Counter Strike : Global Offensive Source Code
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#ifndef _INCLUDED_IASW_RANDOM_MISSIONS_H
#define _INCLUDED_IASW_RANDOM_MISSIONS_H
#ifdef _WIN32
#pragma once
#endif
#include "iasw_mission_chooser.h"
namespace vgui
{
class Panel;
};
class Vector;
class KeyValues;
class IASW_Encounter;
enum
{
ASW_TILETYPE_UNKNOWN = 0,
ASW_TILETYPE_OUTDOOR1,
ASW_TILETYPE_OUTDOOR2,
ASW_TILETYPE_ARENA1,
ASW_TILETYPE_ARENA2,
ASW_TILETYPE_ARENA3,
ASW_TILETYPE_ROOM2,
ASW_TILETYPE_ROOM1,
ASW_TILETYPE_CORRIDOR1,
ASW_TILETYPE_CORRIDOR2,
ASW_TILETYPE_VENTS,
ASW_TILETYPE_COUNT
};
static const char *g_szASWTileTypeStrings[ASW_TILETYPE_COUNT] =
{
"Unknown",
"Outdoor1",
"Outdoor2",
"Arena1",
"Arena2",
"Arena3",
"Room1",
"Room2",
"Corridor1",
"Corridor2",
"Vents"
};
class IASW_Room_Details
{
public:
// tags
virtual bool HasTag( const char *szTag ) = 0;
virtual int GetNumTags() = 0;
virtual const char* GetTag( int i ) = 0;
virtual int GetSpawnWeight() = 0;
virtual int GetNumExits() = 0;
virtual IASW_Room_Details* GetAdjacentRoom( int nExit ) = 0;
virtual bool GetThumbnailName( char* szOut, int iBufferSize ) = 0;
virtual bool GetFullRoomName( char* szOut, int iBufferSize ) = 0;
virtual void GetSoundscape( char* szOut, int iBufferSize ) = 0;
virtual void GetTheme( char* szOut, int iBufferSize ) = 0;
virtual const Vector& GetAmbientLight() = 0;
virtual bool HasAlienEncounter() = 0;
virtual int GetTileType() = 0;
virtual const char* GetTileTypeName( int nType ) = 0;
virtual int GetRoomIndex() const = 0;
// location
virtual void GetWorldBounds( Vector *vecWorldMins, Vector *vecWorldMaxs ) = 0;
virtual const Vector& WorldSpaceCenter() = 0;
};
class IASW_Random_Missions
{
public:
virtual vgui::Panel* CreateTileGenFrame( vgui::Panel *parent ) = 0;
virtual void LevelInitPostEntity( const char *pszMapName ) = 0;
virtual bool ValidMapLayout() = 0;
virtual IASW_Room_Details* GetRoomDetails( const Vector &vecPos ) = 0;
virtual IASW_Room_Details* GetRoomDetails( int iRoomIndex ) = 0;
virtual IASW_Room_Details* GetStartRoomDetails() = 0;
virtual int GetNumRooms() = 0;
virtual void GetMapBounds( Vector *vecWorldMins, Vector *vecWorldMaxs ) = 0;
virtual KeyValues* GetGenerationOptions() = 0; // returns the generation options for the currently loaded random map
virtual int GetNumEncounters() = 0;
virtual IASW_Encounter* GetEncounter( int i ) = 0;
virtual bool CheckAndCleanDirtyLayout( void ) = 0;
};
#endif // _INCLUDED_IASW_RANDOM_MISSIONS_H