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998 lines
40 KiB
998 lines
40 KiB
//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef STEAMCLIENTPUBLIC_H
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#define STEAMCLIENTPUBLIC_H
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#ifdef _WIN32
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#pragma once
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#endif
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//lint -save -e1931 -e1927 -e1924 -e613 -e726
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// This header file defines the interface between the calling application and the code that
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// knows how to communicate with the connection manager (CM) from the Steam service
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// This header file is intended to be portable; ideally this 1 header file plus a lib or dll
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// is all you need to integrate the client library into some other tree. So please avoid
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// including or requiring other header files if possible. This header should only describe the
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// interface layer, no need to include anything about the implementation.
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#include "steamtypes.h"
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// General result codes
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enum EResult
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{
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k_EResultOK = 1, // success
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k_EResultFail = 2, // generic failure
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k_EResultNoConnection = 3, // no/failed network connection
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// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
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k_EResultInvalidPassword = 5, // password/ticket is invalid
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k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
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k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
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k_EResultInvalidParam = 8, // a parameter is incorrect
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k_EResultFileNotFound = 9, // file was not found
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k_EResultBusy = 10, // called method busy - action not taken
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k_EResultInvalidState = 11, // called object was in an invalid state
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k_EResultInvalidName = 12, // name is invalid
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k_EResultInvalidEmail = 13, // email is invalid
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k_EResultDuplicateName = 14, // name is not unique
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k_EResultAccessDenied = 15, // access is denied
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k_EResultTimeout = 16, // operation timed out
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k_EResultBanned = 17, // VAC2 banned
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k_EResultAccountNotFound = 18, // account not found
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k_EResultInvalidSteamID = 19, // steamID is invalid
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k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
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k_EResultNotLoggedOn = 21, // The user is not logged on
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k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
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k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
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k_EResultInsufficientPrivilege = 24, // Insufficient privilege
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k_EResultLimitExceeded = 25, // Too much of a good thing
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k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
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k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
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k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
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k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
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k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
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k_EResultIPNotFound = 31, // IP address not found
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k_EResultPersistFailed = 32, // failed to write change to the data store
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k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
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k_EResultLogonSessionReplaced = 34,
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k_EResultConnectFailed = 35,
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k_EResultHandshakeFailed = 36,
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k_EResultIOFailure = 37,
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k_EResultRemoteDisconnect = 38,
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k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
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k_EResultBlocked = 40, // a user didn't allow it
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k_EResultIgnored = 41, // target is ignoring sender
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k_EResultNoMatch = 42, // nothing matching the request found
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k_EResultAccountDisabled = 43,
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k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
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k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
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k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
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k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
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k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
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k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
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k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
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k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
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k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
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k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
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k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
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k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
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k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
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k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
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k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
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k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
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k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
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k_EResultIllegalPassword = 61, // The requested new password is not legal
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k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
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k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
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k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
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k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
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k_EResultHardwareNotCapableOfIPT = 67, //
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k_EResultIPTInitError = 68, //
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k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
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k_EResultFacebookQueryError = 70, // Facebook query returned an error
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k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
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k_EResultIPLoginRestrictionFailed = 72,
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};
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// Error codes for use with the voice functions
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enum EVoiceResult
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{
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k_EVoiceResultOK = 0,
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k_EVoiceResultNotInitialized = 1,
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k_EVoiceResultNotRecording = 2,
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k_EVoiceResultNoData = 3,
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k_EVoiceResultBufferTooSmall = 4,
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k_EVoiceResultDataCorrupted = 5,
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k_EVoiceResultRestricted = 6,
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k_EVoiceResultUnsupportedCodec = 7,
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};
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// Result codes to GSHandleClientDeny/Kick
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typedef enum
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{
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k_EDenyInvalid = 0,
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k_EDenyInvalidVersion = 1,
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k_EDenyGeneric = 2,
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k_EDenyNotLoggedOn = 3,
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k_EDenyNoLicense = 4,
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k_EDenyCheater = 5,
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k_EDenyLoggedInElseWhere = 6,
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k_EDenyUnknownText = 7,
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k_EDenyIncompatibleAnticheat = 8,
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k_EDenyMemoryCorruption = 9,
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k_EDenyIncompatibleSoftware = 10,
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k_EDenySteamConnectionLost = 11,
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k_EDenySteamConnectionError = 12,
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k_EDenySteamResponseTimedOut = 13,
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k_EDenySteamValidationStalled = 14,
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k_EDenySteamOwnerLeftGuestUser = 15,
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} EDenyReason;
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// return type of GetAuthSessionTicket
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typedef uint32 HAuthTicket;
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const HAuthTicket k_HAuthTicketInvalid = 0;
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// results from BeginAuthSession
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typedef enum
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{
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
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k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
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} EBeginAuthSessionResult;
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// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
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typedef enum
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{
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k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
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k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
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k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
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k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
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k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
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k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
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k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
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k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
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} EAuthSessionResponse;
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// results from UserHasLicenseForApp
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typedef enum
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{
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k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
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k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
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k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
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} EUserHasLicenseForAppResult;
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// Steam universes. Each universe is a self-contained Steam instance.
