Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include <stdio.h>
#include <string.h>
#include "tier0/dbg.h"
struct PhonemeMap_t
{
const char *string;
int code;
unsigned char byteCode; // needs to be unique
float weight;
bool isStandard;
const char *desc;
};
static PhonemeMap_t g_Phonemes[] =
{
{ "b", 'b', 0x01, 0.8f, true, "Big : voiced alveolar stop" },
{ "m", 'm', 0x02, 1.0f, true, "Mat : voiced bilabial nasal" },
{ "p", 'p', 0x03, 0.8f, true, "Put; voiceless alveolar stop" },
{ "w", 'w', 0x04, 1.0f, true, "With : voiced labial-velar approximant" },
{ "f", 'f', 0x05, 0.8f, true, "Fork : voiceless labiodental fricative" },
{ "v", 'v', 0x06, 0.8f, true, "Val : voiced labialdental fricative" },
{ "r", 0x0279, 0x07, 1.0f, true, "Red : voiced alveolar approximant" },
{ "r2", 'r', 0x08, 1.0f, true, "Red : voiced alveolar trill" },
{ "r3", 0x027b, 0x09, 1.0f, true, "Red : voiced retroflex approximant" },
{ "er", 0x025a, 0x0A, 1.2f, true, "URn : rhotacized schwa" },
{ "er2", 0x025d, 0x0B, 1.2f, true, "URn : rhotacized lower-mid central vowel" },
{ "dh", 0x00f0, 0x0C, 1.0f, true, "THen : voiced dental fricative" },
{ "th", 0x03b8, 0x0D, 1.0f, true, "THin : voiceless dental fricative" },
{ "sh", 0x0283, 0x0E, 1.0f, true, "SHe : voiceless postalveolar fricative" },
{ "jh", 0x02a4, 0x0F, 1.0f, true, "Joy : voiced postalveolar afficate" },
{ "ch", 0x02a7, 0x10, 1.0f, true, "CHin : voiceless postalveolar affricate" },
{ "s", 's', 0x11, 0.8f, true, "Sit : voiceless alveolar fricative" },
{ "z", 'z', 0x12, 0.8f, true, "Zap : voiced alveolar fricative" },
{ "d", 'd', 0x13, 0.8f, true, "Dig : voiced bilabial stop" },
{ "d2", 0x027e, 0x14, 0.8f, true, "Dig : voiced alveolar flap or tap" },
{ "l", 'l', 0x15, 0.8f, true, "Lid : voiced alveolar lateral approximant" },
{ "l2", 0x026b, 0x16, 0.8f, true, "Lid : velarized voiced alveolar lateral approximant" },
{ "n", 'n', 0x17, 0.8f, true, "No : voiced alveolar nasal" },
{ "t", 't', 0x18, 0.8f, true, "Talk : voiceless bilabial stop" },
{ "ow", 'o', 0x19, 1.2f, true, "gO : upper-mid back rounded vowel" },
{ "uw", 'u', 0x1A, 1.2f, true, "tOO : high back rounded vowel" },
{ "ey", 'e', 0x1B, 1.0f, true, "Ate : upper-mid front unrounded vowel" },
{ "ae", 0x00e6, 0x1C, 1.0f, true, "cAt : semi-low front unrounded vowel" },
{ "aa", 0x0251, 0x1D, 1.0f, true, "fAther : low back unrounded vowel" },
{ "aa2", 'a', 0x1E, 1.0f, true, "fAther : low front unrounded vowel" },
{ "iy", 'i', 0x1F, 1.0f, true, "fEEl : high front unrounded vowel" },
{ "y", 'j', 0x20, 0.7f, true, "Yacht : voiced palatal approximant" },
{ "ah", 0x028c, 0x21, 1.0f, true, "cUt : lower-mid back unrounded vowel" },
{ "ao", 0x0254, 0x22, 1.2f, true, "dOg : lower-mid back rounded vowel" },
{ "ax", 0x0259, 0x23, 1.0f, true, "Ago : mid-central unrounded vowel" },
{ "ax2", 0x025c, 0x24, 1.0f, true, "Ago : lower-mid central unrounded vowel" },
{ "eh", 0x025b, 0x25, 1.0f, true, "pEt : lower-mid front unrounded vowel"},
{ "ih", 0x026a, 0x26, 1.0f, true, "fIll : semi-high front unrounded vowel" },
{ "ih2", 0x0268, 0x27, 1.0f, true, "fIll : high central unrounded vowel" },
{ "uh", 0x028a, 0x28, 1.0f, true, "bOOk : semi-high back rounded vowel" },
{ "g", 'g', 0x29, 0.8f, true, "taG : voiced velar stop" },
{ "g2", 0x0261, 0x2A, 1.0f, true, "taG : voiced velar stop" },
{ "hh", 'h', 0x2B, 0.8f, true, "Help : voiceless glottal fricative" },
{ "hh2", 0x0266, 0x2C, 0.8f, true, "Help : breathy-voiced glottal fricative" },
{ "c", 'k', 0x2D, 0.6f, true, "Cut : voiceless velar stop" },
{ "nx", 0x014b, 0x2E, 1.0f, true, "siNG : voiced velar nasal" },
