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30 lines
664 B
30 lines
664 B
//==== Copyright (c) Valve Corporation, All rights reserved. =======//
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//
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// Vertex/Pixel Shaders
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//
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//===========================================================================//
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#ifndef SHADERCOMBOSEMANTICS_H
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#define SHADERCOMBOSEMANTICS_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct ShaderComboInformation_t
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{
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const char *m_pComboName;
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int m_nComboMin;
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int m_nComboMax;
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};
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struct ShaderComboSemantics_t
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{
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const char *pShaderName;
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const ShaderComboInformation_t *pDynamicShaderComboArray;
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int nDynamicShaderComboArrayCount;
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const ShaderComboInformation_t *pStaticShaderComboArray;
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int nStaticShaderComboArrayCount;
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};
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#endif // SHADERCOMBOSEMANTICS_H
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