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enum EUniverse
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{
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k_EUniverseInvalid = 0,
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k_EUniversePublic = 1,
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k_EUniverseBeta = 2,
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k_EUniverseInternal = 3,
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k_EUniverseDev = 4,
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k_EUniverseRC = 5,
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k_EUniverseMax
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};
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// Steam account types
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enum EAccountType
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{
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k_EAccountTypeInvalid = 0,
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k_EAccountTypeIndividual = 1, // single user account
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k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
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k_EAccountTypeGameServer = 3, // game server account
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k_EAccountTypeAnonGameServer = 4, // anonymous game server account
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k_EAccountTypePending = 5, // pending
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k_EAccountTypeContentServer = 6, // content server
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k_EAccountTypeClan = 7,
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k_EAccountTypeChat = 8,
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k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
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k_EAccountTypeAnonUser = 10,
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// Max of 16 items in this field
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k_EAccountTypeMax
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};
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//-----------------------------------------------------------------------------
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// types of user game stats fields
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// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
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//-----------------------------------------------------------------------------
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enum ESteamUserStatType
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{
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k_ESteamUserStatTypeINVALID = 0,
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k_ESteamUserStatTypeINT = 1,
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k_ESteamUserStatTypeFLOAT = 2,
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// Read as FLOAT, set with count / session length
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k_ESteamUserStatTypeAVGRATE = 3,
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k_ESteamUserStatTypeACHIEVEMENTS = 4,
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k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,
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// max, for sanity checks
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k_ESteamUserStatTypeMAX
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};
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//-----------------------------------------------------------------------------
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// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
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//-----------------------------------------------------------------------------
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enum EChatEntryType
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{
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k_EChatEntryTypeInvalid = 0,
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k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
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k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
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k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
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k_EChatEntryTypeEmote = 4, // text emote message
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//k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
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k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
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// Above are previous FriendMsgType entries, now merged into more generic chat entry types
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};
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//-----------------------------------------------------------------------------
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// Purpose: Chat Room Enter Responses
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//-----------------------------------------------------------------------------
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enum EChatRoomEnterResponse
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{
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k_EChatRoomEnterResponseSuccess = 1, // Success
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k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
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k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
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k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
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k_EChatRoomEnterResponseError = 5, // Unexpected Error
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k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
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k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account)
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k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled
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k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account
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k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
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k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
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};
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//-----------------------------------------------------------------------------
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// Purpose: Status of a given depot version, these are stored in the DB, don't renumber
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//-----------------------------------------------------------------------------
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enum EStatusDepotVersion
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{
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k_EStatusDepotVersionInvalid = 0,
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k_EStatusDepotVersionDisabled = 1, // version was disabled, no manifest & content available
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k_EStatusDepotVersionAvailable = 2, // manifest & content is available, but not current
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k_EStatusDepotVersionCurrent = 3, // current depot version. The can be multiple, one for public and one for each beta key
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};
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typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath );
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typedef bool (*PFNLegacyKeyInstalled)();
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const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
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const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
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// we allow 2 simultaneous user account instances right now, 1= desktop, 2 = console, 0 = all
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const unsigned int k_unSteamUserDesktopInstance = 1;
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const unsigned int k_unSteamUserConsoleInstance = 2;
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// Special flags for Chat accounts - they go in the top 8 bits
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// of the steam ID's "instance", leaving 12 for the actual instances
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enum EChatSteamIDInstanceFlags
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{
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k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
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k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit
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k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc
