Counter Strike : Global Offensive Source Code
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#ifndef SCHEMA_H_
#define SCHEMA_H_
#include "basetypes.h" // for 'schema' define
#include "resourcefile/resourcestream.h"
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
class CResourceStructIntrospection;
#ifdef COMPILING_SCHEMA
#define INTERNAL_SCHEMA_CLASS_MARKER_DATA `__schema_class_marker_data__`
#define INTERNAL_SCHEMA_CLASS_MARKER_VIRTUAL `__schema_class_marker_virtual__`
#define INTERNAL_SCHEMA_CLASS_MARKER_ABSTRACT `__schema_class_marker_abstract__`
#define INTERNAL_SCHEMA_CLASS_MARKER_SIMPLE `__schema_class_marker_simple__`
#else
#define INTERNAL_SCHEMA_CLASS_MARKER_DATA
#define INTERNAL_SCHEMA_CLASS_MARKER_VIRTUAL
#define INTERNAL_SCHEMA_CLASS_MARKER_ABSTRACT
#define INTERNAL_SCHEMA_CLASS_MARKER_SIMPLE
#endif
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Pay no attention to the code behind the curtain
#define DECLARE_SCHEMA_CLASS_HELPER( _className, _bindingType ) \
friend class _bindingType < _className >; \
friend class CSchemaVerificationFor##_className; \
public: \
static _bindingType < _className > s_##_className##SchemaBinding; \
static const CResourceStructIntrospection *Schema_StaticBinding( ) { return (s_##_className##SchemaBinding).GetIntrospection(); }
#define DECLARE_SCHEMA_VIRTUAL_CLASS_HELPER( _className, _bindingType ) \
DECLARE_SCHEMA_CLASS_HELPER( _className, _bindingType ); \
public: \
virtual const CSchemaClassBindingBase *Schema_GetBinding( ) const { return &s_##_className##SchemaBinding; } \
const CResourceStructIntrospection *Schema_GetIntrospection( ) const { return Schema_GetBinding()->GetIntrospection(); }
#define DECLARE_SCHEMA_PLAIN_CLASS_HELPER( _className, _bindingType ) \
DECLARE_SCHEMA_CLASS_HELPER( _className, _bindingType ); \
public: \
const CSchemaClassBindingBase *Schema_GetBinding( ) const { return &s_##_className##SchemaBinding; } \
const CResourceStructIntrospection *Schema_GetIntrospection( ) const { return Schema_GetBinding()->GetIntrospection(); }
#define DEFINE_SCHEMA_CLASS_HELPER( _className, _bindingType ) \
_bindingType < _className > _className :: s_##_className##SchemaBinding( #_className );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Data Classes (no vtable)
#define DECLARE_SCHEMA_DATA_CLASS( _className ) \
INTERNAL_SCHEMA_CLASS_MARKER_DATA \
DECLARE_SCHEMA_PLAIN_CLASS_HELPER( _className, CSchemaClassBinding )
#define DEFINE_SCHEMA_DATA_CLASS( _className ) DEFINE_SCHEMA_CLASS_HELPER( _className, CSchemaClassBinding )
///////////////////////////////////////
// Virtual Classes
#define DECLARE_SCHEMA_VIRTUAL_CLASS( _className ) \
INTERNAL_SCHEMA_CLASS_MARKER_VIRTUAL \
DECLARE_SCHEMA_VIRTUAL_CLASS_HELPER( _className, CSchemaClassBinding )
#define DEFINE_SCHEMA_VIRTUAL_CLASS( _className ) DEFINE_SCHEMA_CLASS_HELPER( _className, CSchemaClassBinding )
///////////////////////////////////////
// Abstract Classes
#define DECLARE_SCHEMA_ABSTRACT_CLASS( _className ) \
INTERNAL_SCHEMA_CLASS_MARKER_ABSTRACT \
DECLARE_SCHEMA_VIRTUAL_CLASS_HELPER( _className, CSchemaAbstractClassBinding )
#define DEFINE_SCHEMA_ABSTRACT_CLASS( _className ) DEFINE_SCHEMA_CLASS_HELPER( _className, CSchemaAbstractClassBinding )
///////////////////////////////////////
// Simple Classes
// For classes where you don't want to use a DEFINE_ macro
// - Only works for classes with no vtable.
// - If unserialized, it will be memzeroed rather than constructed
#define DECLARE_SCHEMA_SIMPLE_CLASS( _name ) \
INTERNAL_SCHEMA_CLASS_MARKER_SIMPLE \
const CResourceStructIntrospection *Schema_GetIntrospection( ) const { return g_pResourceSystem->FindStructIntrospection( #_name ); }
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/*
template<class T> void Serialize( const T* pObj )
{
const CResourceStructIntrospection *pIntrospection = pObj ? pObj->Schema_GetIntrospection() : NULL;
SerializeGeneric( (const void*)pObj, pIntrospection );
}
template<class T> void Print( const T* pObj )
{
const CResourceStructIntrospection *pIntrospection = pObj ? pObj->Schema_GetIntrospection() : NULL;
PrintGeneric( (const void*)pObj, pIntrospection );
}
void SerializeGeneric( const void *pData, const CResourceStructIntrospection *pIntrospection );
void PrintGeneric( const void *pData, const CResourceStructIntrospection *pIntrospection );
*/
//////////////////////////////////////////////////////////////////////////
class CSchemaClassBindingBase
{
public:
CSchemaClassBindingBase( const char* pClassName ):
m_pClassName(pClassName),
m_pIntrospection(NULL)
{
// Hook into the local class binding list
m_pNextBinding = sm_pClassBindingList;
sm_pClassBindingList = this;
}
inline const char* GetName() const
{
return m_pClassName;
}
virtual void ConstructInPlace( void* pMemory ) const = 0;
virtual void DestructInPlace( void* pMemory ) const = 0;
virtual int GetSize() const = 0;
const CResourceStructIntrospection *GetIntrospection() const;
static void Install();
protected:
const char *m_pClassName;
mutable const CResourceStructIntrospection *m_pIntrospection;
CSchemaClassBindingBase *m_pNextBinding;
static CSchemaClassBindingBase *sm_pClassBindingList;
};
template<class TSchemaClass> class CSchemaClassBinding: public CSchemaClassBindingBase
{
public:
CSchemaClassBinding( const char* pClassName ):
CSchemaClassBindingBase( pClassName )
{
// nop
}
virtual void ConstructInPlace( void* pMemory ) const
{
new(pMemory) TSchemaClass;
}
virtual void DestructInPlace( void* pMemory ) const
{
((TSchemaClass*)(pMemory))->~TSchemaClass();
}
virtual int GetSize() const
{
return sizeof(TSchemaClass);
}
};
template<class TSchemaClass> class CSchemaAbstractClassBinding: public CSchemaClassBindingBase
{
public:
CSchemaAbstractClassBinding( const char* pClassName ):
CSchemaClassBindingBase(pClassName)
{
// nop
}
virtual void ConstructInPlace( void* pMemory ) const
{
Error( "Cannot construct abstract class %s\n", m_pClassName );
}
virtual void DestructInPlace( void* pMemory ) const
{
Error( "Cannot destruct abstract class %s\n", m_pClassName );
}
virtual int GetSize() const
{
return sizeof(TSchemaClass);
}
};
#endif