You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
156 lines
3.6 KiB
156 lines
3.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include <assert.h>
|
|
|
|
#include "studio.h"
|
|
#include "UtlRBTree.h"
|
|
|
|
extern studiohdr_t *FindOrLoadGroupFile( char const *modelname );
|
|
|
|
virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
|
|
{
|
|
if (numincludemodels == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
virtualmodel_t *pVModel = (virtualmodel_t *)virtualModel;
|
|
|
|
if (pVModel == NULL)
|
|
{
|
|
pVModel = new virtualmodel_t;
|
|
|
|
// !!! Set cache handle? Set pointer to local virtual model??
|
|
virtualModel = (void *)pVModel;
|
|
|
|
int group = pVModel->m_group.AddToTail( );
|
|
pVModel->m_group[ group ].cache = (void *)this;
|
|
pVModel->AppendModels( 0, this );
|
|
}
|
|
|
|
return pVModel;
|
|
}
|
|
|
|
|
|
const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *modelname ) const
|
|
{
|
|
studiohdr_t *hdr = (studiohdr_t *)(*cache);
|
|
|
|
if (hdr)
|
|
{
|
|
return hdr;
|
|
}
|
|
|
|
hdr = FindOrLoadGroupFile( modelname );
|
|
|
|
*cache = (void *)hdr;
|
|
|
|
return hdr;
|
|
}
|
|
|
|
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
|
|
{
|
|
return (studiohdr_t *)cache;
|
|
}
|
|
|
|
|
|
byte *studiohdr_t::GetAnimBlock( int i ) const
|
|
{
|
|
byte *hdr = (byte *)animblockModel;
|
|
|
|
if (!hdr)
|
|
{
|
|
hdr = (byte *)FindOrLoadGroupFile( pszAnimBlockName() );
|
|
animblockModel = hdr;
|
|
}
|
|
|
|
return hdr + pAnimBlock( i )->datastart;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Builds up a dictionary of autoplay indices by studiohdr_t *
|
|
// NOTE: This list never gets freed even if the model gets unloaded, but we're in a tool so we can probably live with that
|
|
//-----------------------------------------------------------------------------
|
|
struct AutoPlayGeneric_t
|
|
{
|
|
public:
|
|
|
|
AutoPlayGeneric_t() :
|
|
hdr( 0 )
|
|
{
|
|
}
|
|
|
|
// Implement copy constructor
|
|
AutoPlayGeneric_t( const AutoPlayGeneric_t& src )
|
|
{
|
|
hdr = src.hdr;
|
|
autoplaylist.EnsureCount( src.autoplaylist.Count() );
|
|
autoplaylist.CopyArray( src.autoplaylist.Base(), src.autoplaylist.Count() );
|
|
}
|
|
|
|
static bool AutoPlayGenericLessFunc( const AutoPlayGeneric_t& lhs, const AutoPlayGeneric_t& rhs )
|
|
{
|
|
return lhs.hdr < rhs.hdr;
|
|
}
|
|
|
|
public:
|
|
// Data
|
|
const studiohdr_t *hdr;
|
|
CUtlVector< unsigned short > autoplaylist;
|
|
};
|
|
|
|
// A global array to track this data
|
|
static CUtlRBTree< AutoPlayGeneric_t, int > g_AutoPlayGeneric( 0, 0, AutoPlayGeneric_t::AutoPlayGenericLessFunc );
|
|
|
|
int studiohdr_t::GetAutoplayList( unsigned short **pAutoplayList ) const
|
|
{
|
|
virtualmodel_t *pVirtualModel = GetVirtualModel();
|
|
if ( pVirtualModel )
|
|
{
|
|
if ( pAutoplayList && pVirtualModel->m_autoplaySequences.Count() )
|
|
{
|
|
*pAutoplayList = pVirtualModel->m_autoplaySequences.Base();
|
|
}
|
|
return pVirtualModel->m_autoplaySequences.Count();
|
|
}
|
|
|
|
AutoPlayGeneric_t *pData = NULL;
|
|
|
|
// Search for this studiohdr_t ptr in the global list
|
|
AutoPlayGeneric_t search;
|
|
search.hdr = this;
|
|
int index = g_AutoPlayGeneric.Find( search );
|
|
if ( index == g_AutoPlayGeneric.InvalidIndex() )
|
|
{
|
|
// Not there, so add it
|
|
index = g_AutoPlayGeneric.Insert( search );
|
|
pData = &g_AutoPlayGeneric[ index ];
|
|
// And compute the autoplay info this one time
|
|
int autoPlayCount = CountAutoplaySequences();
|
|
pData->autoplaylist.EnsureCount( autoPlayCount );
|
|
CopyAutoplaySequences( pData->autoplaylist.Base(), autoPlayCount );
|
|
}
|
|
else
|
|
{
|
|
// Refer to existing data
|
|
pData = &g_AutoPlayGeneric[ index ];
|
|
}
|
|
|
|
// Oops!!!
|
|
if ( !pData )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Give back data if it's being requested
|
|
if ( pAutoplayList )
|
|
{
|
|
*pAutoplayList = pData->autoplaylist.Base();
|
|
}
|
|
return pData->autoplaylist.Count();
|
|
}
|