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k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc
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// Max of 8 flags
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};
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//-----------------------------------------------------------------------------
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// Purpose: Marketing message flags that change how a client should handle them
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//-----------------------------------------------------------------------------
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enum EMarketingMessageFlags
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{
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k_EMarketingMessageFlagsNone = 0,
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k_EMarketingMessageFlagsHighPriority = 1 << 0,
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k_EMarketingMessageFlagsPlatformWindows = 1 << 1,
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k_EMarketingMessageFlagsPlatformMac = 1 << 2,
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//aggregate flags
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k_EMarketingMessageFlagsPlatformRestrictions =
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k_EMarketingMessageFlagsPlatformWindows | k_EMarketingMessageFlagsPlatformMac,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Possible positions to tell the overlay to show notifications in
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//-----------------------------------------------------------------------------
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enum ENotificationPosition
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{
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k_EPositionTopLeft = 0,
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k_EPositionTopRight = 1,
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k_EPositionBottomLeft = 2,
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k_EPositionBottomRight = 3,
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};
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#pragma pack( push, 1 )
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// Steam ID structure (64 bits total)
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class CSteamID
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{
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public:
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSteamID()
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{
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m_steamid.m_comp.m_unAccountID = 0;
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m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
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m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
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m_steamid.m_comp.m_unAccountInstance = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
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{
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Set( unAccountID, eUniverse, eAccountType );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : unAccountID - 32-bit account ID
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// unAccountInstance - instance
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
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{
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#if defined(_SERVER) && defined(Assert)
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Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserConsoleInstance ) ) ); // enforce that for individual accounts, instance is always 1
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#endif // _SERVER
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InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : ulSteamID - 64-bit representation of a Steam ID
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// Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
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// See the stubbed out overloads in the private: section for more info.
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//-----------------------------------------------------------------------------
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CSteamID( uint64 ulSteamID )
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{
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SetFromUint64( ulSteamID );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets parameters for steam ID
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
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{
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m_steamid.m_comp.m_unAccountID = unAccountID;
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m_steamid.m_comp.m_EUniverse = eUniverse;
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m_steamid.m_comp.m_EAccountType = eAccountType;
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if ( eAccountType == k_EAccountTypeClan )
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{
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m_steamid.m_comp.m_unAccountInstance = 0;
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}
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else
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{
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// by default we pick the desktop instance
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m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets parameters for steam ID
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// Input : unAccountID - 32-bit account ID
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// eUniverse - Universe this account belongs to
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// eAccountType - Type of account
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//-----------------------------------------------------------------------------
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void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
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{
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m_steamid.m_comp.m_unAccountID = unAccountID;
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m_steamid.m_comp.m_EUniverse = eUniverse;
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m_steamid.m_comp.m_EAccountType = eAccountType;
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m_steamid.m_comp.m_unAccountInstance = unInstance;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
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// Input : ulIdentifier - 52 bits of goodness
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//-----------------------------------------------------------------------------
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void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
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{
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m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits
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|
m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits
|
|
m_steamid.m_comp.m_EUniverse = eUniverse;
|
|
m_steamid.m_comp.m_EAccountType = eAccountType;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes a steam ID from its 64-bit representation
|
|
// Input : ulSteamID - 64-bit representation of a Steam ID
|
|
//-----------------------------------------------------------------------------
|
|
void SetFromUint64( uint64 ulSteamID )
|
|
{
|
|
m_steamid.m_unAll64Bits = ulSteamID;
|
|
}
|
|
|
|
|
|
#if defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes a steam ID from a Steam2 ID structure
|
|
// Input: pTSteamGlobalUserID - Steam2 ID to convert
|
|
// eUniverse - universe this ID belongs to
|
|
//-----------------------------------------------------------------------------
|
|
void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
|
|
{
|
|
m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual
|
|
m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fills out a Steam2 ID structure
|
|
// Input: pTSteamGlobalUserID - Steam2 ID to write to
|
|
//-----------------------------------------------------------------------------
|
|
void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const
|
|
{
|
|
// only individual accounts have any meaning in Steam 2, only they can be mapped
|
|
// Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual );
|
|
|
|
pTSteamGlobalUserID->m_SteamInstanceID = 0;
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2;
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2;
|
|
}
|
|
#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Converts steam ID to its 64-bit representation
|
|
// Output : 64-bit representation of a Steam ID
|
|
//-----------------------------------------------------------------------------
|
|
uint64 ConvertToUint64() const
|
|
{
|
|
return m_steamid.m_unAll64Bits;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
|
|
// For multiseat accounts, all instances of that account will have the
|
|
// same static account key, so they can be grouped together by the static
|
|
// account key.
