax;
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CDmaVar< float > m_flBaseAlongFriction;
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};
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#endif // DMEJIGGLEBONE_H
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