Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// Autogenerated by schema compiler, compiled May 25 2009 11:22:37
// Do not hand-edit or check in this file!!
//-----------------------------------------------------------------------------
#ifndef SHEET_G_H
#define SHEET_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/schema.h"
#include "rendersystem/schema/texture.g.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct Sheet_t;
struct SheetSequence_t;
struct SheetSequenceFrame_t;
struct SheetFrameImage_t;
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct Sheet_t
{
CResourceReference< TextureBits_t > m_hTexture;
CResourceArray< SheetSequence_t > m_Sequences;
};
class CSheet; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( Sheet_t, CSheet, RESOURCE_TYPE_SHEET );
typedef const ResourceBinding_t< CSheet > *HSheet;
typedef CStrongHandle< CSheet > HSheetStrong;
#define SHEET_HANDLE_INVALID ( (HSheet)0 )
schema struct SheetSequence_t
{
uint32 m_nId;
bool m_bClamp;
CResourceArray< SheetSequenceFrame_t > m_Frames;
float32 m_flTotalTime;
};
schema struct SheetSequenceFrame_t
{
float32 m_flDisplayTime;
CResourceArray< SheetFrameImage_t > m_Images;
};
schema struct SheetFrameImage_t
{
Vector2D uv[2];
};
#endif // SHEET_G_H