|
|
// Output : 64-bit static account key
|
|
//-----------------------------------------------------------------------------
|
|
uint64 GetStaticAccountKey() const
|
|
{
|
|
// note we do NOT include the account instance (which is a dynamic property) in the static account key
|
|
return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: create an anonymous game server login to be filled in by the AM
|
|
//-----------------------------------------------------------------------------
|
|
void CreateBlankAnonLogon( EUniverse eUniverse )
|
|
{
|
|
m_steamid.m_comp.m_unAccountID = 0;
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
|
|
m_steamid.m_comp.m_EUniverse = eUniverse;
|
|
m_steamid.m_comp.m_unAccountInstance = 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: create an anonymous game server login to be filled in by the AM
|
|
//-----------------------------------------------------------------------------
|
|
void CreateBlankAnonUserLogon( EUniverse eUniverse )
|
|
{
|
|
m_steamid.m_comp.m_unAccountID = 0;
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
|
|
m_steamid.m_comp.m_EUniverse = eUniverse;
|
|
m_steamid.m_comp.m_unAccountInstance = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this an anonymous game server login that will be filled in?
|
|
//-----------------------------------------------------------------------------
|
|
bool BBlankAnonAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a game server account id? (Either persistent or anonymous)
|
|
//-----------------------------------------------------------------------------
|
|
bool BGameServerAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a persistent (not anonymous) game server account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BPersistentGameServerAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this an anonymous game server account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BAnonGameServerAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a content server account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BContentServerAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a clan account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BClanAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a chat account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BChatAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a chat account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool IsLobby() const
|
|
{
|
|
return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
|
|
&& ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this an individual user account id?
|
|
//-----------------------------------------------------------------------------
|
|
bool BIndividualAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this an anonymous account?
|
|
//-----------------------------------------------------------------------------
|
|
bool BAnonAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
|
|
//-----------------------------------------------------------------------------
|
|
bool BAnonUserAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is this a faked up Steam ID for a PSN friend account?
|
|
//-----------------------------------------------------------------------------
|
|
bool BConsoleUserAccount() const
|
|
{
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
|
|
}
|
|
|
|
// simple accessors
|
|
void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; }
|
|
void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; }
|
|
void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; }
|
|
bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); }
|
|
AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
|
|
uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
|
|
EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
|
|
EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
|
|
void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; }
|
|
bool IsValid() const;
|
|
|
|
// this set of functions is hidden, will be moved out of class
|
|
explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
|
|
const char * Render() const; // renders this steam ID to string
|
|
static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string
|
|
|
|
void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
|
|
bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );
|
|
|
|
inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
|
|
inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
|
|
inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
|
|
inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
|
|
|
|
// DEBUG function
|
|
bool BValidExternalSteamID() const;
|
|
|
|
private:
|
|
// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
|
|
// If you get a compiler error about an ambiguous constructor/function then it may be because you're
|
|
// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
|
|
// using the correct Universe and account Type/Instance values.
|
|
CSteamID( uint32 );
|
|
CSteamID( int32 );
|
|
|
|
// 64 bits total
|
|
union SteamID_t
|
|
{
|
|
struct SteamIDComponent_t
|
|
{
|
|
#ifdef VALVE_BIG_ENDIAN
|
|
EUniverse m_EUniverse : 8; // universe this account belongs to
|
|
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
|
|
unsigned int m_unAccountInstance : 20; // dynamic instance ID
|
|
uint32 m_unAccountID : 32; // unique account identifier
|
|
#else
|
|
uint32 m_unAccountID : 32; // unique account identifier
|
|
unsigned int m_unAccountInstance : 20; // dynamic instance ID
|
|
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
|
|
EUniverse m_EUniverse : 8; // universe this account belongs to
|
|
#endif
|
|
} m_comp;
|
|
|
|
uint64 m_unAll64Bits;
|
|
} m_steamid;
|
|
};
|
|
|
|
inline bool CSteamID::IsValid() const
|
|
{
|
|
if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
|
|
return false;
|
|
|
|
if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
|
|
return false;
|
|
|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserConsoleInstance )
|
|
return false;
|
|
}
|
|
|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
|
|
return false;
|
|
}
|
|
|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 )
|
|
return false;
|
|
// Any limit on instances? We use them for local users and bots
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// generic invalid CSteamID
|
|
#define k_steamIDNil CSteamID()
|
|
|
|
// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
|
|
// to provide its steamID
|
|
#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
|
|
// This steamID comes from a user game connection to an sv_lan GS
|
|
#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid )
|
|
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
|
|
// its steam3 component and started logging on.