{ "zh", 0x0292, 0x2F, 1.0f, true, "aZure : voiced postalveolar fricative" },
// Added
{ "h", 'h', 0x30, 0.8f, false, "Help : voiceless glottal fricative" },
{ "k", 'k', 0x31, 0.6f, false, "Cut : voiceless velar stop" },
{ "ay", 0x0251, 0x32, 1.0f, false, "fAther : low back unrounded vowel" }, // or possibly +0x026a (ih)
{ "ng", 0x014b, 0x33, 1.0f, false, "siNG : voiced velar nasal" }, // nx
{ "aw", 0x0251, 0x34, 1.2f, false, "fAther : low back unrounded vowel" }, // // vOWel, // aa + uh???
{ "oy", 'u', 0x35, 1.2f, false, "tOO : high back rounded vowel" },
// Silence
{ "<sil>", '_', 0x00, 1.0f, true, "silence" },
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : code -
// Output : const char
//-----------------------------------------------------------------------------
const char *ConvertPhoneme( int code )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
PhonemeMap_t *test = &g_Phonemes[ i ];
if ( test->code == code )
return test->string;
}
Warning( "Unrecognized phoneme code %i\n", code );
return "<sil>";
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *text -
// Output : int
//-----------------------------------------------------------------------------
int TextToPhoneme( const char *text )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
PhonemeMap_t *test = &g_Phonemes[ i ];
if ( !stricmp( test->string, text ) )
return test->code;
}
Warning( "Unrecognized phoneme %s\n", text );
return '_';
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : code -
// Output : float
//-----------------------------------------------------------------------------
float WeightForPhonemeCode( int code )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
PhonemeMap_t *test = &g_Phonemes[ i ];
if ( test->code == code )
return test->weight;
}
Warning( "Unrecognized phoneme code %i\n", code );
return 1.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *text -
// Output : float
//-----------------------------------------------------------------------------
float WeightForPhoneme( char *text )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
PhonemeMap_t *test = &g_Phonemes[ i ];
if ( !stricmp( test->string, text ) )
return test->weight;
}
Warning( "WeightForPhoneme:: Unrecognized phoneme %s\n", text );
return 1.0f;
}
int NumPhonemes()
{
return ARRAYSIZE( g_Phonemes );
}
const char *NameForPhonemeByIndex( int index )
{
Assert( index >= 0 && index < NumPhonemes() );
return g_Phonemes[ index ].string;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *text -
// Output : int
//-----------------------------------------------------------------------------
int TextToPhonemeIndex( const char *text )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
PhonemeMap_t *test = &g_Phonemes[ i ];
if ( !stricmp( test->string, text ) )
return i;
}
return -1;
}
int CodeForPhonemeByIndex( int index )
{
if ( index < 0 || index >= NumPhonemes() )
return '_';
return g_Phonemes[ index ].code;
}
bool IsStandardPhoneme( int index )
{
if ( index < 0 || index >= NumPhonemes() )
return false;
return g_Phonemes[ index ].isStandard;
}
const char *DescForPhonemeByIndex( int index )
{
if ( index < 0 || index >= NumPhonemes() )
return NULL;
return g_Phonemes[ index ].desc;
}
unsigned char CodeToByteCode( int code )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
if ( g_Phonemes[ i ].code == code )
{
return g_Phonemes[ i ].byteCode;
}
}
return 0x00;
}
int ByteCodeToCode( unsigned char byteCode )
{
for ( int i = 0; i < ARRAYSIZE( g_Phonemes ); ++i )
{
if ( g_Phonemes[ i ].byteCode == byteCode )
{
return g_Phonemes[ i ].code;
}
}
return '_';
}