|
|
#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
|
|
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
|
|
// wants to support the "Join Game" option in the friends list
|
|
#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
|
|
|
|
|
|
#ifdef STEAM
|
|
// Returns the matching chat steamID, with the default instance of 0
|
|
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
|
|
CSteamID ChatIDFromSteamID( const CSteamID &steamID );
|
|
// Returns the matching clan steamID, with the default instance of 0
|
|
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
|
|
CSteamID ClanIDFromSteamID( const CSteamID &steamID );
|
|
// Asserts steamID type before conversion
|
|
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
|
|
// Asserts steamID type before conversion
|
|
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );
|
|
|
|
#endif // _STEAM
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: encapsulates an appID/modID pair
|
|
//-----------------------------------------------------------------------------
|
|
class CGameID
|
|
{
|
|
public:
|
|
|
|
CGameID()
|
|
{
|
|
m_gameID.m_nType = k_EGameIDTypeApp;
|
|
m_gameID.m_nAppID = k_uAppIdInvalid;
|
|
m_gameID.m_nModID = 0;
|
|
}
|
|
|
|
explicit CGameID( uint64 ulGameID )
|
|
{
|
|
m_ulGameID = ulGameID;
|
|
}
|
|
|
|
explicit CGameID( int32 nAppID )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = nAppID;
|
|
}
|
|
|
|
explicit CGameID( uint32 nAppID )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = nAppID;
|
|
}
|
|
|
|
CGameID( uint32 nAppID, uint32 nModID )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = nAppID;
|
|
m_gameID.m_nModID = nModID;
|
|
m_gameID.m_nType = k_EGameIDTypeGameMod;
|
|
}
|
|
|
|
// Hidden functions used only by Steam
|
|
explicit CGameID( const char *pchGameID );
|
|
const char *Render() const; // render this Game ID to string
|
|
static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string
|
|
|
|
// must include checksum_crc.h first to get this functionality
|
|
#if defined( CHECKSUM_CRC_H )
|
|
CGameID( uint32 nAppID, const char *pchModPath )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = nAppID;
|
|
m_gameID.m_nType = k_EGameIDTypeGameMod;
|
|
|
|
char rgchModDir[MAX_PATH];
|
|
Q_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
|
|
CRC32_t crc32;
|
|
CRC32_Init( &crc32 );
|
|
CRC32_ProcessBuffer( &crc32, rgchModDir, Q_strlen( rgchModDir ) );
|
|
CRC32_Final( &crc32 );
|
|
|
|
// set the high-bit on the mod-id
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
|
|
// replacement for appID's
|
|
m_gameID.m_nModID = crc32 | (0x80000000);
|
|
}
|
|
|
|
CGameID( const char *pchExePath, const char *pchAppName )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = k_uAppIdInvalid;
|
|
m_gameID.m_nType = k_EGameIDTypeShortcut;
|
|
|
|
CRC32_t crc32;
|
|
CRC32_Init( &crc32 );
|
|
CRC32_ProcessBuffer( &crc32, pchExePath, Q_strlen( pchExePath ) );
|
|
CRC32_ProcessBuffer( &crc32, pchAppName, Q_strlen( pchAppName ) );
|
|
CRC32_Final( &crc32 );
|
|
|
|
// set the high-bit on the mod-id
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
|
|
// replacement for appID's
|
|
m_gameID.m_nModID = crc32 | (0x80000000);
|
|
}
|
|
|
|
#if defined( VSTFILEID_H )
|
|
|
|
CGameID( VstFileID vstFileID )
|
|
{
|
|
m_ulGameID = 0;
|
|
m_gameID.m_nAppID = k_uAppIdInvalid;
|
|
m_gameID.m_nType = k_EGameIDTypeP2P;
|
|
|
|
CRC32_t crc32;
|
|
CRC32_Init( &crc32 );
|
|
const char *pchFileId = vstFileID.Render();
|
|
CRC32_ProcessBuffer( &crc32, pchFileId, Q_strlen( pchFileId ) );
|
|
CRC32_Final( &crc32 );
|
|
|
|
// set the high-bit on the mod-id
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
|
|
// replacement for appID's
|
|
m_gameID.m_nModID = crc32 | (0x80000000);
|
|
}
|
|
|
|
#endif /* VSTFILEID_H */
|
|
|
|
#endif /* CHECKSUM_CRC_H */
|
|
|
|
|
|
uint64 ToUint64() const
|
|
{
|
|
return m_ulGameID;
|
|
}
|
|
|
|
uint64 *GetUint64Ptr()
|
|
{
|
|
return &m_ulGameID;
|
|
}
|
|
|
|
void Set( uint64 ulGameID )
|
|
{
|
|
m_ulGameID = ulGameID;
|
|
}
|
|
|
|
bool IsMod() const
|
|
{
|
|
return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
|
|
}
|
|
|
|
bool IsShortcut() const
|
|
{
|
|
return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
|
|
}
|
|
|
|
bool IsP2PFile() const
|
|
{
|
|
return ( m_gameID.m_nType == k_EGameIDTypeP2P );
|
|
}
|
|
|
|
bool IsSteamApp() const
|
|
{
|
|
return ( m_gameID.m_nType == k_EGameIDTypeApp );
|
|
}
|
|
|
|
uint32 ModID() const
|
|
{
|
|
return m_gameID.m_nModID;
|
|
}
|
|
|
|
uint32 AppID() const
|
|
{
|
|
return m_gameID.m_nAppID;
|
|
}
|
|
|
|
bool operator == ( const CGameID &rhs ) const
|
|
{
|
|
return m_ulGameID == rhs.m_ulGameID;
|
|
}
|
|
|
|
bool operator != ( const CGameID &rhs ) const
|
|
{
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
bool operator < ( const CGameID &rhs ) const
|
|
{
|
|
return ( m_ulGameID < rhs.m_ulGameID );
|
|
}
|
|
|
|
bool IsValid() const
|
|
{
|
|
// each type has it's own invalid fixed point:
|
|
switch( m_gameID.m_nType )
|
|
{
|
|
case k_EGameIDTypeApp:
|
|
return m_gameID.m_nAppID != k_uAppIdInvalid;
|
|
|
|
case k_EGameIDTypeGameMod:
|
|
return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
|
|
|
|
case k_EGameIDTypeShortcut:
|
|
return (m_gameID.m_nModID & 0x80000000) != 0;
|
|
|
|
case k_EGameIDTypeP2P:
|
|
return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
|
|
|
|
default:
|
|
#if defined(Assert)
|
|
Assert(false);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
m_ulGameID = 0;
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum EGameIDType
|
|
{
|
|
k_EGameIDTypeApp = 0,
|
|
k_EGameIDTypeGameMod = 1,
|
|
k_EGameIDTypeShortcut = 2,
|
|
k_EGameIDTypeP2P = 3,
|
|
};
|
|
|
|
struct GameID_t
|
|
{
|
|
#ifdef VALVE_BIG_ENDIAN
|
|
unsigned int m_nModID : 32;
|
|
unsigned int m_nType : 8;
|
|
unsigned int m_nAppID : 24;
|
|
#else
|
|
unsigned int m_nAppID : 24;
|
|
unsigned int m_nType : 8;
|
|
unsigned int m_nModID : 32;
|
|
#endif
|
|
};
|
|
|
|
union
|
|
{
|
|
uint64 m_ulGameID;
|
|
GameID_t m_gameID;
|
|
};
|
|
};
|
|
|
|
#pragma pack( pop )
|
|
|
|
const int k_cchGameExtraInfoMax = 64;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constants used for query ports.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet.
|
|
#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server.
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
|
|
// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.)
|
|
//-----------------------------------------------------------------------------
|
|
typedef void (*PFNPreMinidumpCallback)(void *context);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers
|
|
//-----------------------------------------------------------------------------
|
|
typedef void *BREAKPAD_HANDLE;
|
|
#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0
|
|
|
|
#endif // STEAMCLIENTPUBLIC_H
|